| 1 | /* ======================================================================== *\ | 
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| 2 | ! | 
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| 3 | ! * | 
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| 4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction | 
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful | 
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. | 
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY. | 
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| 8 | ! * | 
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| 9 | ! * Permission to use, copy, modify and distribute this software and its | 
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| 10 | ! * documentation for any purpose is hereby granted without fee, | 
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| 11 | ! * provided that the above copyright notice appears in all copies and | 
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| 12 | ! * that both that copyright notice and this permission notice appear | 
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| 13 | ! * in supporting documentation. It is provided "as is" without express | 
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| 14 | ! * or implied warranty. | 
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| 15 | ! * | 
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| 16 | ! | 
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| 17 | ! | 
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| 18 | !   Author(s): Thomas Bretz, 9/2005 <mailto:tbretz@astro.uni-wuerzburg.de> | 
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| 19 | ! | 
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| 20 | !   Copyright: MAGIC Software Development, 2005-2008 | 
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| 21 | ! | 
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| 22 | ! | 
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| 23 | \* ======================================================================== */ | 
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| 24 |  | 
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| 25 | ///////////////////////////////////////////////////////////////////////////// | 
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| 26 | // | 
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| 27 | // MagicJam | 
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| 28 | // | 
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| 29 | // Jam is a multi player game. It is controlled by its context menu (click | 
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| 30 | // with the right mouse button on one of the pixels in the game pad). | 
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| 31 | // | 
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| 32 | // Start the game with: | 
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| 33 | //  MagicJam jam; | 
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| 34 | // | 
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| 35 | // Rules: | 
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| 36 | //  MagicJam is a multiplayer game. The aim is to own the full game pad. | 
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| 37 | // Ech pixel in the pad can contain as many entries as it has neighbors. | 
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| 38 | // If it has more entries than neighbors it overflows into its neighbors. | 
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| 39 | // All pixels into which such an overflow occures will be captured by | 
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| 40 | // the current player. Player by player will be able to increase the | 
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| 41 | // entry in one pixel by one. Increase the contents of an empty pixel to | 
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| 42 | // one or by one in an owned pixel. The player who once will own the | 
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| 43 | // all pixels will win. | 
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| 44 | // | 
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| 45 | // Editor: | 
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| 46 | //  To edit or create a new game start the editor from the context menu | 
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| 47 | // of MagicJam. The editor is also controlled from its context menu. | 
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| 48 | // Use the curso keys to shift your game. | 
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| 49 | // Warning: You MUST create a single-island game. Games which have two | 
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| 50 | // islands might result in edless loops. (Currently there is no check!) | 
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| 51 | // | 
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| 52 | ///////////////////////////////////////////////////////////////////////////// | 
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| 53 | #include "MagicJam.h" | 
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| 54 |  | 
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| 55 | #include <climits> // INT_MAX (Ubuntu 8.10) | 
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| 56 |  | 
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| 57 | #include <iostream> | 
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| 58 | #include <fstream> | 
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| 59 |  | 
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| 60 | #include <errno.h> | 
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| 61 |  | 
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| 62 | #include <KeySymbols.h> | 
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| 63 |  | 
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| 64 | #include <TMath.h> | 
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| 65 | #include <TRandom.h> | 
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| 66 |  | 
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| 67 | #include <TBox.h> | 
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| 68 | #include <TLine.h> | 
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| 69 | #include <TText.h> | 
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| 70 |  | 
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| 71 | #include <TStyle.h> | 
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| 72 | #include <TSystem.h> | 
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| 73 |  | 
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| 74 | #include <TNtuple.h> | 
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| 75 | #include <TASImage.h> | 
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| 76 | #include <TInterpreter.h> | 
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| 77 | #include <TGFileDialog.h> | 
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| 78 |  | 
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| 79 | #include "MH.h" | 
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| 80 | #include "MHexagon.h" | 
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| 81 | #include "MGeomCam.h" | 
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| 82 | #include "MGeomPix.h" | 
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| 83 |  | 
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| 84 | #include "MDirIter.h" | 
