| 1 | /* ======================================================================== *\ | 
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| 2 | ! | 
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| 3 | ! * | 
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| 4 | ! * This file is part of CheObs, the Modular Analysis and Reconstruction | 
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| 5 | ! * Software. It is distributed to you in the hope that it can be a useful | 
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| 6 | ! * and timesaving tool in analysing Data of imaging Cerenkov telescopes. | 
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| 7 | ! * It is distributed WITHOUT ANY WARRANTY. | 
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| 8 | ! * | 
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| 9 | ! * Permission to use, copy, modify and distribute this software and its | 
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| 10 | ! * documentation for any purpose is hereby granted without fee, | 
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| 11 | ! * provided that the above copyright notice appears in all copies and | 
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| 12 | ! * that both that copyright notice and this permission notice appear | 
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| 13 | ! * in supporting documentation. It is provided "as is" without express | 
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| 14 | ! * or implied warranty. | 
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| 15 | ! * | 
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| 16 | ! | 
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| 17 | ! | 
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| 18 | !   Author(s): Thomas Bretz,  3/2003 <mailto:tbretz@astro.uni-wuerzburg.de> | 
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| 19 | ! | 
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| 20 | !   Copyright: CheObs Software Development, 2000-2009 | 
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| 21 | ! | 
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| 22 | ! | 
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| 23 | \* ======================================================================== */ | 
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| 24 |  | 
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| 25 | ///////////////////////////////////////////////////////////////////////////// | 
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| 26 | // | 
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| 27 | // MagicReversi | 
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| 28 | // ------------ | 
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| 29 | // | 
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| 30 | // Camera Display Games: Reversi | 
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| 31 | // | 
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| 32 | // Start the game by: | 
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| 33 | //   MagicReversi reversi; | 
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| 34 | // | 
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| 35 | //  Rules: | 
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| 36 | //  ------ | 
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| 37 | // | 
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| 38 | // Use the mouse to put a stone at some place. If between your newly | 
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| 39 | // placed stone and the next stone (in a row) of your color are stones | 
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| 40 | // of other colors this stones are won by you. You can only place a | 
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| 41 | // stone if you win at least one stone from your 'enemy'. If you | 
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| 42 | // cannot do so, you are skipped. If nobody can make a move anymore | 
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| 43 | // the game is over. The player has won who has the most stones in | 
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| 44 | // his own color. | 
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| 45 | // The present player is indicated by <*> | 
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| 46 | // Use the Escape key to abort a game. | 
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| 47 | // If the game was aborted or has been stopped youcan access the | 
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| 48 | // options in the context menu. | 
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| 49 | // | 
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| 50 | //////////////////////////////////////////////////////////////////////////// | 
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| 51 | #include "MagicReversi.h" | 
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| 52 |  | 
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| 53 | #include <iostream> | 
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| 54 |  | 
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| 55 | #include <KeySymbols.h> | 
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| 56 |  | 
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| 57 | #include <TText.h> | 
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| 58 | #include <TMarker.h> | 
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| 59 | #include <TRandom.h> | 
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| 60 | #include <TCanvas.h> | 
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| 61 | #include <TClonesArray.h> | 
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| 62 | #include <TInterpreter.h> | 
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| 63 |  | 
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| 64 | #include "MH.h" | 
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| 65 |  | 
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| 66 | #include "MGeomPix.h" | 
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| 67 | #include "MGeomCamCT1.h" | 
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| 68 | #include "MGeomCamMagic.h" | 
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| 69 |  | 
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| 70 | ClassImp(MagicReversi); | 
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| 71 |  | 
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| 72 | using namespace std; | 
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| 73 |  | 
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| 74 | /* | 
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| 75 | const Int_t MagicReversi::fColorBombs[7] = { | 
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| 76 | 22, | 
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| 77 | kYellow, | 
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| 78 | kGreen, | 
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| 79 | kBlue, | 
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| 80 | kCyan, | 
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| 81 | kMagenta, | 
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| 82 | kRed | 
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| 83 | }; | 
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| 84 | */ | 
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| 85 | void MagicReversi::Free() | 
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| 86 | { | 
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| 87 | if (!fGeomCam) | 
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| 88 | return; | 
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| 89 |  | 
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| 90 | fText->Delete(); | 
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| 91 | fFlags->Delete(); | 
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| 92 |  | 
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| 93 | delete fText; | 
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| 94 | delete fFlags; | 
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| 95 |  | 
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| 96 | delete fGeomCam; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void MagicReversi::ChangeCamera() | 
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| 100 | { | 
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| 101 | static Bool_t ct1=kFALSE; | 
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| 102 |  | 
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| 103 | cout << "Change to " << (ct1?"Magic":"CT1") << endl; | 
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| 104 |  | 
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| 105 | if (ct1) | 
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| 106 | SetNewCamera(new MGeomCamMagic); | 
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| 107 | else | 