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| 85 |  | 
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| 86 | ClassImp(MagicJamAbc); | 
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| 87 | ClassImp(MagicJamEditor); | 
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| 88 | ClassImp(MagicJam); | 
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| 89 |  | 
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| 90 | using namespace std; | 
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| 91 |  | 
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| 92 | // ------------------------------------------------------------------------- | 
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| 93 | //                     The editor for MagicJam | 
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| 94 | // ------------------------------------------------------------------------- | 
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| 95 |  | 
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| 96 | // -------------------------------------------------------------------------- | 
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| 97 | // | 
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| 98 | // Move the contents of the pad | 
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| 99 | // | 
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| 100 | void MagicJamEditor::Move(int dx, int dy) | 
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| 101 | { | 
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| 102 | const TArrayC cpy(fUsed); | 
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| 103 |  | 
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| 104 | Int_t h = cpy.GetSize()/fWidth; | 
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| 105 |  | 
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| 106 | for (int i=0; i<cpy.GetSize(); i++) | 
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| 107 | { | 
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| 108 | Int_t x = i%fWidth; | 
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| 109 | Int_t y = i/fWidth; | 
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| 110 |  | 
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| 111 | x += dx   + fWidth; | 
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| 112 | y += dy*2 + h; | 
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| 113 |  | 
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| 114 | x %= fWidth; | 
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| 115 | y %= h; | 
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| 116 |  | 
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| 117 | fUsed[x+y*fWidth] = cpy[i]; | 
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| 118 | } | 
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| 119 | gPad->GetPad(1)->Modified(); | 
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| 120 | gPad->GetPad(1)->Update(); | 
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| 121 | gPad->Modified(); | 
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| 122 | gPad->Update(); | 
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| 123 | } | 
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| 124 |  | 
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| 125 | // -------------------------------------------------------------------------- | 
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| 126 | // | 
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| 127 | // Initialize the pad with size wx, hy | 
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| 128 | // | 
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| 129 | void MagicJamEditor::InitGeom(int wx, int hy) | 
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| 130 | { | 
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| 131 | const Float_t dx = 0.5*(wx-1); | 
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| 132 | const Float_t dy = 0.5*(hy-1); | 
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| 133 |  | 
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| 134 | fWidth = wx; | 
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| 135 |  | 
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| 136 | MGeomCam cam(wx*hy, 1); | 
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| 137 |  | 
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| 138 | for (int x=0; x<wx; x++) | 
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| 139 | for (int y=0; y<hy; y++) | 
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| 140 | { | 
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| 141 | Float_t x0 = TMath::Odd(y) ? x-0.25 : x+0.25; | 
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| 142 |  | 
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| 143 | cam.SetAt(x + y*fWidth, MGeomPix(x0-dx, (y-dy)*0.866, 1)); | 
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| 144 | } | 
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| 145 |  | 
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| 146 |  | 
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| 147 | cam.InitGeometry(); | 
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| 148 |  | 
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| 149 | SetGeometry(cam); | 
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| 150 | } | 
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| 151 |  | 
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| 152 | // -------------------------------------------------------------------------- | 
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| 153 | // | 
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| 154 | // Get index of pixel with position px, py | 
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| 155 | // | 
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| 156 | Int_t MagicJamEditor::GetPixelIndexFlt(Float_t px, Float_t py) const | 
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| 157 | { | 
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| 158 | if (fNcells<=1) | 
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| 159 | return -1; | 
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| 160 |  | 
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| 161 | Int_t i; | 
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| 162 | for (i=0; i<fNcells-2; i++) | 
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| 163 | { | 
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| 164 | if ((*fGeomCam)[i].IsInside(px, py)) | 
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| 165 | return i; | 
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| 166 | } | 
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| 167 | return -1; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | // -------------------------------------------------------------------------- | 
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| 171 | // | 
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| 172 | // Open the MagicJam editor. Load a game with name name. | 
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| 173 | // | 
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| 174 | MagicJamEditor::MagicJamEditor(const char *name) : fImage(NULL) | 
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| 175 | { | 
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| 176 | InitGeom(20, 20); | 
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| 177 |  | 
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| 178 | SetBit(kNoLegend); | 
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| 179 | SetBit(kNoScale); | 
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| 180 |  | 
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| 181 | Draw(); | 
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| 182 |  | 
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| 183 | gPad->SetEditable(kFALSE); | 
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| 184 |  | 
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| 185 | if (name) | 
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| 186 | LoadGame(name); | 
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| 187 | } | 
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| 188 |  | 
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| 189 | // -------------------------------------------------------------------------- | 
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| 190 | // | 
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| 191 | // Delete fImage | 
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| 192 | // | 
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| 193 | MagicJamEditor::~MagicJamEditor() | 
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| 194 | { | 
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| 195 | if (fImage) | 
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| 196 | delete fImage; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | // -------------------------------------------------------------------------- | 
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| 200 | // | 
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| 201 | // Change width and height of pad. Preserve contents. | 
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| 202 | // | 
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| 203 | void MagicJamEditor::SetWidthHeight(Int_t dx, Int_t dy) | 
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| 204 | { | 
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| 205 | TNtuple tup("", "", "x:y"); | 
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| 206 | tup.SetDirectory(0); | 
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| 207 |  | 
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| 208 | for (UInt_t i=0; i<GetNumPixels(); i++) | 
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| 209 | { | 
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| 210 | if (IsUsed(i)) | 
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| 211 | tup.Fill((*fGeomCam)[i].GetX(), (*fGeomCam)[i].GetY()); | 
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| 212 | } | 
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| 213 | InitGeom(dx, dy); | 
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| 214 |  | 
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| 215 | fEntries=0; | 
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| 216 | for (int i=0; i<tup.GetEntries(); i++) | 
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| 217 | { | 
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| 218 | tup.GetEntry(i); | 
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| 219 | const Int_t idx = GetPixelIndexFlt(tup.GetArgs()[0], tup.GetArgs()[1]); | 
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| 220 | if (idx>=0) | 
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| 221 | { | 
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| 222 | SetUsed(idx); | 
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| 223 | fEntries++; | 
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| 224 | } | 
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| 225 | } | 
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| 226 | } | 
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| 227 |  | 
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| 228 | // -------------------------------------------------------------------------- | 
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| 229 | // | 
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| 230 | // Save the current game | 
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| 231 | // | 
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| 232 | void MagicJamEditor::SaveGame(const char *name) | 
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| 233 | { | 
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| 234 | ofstream fout(name); | 
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| 235 | if (!fout) | 
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| 236 | { | 
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| 237 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl; | 
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| 238 | return; | 
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| 239 | } | 
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| 240 |  | 
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| 241 | for (UInt_t i=0; i<GetNumPixels(); i++) | 
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| 242 | if (IsUsed(i)) | 
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| 243 | fout << i%fWidth << " " << i/fWidth << endl; | 
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| 244 |  | 
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| 245 | SetName(name); | 
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| 246 |  | 
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| 247 | } | 
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| 248 |  | 
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| 249 | // -------------------------------------------------------------------------- | 
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| 250 | // | 
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| 251 | // Load a game | 
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| 252 | // | 
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| 253 | void MagicJamEditor::LoadGame(const char *name) | 
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| 254 | { | 
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| 255 | InitGeom(1,1); | 
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| 256 | Reset(); | 
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| 257 |  | 
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| 258 | ifstream fin(name); | 
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| 259 | if (!fin) | 
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| 260 | { | 
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| 261 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl; | 
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| 262 | return; | 
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| 263 | } | 
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| 264 |  | 
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| 265 | Int_t maxx=-INT_MAX; | 
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| 266 | Int_t maxy=-INT_MAX; | 
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| 267 | Int_t minx= INT_MAX; | 
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| 268 | Int_t miny= INT_MAX; | 
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| 269 |  | 
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| 270 | TNtuple tup("", "", "x:y"); | 
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| 271 | tup.SetDirectory(0); | 
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| 272 |  | 
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| 273 | while (1) | 
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| 274 | { | 
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| 275 | Int_t x,y; | 
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| 276 | fin >> x >> y; | 
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| 277 | if (!fin) | 
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| 278 | break; | 
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| 279 |  | 
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| 280 | tup.Fill(x, y); | 
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| 281 |  | 
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| 282 | maxx = TMath::Max(maxx, x); | 
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| 283 | maxy = TMath::Max(maxy, y); | 
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| 284 | minx = TMath::Min(minx, x); | 
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| 285 | miny = TMath::Min(miny, y); | 
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| 286 | } | 
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| 287 |  | 
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| 288 | if (tup.GetEntries()==0) | 
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| 289 | { | 
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| 290 | cout << "File " << name << " contains no entries!" << endl; | 
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| 291 | return; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | if (TMath::Odd(miny)) | 
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| 295 | miny--; | 
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| 296 |  | 
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| 297 | InitGeom((maxx-minx)+1, (maxy-miny)+1); | 
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| 298 |  | 
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| 299 | for (int i=0; i<tup.GetEntries(); i++) | 
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| 300 | { | 
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| 301 | tup.GetEntry(i); | 
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| 302 |  | 
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| 303 | const Int_t x = TMath::Nint(tup.GetArgs()[0]) - minx; | 
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| 304 | const Int_t y = TMath::Nint(tup.GetArgs()[1]) - miny; | 
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| 305 | SetUsed(x + y*fWidth); | 
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| 306 | } | 
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| 307 |  | 
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| 308 | fEntries=tup.GetEntries();; | 
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| 309 |  | 
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| 310 | SetName(name); | 
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| 311 | } | 
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| 312 |  | 
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| 313 | void MagicJamEditor::ShowImageAsBackground(const char *name) | 
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| 314 | { | 
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| 315 | if (fImage) | 
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| 316 | delete fImage; | 
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| 317 |  | 
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| 318 | fImage = new TASImage(name); | 
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| 319 | if (!fImage->IsValid()) | 
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| 320 | { | 
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| 321 | delete fImage; | 
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| 322 | fImage = NULL; | 
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| 323 | return; | 
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| 324 | } | 
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| 325 |  | 
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| 326 | fImage->SetEditable(kFALSE); | 
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| 327 |  | 
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| 328 | SetFillStyle(4000); | 
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| 329 | } | 
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| 330 |  | 
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| 331 | void MagicJamEditor::RemoveBackgroundImage() | 
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| 332 | { | 
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| 333 | if (fImage) | 
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| 334 | { | 
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| 335 | delete fImage; | 
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| 336 | fImage=NULL; | 
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| 337 | } | 
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| 338 |  | 
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| 339 | SetFillStyle(1001); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | // -------------------------------------------------------------------------- | 
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| 343 | // | 
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| 344 | // Paint the game pad | 
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| 345 | // | 
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| 346 | void MagicJamEditor::Paint(Option_t *o) | 
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| 347 | { | 
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| 348 | TString str = Form("Jam Editor pad %dx%d", fWidth, GetNumPixels()/fWidth); | 
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| 349 | SetTitle(str); | 
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| 350 |  | 
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| 351 | Float_t maxx = 0; | 
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| 352 | Float_t minx = 0; | 
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| 353 | Float_t maxy = 0; | 
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| 354 | Float_t miny = 0; | 
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| 355 |  | 
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| 356 | for (UInt_t i=0; i<GetNumPixels(); i++) | 
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| 357 | { | 
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| 358 | const Float_t x = (*fGeomCam)[i].GetX(); | 
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| 359 | const Float_t y = (*fGeomCam)[i].GetY(); | 
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| 360 |  | 
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| 361 | maxx = TMath::Max(maxx, x); | 
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| 362 | minx = TMath::Min(minx, x); | 
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| 363 | maxy = TMath::Max(maxy, y); | 
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| 364 | miny = TMath::Min(miny, y); | 
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| 365 | } | 
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| 366 |  | 
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| 367 | if (fImage) | 
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| 368 | { | 
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| 369 | const Float_t r = fGeomCam->GetMaxRadius(); | 
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| 370 |  | 
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| 371 | MH::SetPadRange(-r*1.02, -r*1.02, TestBit(kNoLegend) ? r : 1.15*r, r*1.2); | 
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| 372 |  | 
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| 373 | Double_t x1, y1, x2, y2; | 
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| 374 | gPad->GetRange(x1, y1, x2, y2); | 
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| 375 |  | 
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| 376 | gPad->SetLeftMargin  (    (minx-x1)/(x2-x1)); | 
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| 377 | gPad->SetBottomMargin(    (miny-y1)/(y2-y1)); | 
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| 378 | gPad->SetRightMargin (1 - (maxx-x1)/(x2-x1)); | 
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| 379 | gPad->SetTopMargin   (1 - (maxy-y1)/(y2-y1)); | 
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| 380 |  | 
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| 381 | fImage->Paint(); | 
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| 382 | } | 
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| 383 |  | 
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| 384 | gStyle->SetOptStat(11); | 
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| 385 | MHCamera::Paint(o); | 
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| 386 |  | 
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| 387 | TBox box; | 
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| 388 | box.SetLineColor(kBlack); | 
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| 389 | box.SetFillStyle(0); | 
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| 390 | box.PaintBox(minx-1, miny-1, maxx+1, maxy+1); | 
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| 391 |  | 
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| 392 | TLine l; | 
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| 393 | //l.SetLineStyle(kDashed); | 
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| 394 | l.SetLineColor(15); | 
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| 395 | l.PaintLine(0, miny, 0, maxy); | 
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| 396 | l.PaintLine(minx, 0, maxx, 0); | 
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| 397 | } | 
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| 398 |  | 
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| 399 | // -------------------------------------------------------------------------- | 
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| 400 | // | 
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| 401 | // Call MHCamera Draw connect a signal to catch the keynoard events | 
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| 402 | // | 
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| 403 | void MagicJamEditor::Draw(Option_t *o) | 
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| 404 | { | 
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| 405 | MHCamera::Draw(); | 
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| 406 |  | 
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| 407 | // This seems to be necessary due to the pad-in-pad geometry | 
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| 408 | // otherwise I don't get the information about the keys pressed | 
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| 409 | gPad->GetCanvas()->Connect("ProcessedEvent(Int_t,Int_t,Int_t,TObject*)", | 
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| 410 | "MagicJamEditor", this, | 
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| 411 | "EventInfo(Int_t,Int_t,Int_t,TObject*)"); | 
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| 412 | } | 
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| 413 |  | 
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| 414 | // -------------------------------------------------------------------------- | 
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| 415 | // | 
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| 416 | // Process the keyboard events | 
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| 417 | // | 
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| 418 | void MagicJamEditor::EventInfo(Int_t event, Int_t px, Int_t py, TObject *o) | 
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| 419 | { | 
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| 420 | if (event==kKeyPress) | 
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| 421 | { | 
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| 422 | switch (py) | 
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| 423 | { | 
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| 424 | case kKey_Left: | 
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| 425 | Move(-1, 0); | 
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| 426 | break; | 
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| 427 |  | 
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| 428 | case kKey_Right: | 
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| 429 | Move(1, 0); | 
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| 430 | break; | 
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| 431 |  | 
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| 432 | case kKey_Up: | 
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| 433 | Move(0, 1); | 
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| 434 | break; | 
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| 435 |  | 
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| 436 | case kKey_Down: | 
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| 437 | Move(0, -1); | 
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| 438 | break; | 
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| 439 |  | 
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| 440 | default: | 
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| 441 | return; | 
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| 442 | } | 
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| 443 |  | 
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| 444 | TVirtualPad *p = dynamic_cast<TVirtualPad*>(o); | 
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| 445 | if (p) | 
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| 446 | { | 
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| 447 | p->Modified(); | 
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| 448 | p->Update(); | 
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| 449 | } | 
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| 450 | } | 
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| 451 | } | 
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| 452 |  | 
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| 453 | // -------------------------------------------------------------------------- | 
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| 454 | // | 
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| 455 | // Execute mouse events | 
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| 456 | // | 
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| 457 | void MagicJamEditor::ExecuteEvent(Int_t event, Int_t px, Int_t py) | 
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| 458 | { | 
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| 459 | const Int_t idx = GetPixelIndex(px, py); | 
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| 460 | if (idx<0) | 
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| 461 | return; | 
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| 462 |  | 
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| 463 | switch (event) | 
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| 464 | { | 
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| 465 | case kButton1Down: | 
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| 466 | if (IsUsed(idx)) | 
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| 467 | { | 
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| 468 | ResetUsed(idx); | 
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| 469 | fEntries--; | 
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| 470 | } | 
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| 471 | else | 
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| 472 | { | 
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| 473 | SetUsed(idx); | 
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| 474 | fEntries++; | 
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| 475 | } | 
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| 476 | break; | 
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| 477 |  | 
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| 478 | case kButton1Motion: | 
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| 479 | if (!IsUsed(idx)) | 
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| 480 | { | 
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| 481 | SetUsed(idx); | 
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| 482 | fEntries++; | 
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| 483 | } | 
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| 484 | break; | 
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| 485 |  | 
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| 486 | default: | 
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| 487 | return; | 
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| 488 | } | 
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| 489 |  | 
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| 490 | gPad->Modified(); | 
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| 491 | gPad->Update(); | 
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| 492 | } | 
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| 493 |  | 
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| 494 |  | 
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| 495 | // ------------------------------------------------------------------------- | 
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| 496 | //                        MagicJam -- the Game | 
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| 497 | // ------------------------------------------------------------------------- | 
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| 498 |  | 
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| 499 | // -------------------------------------------------------------------------- | 
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| 500 | // | 
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| 501 | // Fill 1 in a single pixel. If the pixel has more content than neighbors | 
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| 502 | // it overflows into its neighbors. Called recursivly. | 
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| 503 | // | 
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| 504 | void MagicJam::FillPix(Int_t idx) | 
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| 505 | { | 
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| 506 | if (CountPlayers()==1) | 
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| 507 | return; | 
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| 508 |  | 
|---|
| 509 | const Int_t newval = fBinEntries[idx+1]+1; | 
|---|
| 510 |  | 
|---|
| 511 | const MGeom &gpix = (*fGeomCam)[idx]; | 
|---|
| 512 | const Int_t n = gpix.GetNumNeighbors(); | 
|---|
| 513 |  | 
|---|
| 514 | SetBinContent(idx+1, fNumPlayer); | 
|---|
| 515 | SetUsed(idx); | 
|---|
| 516 |  | 
|---|
| 517 | if (newval <= n) | 
|---|
| 518 | { | 
|---|
| 519 | fBinEntries[idx+1] = newval; | 
|---|
| 520 | return; | 
|---|
| 521 | } | 
|---|
| 522 |  | 
|---|
| 523 | fEntries -= n; | 
|---|
| 524 | fBinEntries[idx+1] = 1; | 
|---|
| 525 |  | 
|---|
| 526 | for (int i=0; i<n; i++) | 
|---|
| 527 | FillPix(gpix.GetNeighbor(i)); | 
|---|
| 528 |  | 
|---|
| 529 | gPad->Modified(); | 
|---|
| 530 | gPad->Update(); | 
|---|
| 531 | } | 
|---|
| 532 |  | 
|---|
| 533 | // -------------------------------------------------------------------------- | 
|---|
| 534 | // | 
|---|
| 535 | // Count tiles of player | 
|---|
| 536 | // | 
|---|
| 537 | Int_t MagicJam::CountPlayer(Int_t player) const | 
|---|
| 538 | { | 
|---|
| 539 | Int_t sum = 0; | 
|---|
| 540 | for (int i=0; i<GetNbinsX(); i++) | 
|---|
| 541 | if (IsUsed(i) && TMath::Nint(GetBinContent(i+1))==player) | 
|---|
| 542 | sum += fBinEntries[i+1]; | 
|---|
| 543 | return sum; | 
|---|
| 544 | } | 
|---|
| 545 |  | 
|---|
| 546 | // -------------------------------------------------------------------------- | 
|---|
| 547 | // | 
|---|
| 548 | // Count number of players still able to move | 
|---|
| 549 | // | 
|---|
| 550 | Int_t MagicJam::CountPlayers() const | 
|---|
| 551 | { | 
|---|
| 552 | if (GetEntries()<=fNumPlayers) | 
|---|
| 553 | return 0; | 
|---|
| 554 |  | 
|---|
| 555 | Int_t cnt=0; | 
|---|
| 556 | for (int i=0; i<fNumPlayers; i++) | 
|---|
| 557 | if (CountPlayer(i)>0) | 
|---|
| 558 | cnt++; | 
|---|
| 559 |  | 
|---|
| 560 | return cnt; | 
|---|
| 561 | } | 
|---|
| 562 |  | 
|---|
| 563 | // -------------------------------------------------------------------------- | 
|---|
| 564 | // | 
|---|
| 565 | // Start MagicJam. Loads the default game jam.txt and initializes a | 
|---|
| 566 | // two player game | 
|---|
| 567 | // | 
|---|
| 568 | MagicJam::MagicJam(const char *jam, MagicJam *game) : fNumPlayers(0), fGame(game) | 
|---|
| 569 | { | 
|---|
| 570 | SetTitle("Magic Jam (game)"); | 
|---|
| 571 |  | 
|---|
| 572 | SetBit(kNoLegend); | 
|---|
| 573 | SetBit(kNoScale); | 
|---|
| 574 | SetBit(kMustCleanup); | 
|---|
| 575 |  | 
|---|
| 576 | LoadGame(jam); | 
|---|
| 577 |  | 
|---|
| 578 | gInterpreter->DeleteGlobal(this); | 
|---|
| 579 | gROOT->GetListOfCleanups()->Add(this); | 
|---|
| 580 |  | 
|---|
| 581 | if (fGame!=NULL) | 
|---|
| 582 | { | 
|---|
| 583 | SetBit(kNoContextMenu); | 
|---|
| 584 | SetBit(kNoStats); | 
|---|
| 585 | return; | 
|---|
| 586 | } | 
|---|
| 587 |  | 
|---|
| 588 | if (!fGeomCam) | 
|---|
| 589 | return; | 
|---|
| 590 |  | 
|---|
| 591 | SetNumPlayers(2); | 
|---|
| 592 | SetMinMax(-0.5, 9.5); | 
|---|
| 593 |  | 
|---|
| 594 | Draw(); | 
|---|
| 595 | gPad->SetEditable(kFALSE); | 
|---|
| 596 | } | 
|---|
| 597 |  | 
|---|
| 598 | // -------------------------------------------------------------------------- | 
|---|
| 599 | // | 
|---|
| 600 | // Remove fGame if it was deleted | 
|---|
| 601 | // | 
|---|
| 602 | void MagicJam::RecursiveRemove(TObject *obj) | 
|---|
| 603 | { | 
|---|
| 604 | if (fGame==obj) | 
|---|
| 605 | fGame=0; | 
|---|
| 606 | } | 
|---|
| 607 |  | 
|---|
| 608 | // -------------------------------------------------------------------------- | 
|---|
| 609 | // | 
|---|
| 610 | // Set a new number of players. Restarts the game | 
|---|
| 611 | // | 
|---|
| 612 | void MagicJam::SetNumPlayers(Byte_t n) | 
|---|
| 613 | { | 
|---|
| 614 | if (n<2 || n>9) | 
|---|
| 615 | return; | 
|---|
| 616 |  | 
|---|
| 617 | fNumPlayers = n; | 
|---|
| 618 | fNumPlayer  = 0; | 
|---|
| 619 |  | 
|---|
| 620 | Reset(); | 
|---|
| 621 | } | 
|---|
| 622 |  | 
|---|
| 623 | // -------------------------------------------------------------------------- | 
|---|
| 624 | // | 
|---|
| 625 | // Loads a new geometry (game). Restarts the game. | 
|---|
| 626 | // | 
|---|
| 627 | void MagicJam::LoadGame(const char *name) | 
|---|
| 628 | { | 
|---|
| 629 | /* | 
|---|
| 630 | if (gPad) | 
|---|
| 631 | { | 
|---|
| 632 | static const char *gOpenTypes[] = | 
|---|
| 633 | { | 
|---|
| 634 | "Template files",  "*.txt", | 
|---|
| 635 | "All files",    "*", | 
|---|
| 636 | NULL,           NULL | 
|---|
| 637 | }; | 
|---|
| 638 |  | 
|---|
| 639 | static TString dir("."); | 
|---|
| 640 |  | 
|---|
| 641 | TGFileInfo fi; // fFileName and fIniDir deleted in ~TGFileInfo | 
|---|
| 642 |  | 
|---|
| 643 | fi.fFileTypes = (const char**)gOpenTypes; | 
|---|
| 644 | fi.fIniDir    = StrDup(dir); | 
|---|
| 645 |  | 
|---|
| 646 | dlg = new TGFileDialog(0, 0, kFDOpen, &fi); | 
|---|
| 647 |  | 
|---|
| 648 | // Checks is meanwhile the game has been closed! | 
|---|
| 649 | if (!gPad) | 
|---|
| 650 | return; | 
|---|
| 651 |  | 
|---|
| 652 | cout << "done" << endl; | 
|---|
| 653 |  | 
|---|
| 654 | cout << gPad << endl; | 
|---|
| 655 |  | 
|---|
| 656 | if (!fi.fFilename || gPad==NULL) | 
|---|
| 657 | return; | 
|---|
| 658 |  | 
|---|
| 659 | cout << "test" << endl; | 
|---|
| 660 |  | 
|---|
| 661 | dir  = fi.fIniDir; | 
|---|
| 662 | name = fi.fFilename; | 
|---|
| 663 | } | 
|---|
| 664 | //if (!gROOT->GetListOfSpecials()->FindObject(this)) | 
|---|
| 665 | //    return; | 
|---|
| 666 |  | 
|---|
| 667 | cout << "Done." << endl; | 
|---|
| 668 | */ | 
|---|
| 669 | //*** | 
|---|
| 670 |  | 
|---|
| 671 |  | 
|---|
| 672 |  | 
|---|
| 673 | ifstream fin(name); | 
|---|
| 674 | if (!fin) | 
|---|
| 675 | { | 
|---|
| 676 | cout << "Cannot open file " << name << ": " << strerror(errno) << endl; | 
|---|
| 677 | return; | 
|---|
| 678 | } | 
|---|
| 679 |  | 
|---|
| 680 | Int_t maxx=-INT_MAX; | 
|---|
| 681 | Int_t maxy=-INT_MAX; | 
|---|
| 682 | Int_t minx= INT_MAX; | 
|---|
| 683 | Int_t miny= INT_MAX; | 
|---|
| 684 |  | 
|---|
| 685 | TNtuple tup("", "", "x:y"); | 
|---|
| 686 | tup.SetDirectory(0); | 
|---|
| 687 |  | 
|---|
| 688 | while (1) | 
|---|
| 689 | { | 
|---|
| 690 | Int_t x,y; | 
|---|
| 691 | fin >> x >> y; | 
|---|
| 692 | if (!fin) | 
|---|
| 693 | break; | 
|---|
| 694 |  | 
|---|
| 695 | tup.Fill(x, y); | 
|---|
| 696 |  | 
|---|
| 697 | maxx = TMath::Max(maxx, x); | 
|---|
| 698 | maxy = TMath::Max(maxy, y); | 
|---|
| 699 | minx = TMath::Min(minx, x); | 
|---|
| 700 | miny = TMath::Min(miny, y); | 
|---|
| 701 | } | 
|---|
| 702 |  | 
|---|
| 703 | if (tup.GetEntries()==0) | 
|---|
| 704 | { | 
|---|
| 705 | cout << "File " << name << " contains no entries!" << endl; | 
|---|
| 706 | return; | 
|---|
| 707 | } | 
|---|
| 708 |  | 
|---|
| 709 | MGeomCam cam(tup.GetEntries()); | 
|---|
| 710 |  | 
|---|
| 711 | for (int i=0; i<tup.GetEntries(); i++) | 
|---|
| 712 | { | 
|---|
| 713 | tup.GetEntry(i); | 
|---|
| 714 |  | 
|---|
| 715 | const Int_t x = TMath::Nint(tup.GetArgs()[0]); | 
|---|
| 716 | const Int_t y = TMath::Nint(tup.GetArgs()[1]); | 
|---|
| 717 |  | 
|---|
| 718 | Float_t dx = -minx-0.5*(maxx-minx+1); | 
|---|
| 719 | Float_t dy = -miny-0.5*(maxy-miny+1); | 
|---|
| 720 |  | 
|---|
| 721 | dx += TMath::Odd(y) ? x-0.25 : x+0.25; | 
|---|
| 722 | dy += y; | 
|---|
| 723 |  | 
|---|
| 724 | cam.SetAt(i, MGeomPix(dx, dy*0.866)); | 
|---|
| 725 | } | 
|---|
| 726 |  | 
|---|
| 727 | for (UInt_t i=0; i<cam.GetNumPixels(); i++) | 
|---|
| 728 | { | 
|---|
| 729 | Int_t nn[6] = { -1, -1, -1, -1, -1, -1 }; | 
|---|
| 730 | Int_t idx=0; | 
|---|
| 731 |  | 
|---|
| 732 | for (UInt_t j=0; j<cam.GetNumPixels(); j++) | 
|---|
| 733 | if (i!=j && cam.GetDist(i,j)<1.5) | 
|---|
| 734 | nn[idx++] = j; | 
|---|
| 735 |  | 
|---|
| 736 | cam[i].SetNeighbors(nn[0], nn[1], nn[2], nn[3], nn[4], nn[5]); | 
|---|
| 737 | } | 
|---|
| 738 |  | 
|---|
| 739 | cam.InitGeometry(); | 
|---|
| 740 |  | 
|---|
| 741 | SetGeometry(cam); | 
|---|
| 742 |  | 
|---|
| 743 | SetName(name); | 
|---|
| 744 | Reset(); | 
|---|
| 745 | } | 
|---|
| 746 |  | 
|---|
| 747 | // -------------------------------------------------------------------------- | 
|---|
| 748 | // | 
|---|
| 749 | // Restart the game. | 
|---|
| 750 | // | 
|---|
| 751 | void MagicJam::Reset(Option_t *o) | 
|---|
| 752 | { | 
|---|
| 753 | MHCamera::Reset(""); | 
|---|
| 754 |  | 
|---|
| 755 | if (fNumPlayers==0) | 
|---|
| 756 | { | 
|---|
| 757 | SetAllUsed(); | 
|---|
| 758 | return; | 
|---|
| 759 | } | 
|---|
| 760 |  | 
|---|
| 761 | const Int_t max = TMath::Max((Int_t)GetNumPixels()/25, 1); | 
|---|
| 762 | for (Int_t i=0; i<fNumPlayers; i++) | 
|---|
| 763 | { | 
|---|
| 764 | for (Int_t x=0; x<max; x++) | 
|---|
| 765 | { | 
|---|
| 766 | const Int_t idx = gRandom->Integer(GetNumPixels()-1); | 
|---|
| 767 |  | 
|---|
| 768 | if (IsUsed(idx)) | 
|---|
| 769 | { | 
|---|
| 770 | x--; | 
|---|
| 771 | continue; | 
|---|
| 772 | } | 
|---|
| 773 |  | 
|---|
| 774 | SetUsed(idx); | 
|---|
| 775 | SetBinContent(idx+1, i); | 
|---|
| 776 | fBinEntries[idx+1] = 1; | 
|---|
| 777 | } | 
|---|
| 778 | } | 
|---|
| 779 | } | 
|---|
| 780 |  | 
|---|
| 781 | // -------------------------------------------------------------------------- | 
|---|
| 782 | // | 
|---|
| 783 | // Star an editor to make your own game. | 
|---|
| 784 | // | 
|---|
| 785 | void MagicJam::StartEditor() const | 
|---|
| 786 | { | 
|---|
| 787 | TCanvas *c=new TCanvas; | 
|---|
| 788 |  | 
|---|
| 789 | c->SetName("Editor"); | 
|---|
| 790 | c->SetTitle("MagicJam Editor"); | 
|---|
| 791 |  | 
|---|
| 792 | MagicJamEditor *build=new MagicJamEditor; | 
|---|
| 793 |  | 
|---|
| 794 | build->SetBit(kCanDelete); | 
|---|
| 795 | } | 
|---|
| 796 |  | 
|---|
| 797 | // -------------------------------------------------------------------------- | 
|---|
| 798 | // | 
|---|
| 799 | // Open the current game in the editor. | 
|---|
| 800 | // | 
|---|
| 801 | void MagicJam::OpenInEditor() const | 
|---|
| 802 | { | 
|---|
| 803 | TCanvas *c=new TCanvas; | 
|---|
| 804 |  | 
|---|
| 805 | c->SetName("Editor"); | 
|---|
| 806 | c->SetTitle("MagicJam Editor"); | 
|---|
| 807 |  | 
|---|
| 808 | MagicJamEditor *build=new MagicJamEditor(GetName()); | 
|---|
| 809 |  | 
|---|
| 810 | build->SetBit(kCanDelete); | 
|---|
| 811 | } | 
|---|
| 812 |  | 
|---|
| 813 | // -------------------------------------------------------------------------- | 
|---|
| 814 | // | 
|---|
| 815 | // Show the Jam games of this directory | 
|---|
| 816 | // | 
|---|
| 817 | void  MagicJam::ShowDirectory(const char *dir) | 
|---|
| 818 | { | 
|---|
| 819 | MDirIter Next(dir, "*.jam"); | 
|---|
| 820 |  | 
|---|
| 821 | TList list; | 
|---|
| 822 |  | 
|---|
| 823 | TString file; | 
|---|
| 824 | while (1) | 
|---|
| 825 | { | 
|---|
| 826 | file=Next(); | 
|---|
| 827 | if (file.IsNull()) | 
|---|
| 828 | break; | 
|---|
| 829 |  | 
|---|
| 830 | MagicJam *jam = new MagicJam(file, this); | 
|---|
| 831 | if (jam->GetNumPixels()==0) | 
|---|
| 832 | { | 
|---|
| 833 | delete jam; | 
|---|
| 834 | continue; | 
|---|
| 835 | } | 
|---|
| 836 | list.Add(jam); | 
|---|
| 837 | } | 
|---|
| 838 |  | 
|---|
| 839 | const Int_t n1 = TMath::Nint(TMath::Ceil(list.GetEntries()/3.)); | 
|---|
| 840 | const Int_t n2 = TMath::Nint(TMath::Ceil((float)list.GetEntries()/n1)); | 
|---|
| 841 |  | 
|---|
| 842 | TCanvas *c = new TCanvas; | 
|---|
| 843 | c->SetBorderMode(0); | 
|---|
| 844 | c->SetFillColor(kWhite); | 
|---|
| 845 | c->Divide(n1, n2, 0, 0); | 
|---|
| 846 | c->SetBit(kNoContextMenu); | 
|---|
| 847 | c->SetBit(kCannotPick); | 
|---|
| 848 |  | 
|---|
| 849 | Int_t i=0; | 
|---|
| 850 |  | 
|---|
| 851 | TObject *o=0; | 
|---|
| 852 |  | 
|---|
| 853 | TIter NextObj(&list); | 
|---|
| 854 |  | 
|---|
| 855 | while ((o=NextObj())) | 
|---|
| 856 | { | 
|---|
| 857 | list.Remove(o); | 
|---|
| 858 |  | 
|---|
| 859 | c->cd(++i); | 
|---|
| 860 | gPad->SetFillColor(kWhite); | 
|---|
| 861 | o->SetBit(kCanDelete); | 
|---|
| 862 | o->Draw(); | 
|---|
| 863 | gPad->SetBit(kCannotPick); | 
|---|
| 864 | } | 
|---|
| 865 |  | 
|---|
| 866 | // Delete empty pads | 
|---|
| 867 | for (; i<=n1*n2; i++) | 
|---|
| 868 | delete c->GetPad(i); | 
|---|
| 869 | } | 
|---|
| 870 |  | 
|---|
| 871 | // -------------------------------------------------------------------------- | 
|---|
| 872 | // | 
|---|
| 873 | // Process mouse events | 
|---|
| 874 | // | 
|---|
| 875 | void MagicJam::ExecuteEvent(Int_t event, Int_t px, Int_t py) | 
|---|
| 876 | { | 
|---|
| 877 | if (fNumPlayers==0) // We are in ShowDirectory-Mode | 
|---|
| 878 | { | 
|---|
| 879 | if (event!=kButton1Down) | 
|---|
| 880 | return; | 
|---|
| 881 |  | 
|---|
| 882 | if (fGame) | 
|---|
| 883 | { | 
|---|
| 884 | // Do a simple search for the pad containing fGame | 
|---|
| 885 | TIter Next(gROOT->GetListOfCanvases()); | 
|---|
| 886 | TCanvas *c=0; | 
|---|
| 887 | while((c=(TCanvas*)Next())) | 
|---|
| 888 | { | 
|---|
| 889 | TVirtualPad *pad1 = c->GetPad(1); | 
|---|
| 890 | if (!pad1) | 
|---|
| 891 | continue; | 
|---|
| 892 |  | 
|---|
| 893 | if (!pad1->GetListOfPrimitives()->FindObject(fGame)) | 
|---|
| 894 | continue; | 
|---|
| 895 |  | 
|---|
| 896 | fGame->LoadGame(GetName()); | 
|---|
| 897 |  | 
|---|
| 898 | pad1->Modified(); | 
|---|
| 899 | pad1->Update(); | 
|---|
| 900 | return; | 
|---|
| 901 | } | 
|---|
| 902 | } | 
|---|
| 903 |  | 
|---|
| 904 | // No pad found. Open new canvas for it | 
|---|
| 905 | new TCanvas; | 
|---|
| 906 | new MagicJam(GetName()); | 
|---|
| 907 |  | 
|---|
| 908 | return; | 
|---|
| 909 | } | 
|---|
| 910 |  | 
|---|
| 911 | if (CountPlayers()==1) // We already have a winner | 
|---|
| 912 | return; | 
|---|
| 913 |  | 
|---|
| 914 | if (event==kButton1Down) | 
|---|
| 915 | { | 
|---|
| 916 | const Int_t idx = GetPixelIndex(px, py); | 
|---|
| 917 | if (idx<0) | 
|---|
| 918 | return; | 
|---|
| 919 |  | 
|---|
| 920 | if (IsUsed(idx) && TMath::Nint(GetBinContent(idx+1))!=fNumPlayer) | 
|---|
| 921 | { | 
|---|
| 922 | const Int_t col = gPad->GetFillColor(); | 
|---|
| 923 |  | 
|---|
| 924 | gPad->SetFillColor(kRed); | 
|---|
| 925 | gPad->Modified(); | 
|---|
| 926 | gPad->Update(); | 
|---|
| 927 |  | 
|---|
| 928 | gSystem->Sleep(250); | 
|---|
| 929 |  | 
|---|
| 930 | gPad->SetFillColor(col); | 
|---|
| 931 | gPad->Modified(); | 
|---|
| 932 | gPad->Update(); | 
|---|
| 933 | return; | 
|---|
| 934 | } | 
|---|
| 935 |  | 
|---|
| 936 | FillPix(idx); | 
|---|
| 937 |  | 
|---|
| 938 | do | 
|---|
| 939 | { | 
|---|
| 940 | fNumPlayer++; | 
|---|
| 941 | fNumPlayer %= fNumPlayers; | 
|---|
| 942 | } | 
|---|
| 943 | while (CountPlayers()>1 && CountPlayer(fNumPlayer)==0); | 
|---|
| 944 |  | 
|---|
| 945 | gPad->Modified(); | 
|---|
| 946 | gPad->Update(); | 
|---|
| 947 | } | 
|---|
| 948 | } | 
|---|
| 949 |  | 
|---|
| 950 | // -------------------------------------------------------------------------- | 
|---|
| 951 | // | 
|---|
| 952 | // Paint game pad | 
|---|
| 953 | // | 
|---|
| 954 | void MagicJam::Paint(Option_t *o) | 
|---|
| 955 | { | 
|---|
| 956 | if (GetNumPixels()==0) | 
|---|
| 957 | return; | 
|---|
| 958 |  | 
|---|
| 959 | gStyle->SetOptStat(11); | 
|---|
| 960 |  | 
|---|
| 961 | Int_t palette[50] = | 
|---|
| 962 | { | 
|---|
| 963 | 4, 4, 4, 4, 4,  // light blue | 
|---|
| 964 | 3, 3, 3, 3, 3,  // light green | 
|---|
| 965 | 6, 6, 6, 6, 6,  // magenta | 
|---|
| 966 | 5, 5, 5, 5, 5,  // yellow | 
|---|
| 967 | 7, 7, 7, 7, 7,  // cyan | 
|---|
| 968 | //8, 8, 8, 8, 8,  // dark green | 
|---|
| 969 | //11, 11, 11, 11,11, // light gray | 
|---|
| 970 | 12, 12, 12, 12,12, // dark gray | 
|---|
| 971 | 1, 1, 1, 1, 1,  // black | 
|---|
| 972 | 46, 46, 46, 46, 46, | 
|---|
| 973 | 51, 51, 51, 51, 51,   // brown | 
|---|
| 974 | }; | 
|---|
| 975 |  | 
|---|
| 976 | gStyle->SetPalette(50, palette); | 
|---|
| 977 | MHCamera::Paint(o); | 
|---|
| 978 |  | 
|---|
| 979 | TText txt; | 
|---|
| 980 | txt.SetTextAlign(13);       // left/bottom | 
|---|
| 981 | txt.SetTextSize(0.03); | 
|---|
| 982 |  | 
|---|
| 983 | const Double_t range = fGeomCam->GetMaxRadius(); | 
|---|
| 984 |  | 
|---|
| 985 | Int_t max = 0; | 
|---|
| 986 | Int_t num = 0; | 
|---|
| 987 | Int_t pos = 0; | 
|---|
| 988 | for (int i=0; i<fNumPlayers; i++) | 
|---|
| 989 | { | 
|---|
| 990 | const Int_t cnt = CountPlayer(i); | 
|---|
| 991 |  | 
|---|
| 992 | if (cnt>max) | 
|---|
| 993 | { | 
|---|
| 994 | max = cnt; | 
|---|
| 995 | num = i; | 
|---|
| 996 | } | 
|---|
| 997 | if (cnt==0) | 
|---|
| 998 | continue; | 
|---|
| 999 |  | 
|---|
| 1000 | TString str = Form("Player #%d: %d %s", i+1, cnt, i==fNumPlayer?"<*>":""); | 
|---|
| 1001 |  | 
|---|
| 1002 | txt.SetTextColor(GetColor(i, fMinimum, fMaximum, kFALSE)); | 
|---|
| 1003 | txt.PaintText(-range*0.95, range-pos*range*0.06, str); | 
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| 1004 |  | 
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| 1005 | pos++; | 
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| 1006 | } | 
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| 1007 |  | 
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| 1008 | if (CountPlayers()==1) | 
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| 1009 | { | 
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| 1010 | TString str = "And the Winner... is... player #"; | 
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| 1011 | str += Form("%d (Score=%d)", num+1, max); | 
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| 1012 | txt.SetTextColor(kRed);  // white | 
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| 1013 | txt.SetTextAlign(22);    // centered/centered | 
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| 1014 | txt.SetTextSize(0.05);   // white | 
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| 1015 | txt.PaintText(0, 0, str); | 
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| 1016 | } | 
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| 1017 |  | 
|---|
| 1018 | if (fNumPlayers==0) | 
|---|
| 1019 | { | 
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| 1020 | txt.SetTextSize(0.075); | 
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| 1021 | txt.SetTextColor(kBlack); | 
|---|
| 1022 |  | 
|---|
| 1023 | txt.SetTextAlign(13); // left/top | 
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| 1024 | txt.PaintTextNDC(0.02, 0.99, GetName()); | 
|---|
| 1025 |  | 
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| 1026 | //txt.SetTextAlign(11); // left/bottom | 
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| 1027 | //txt.PaintTextNDC(0.01, 0.01, Form("%d", GetNumPixels())); | 
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| 1028 | txt.PaintTextNDC(0.02, 0.91, Form("%d", GetNumPixels())); | 
|---|
| 1029 | } | 
|---|
| 1030 | } | 
|---|
| 1031 |  | 
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| 1032 | // -------------------------------------------------------------------------- | 
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| 1033 | // | 
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| 1034 | // Calls draw of the base class MHCamera with the necessary options | 
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| 1035 | // | 
|---|
| 1036 | void MagicJam::Draw(Option_t *o) | 
|---|
| 1037 | { | 
|---|
| 1038 | MHCamera::Draw(fNumPlayers>0 ? "pixelentries nopal" : "nopal"); | 
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| 1039 | gPad->SetBit(kCannotPick); | 
|---|
| 1040 | } | 
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