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| 108 | SetNewCamera(new MGeomCamCT1); | 
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| 109 |  | 
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| 110 | ct1 = !ct1; | 
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| 111 |  | 
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| 112 | Reset(); | 
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| 113 | } | 
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| 114 |  | 
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| 115 | void MagicReversi::SetNewCamera(MGeomCam *geom) | 
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| 116 | { | 
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| 117 | Free(); | 
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| 118 |  | 
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| 119 | // | 
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| 120 | //  Set new camera | 
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| 121 | // | 
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| 122 | fGeomCam = geom; | 
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| 123 |  | 
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| 124 | // | 
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| 125 | //  create the hexagons of the display | 
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| 126 | // | 
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| 127 | fNumPixels = fGeomCam->GetNumPixels(); | 
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| 128 | fRange     = fGeomCam->GetMaxRadius(); | 
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| 129 |  | 
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| 130 | // | 
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| 131 | // Construct all hexagons. Use new-operator with placement | 
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| 132 | // | 
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| 133 | //    fNumBombs = fNumPixels/5; | 
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| 134 |  | 
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| 135 | fText   = new TClonesArray("TText",    fNumPixels); | 
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| 136 | fFlags  = new TClonesArray("TMarker",  fNumPixels); | 
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| 137 | fColors.Set(fNumPixels); | 
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| 138 |  | 
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| 139 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 140 | { | 
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| 141 | const MGeom &pix = (*fGeomCam)[i]; | 
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| 142 |  | 
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| 143 | TText &t = *new ((*fText)[i]) TText; | 
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| 144 | t.SetTextFont(122); | 
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| 145 | t.SetTextAlign(22);   // centered/centered | 
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| 146 | t.SetTextSize(0.3*pix.GetT()/fRange); | 
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| 147 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 148 | t.SetBit(kNoContextMenu|kCannotPick); | 
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| 149 | #endif | 
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| 150 |  | 
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| 151 | TMarker &m = *new ((*fFlags)[i]) TMarker(pix.GetX(), pix.GetY(), kOpenStar); | 
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| 152 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 153 | m.SetBit(kNoContextMenu|kCannotPick); | 
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| 154 | #endif | 
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| 155 | } | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /* | 
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| 159 | // ------------------------------------------------------------------------ | 
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| 160 | // | 
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| 161 | // Draw all pixels of the camera | 
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| 162 | //  (means apend all pixelobjects to the current pad) | 
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| 163 | // | 
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| 164 | void MagicReversi::DrawHexagons() | 
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| 165 | { | 
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| 166 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 167 | (*this)[i].Draw(); | 
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| 168 | } | 
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| 169 | */ | 
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| 170 |  | 
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| 171 | void MagicReversi::Init() | 
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| 172 | { | 
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| 173 | // | 
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| 174 | // Make sure, that the object is destroyed when the canvas/pad is | 
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| 175 | // destroyed. Make also sure, that the interpreter doesn't try to | 
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| 176 | // delete it a second time. | 
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| 177 | // | 
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| 178 | SetBit(kCanDelete); | 
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| 179 | gInterpreter->DeleteGlobal(this); | 
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| 180 |  | 
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| 181 | fNumUsers = 2; | 
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| 182 |  | 
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| 183 | Draw(); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | // ------------------------------------------------------------------------ | 
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| 187 | // | 
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| 188 | //  default constructor | 
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| 189 | // | 
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| 190 | MagicReversi::MagicReversi() | 
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| 191 | : fGeomCam(NULL), fDone(NULL) | 
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| 192 | { | 
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| 193 | SetNewCamera(new MGeomCamMagic); | 
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| 194 |  | 
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| 195 | Init(); | 
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| 196 | } | 
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| 197 |  | 
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| 198 | MagicReversi::MagicReversi(const MGeomCam &geom) | 
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| 199 | : fGeomCam(NULL), fDone(NULL) | 
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| 200 | { | 
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| 201 | SetNewCamera(static_cast<MGeomCam*>(geom.Clone())); | 
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| 202 |  | 
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| 203 | Init(); | 
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| 204 | } | 
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| 205 |  | 
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| 206 | // ------------------------------------------------------------------------ | 
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| 207 | // | 
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| 208 | // Destructor. Deletes TClonesArrays for hexagons and legend elements. | 
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| 209 | // | 
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| 210 | MagicReversi::~MagicReversi() | 
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| 211 | { | 
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| 212 | Free(); | 
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| 213 |  | 
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| 214 | for (int i=0; i<6; i++) | 
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| 215 | delete fUsrTxt[i]; | 
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| 216 |  | 
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| 217 | if (fDone) | 
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| 218 | delete fDone; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | // ------------------------------------------------------------------------ | 
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| 222 | // | 
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| 223 | // This is called at any time the canvas should get repainted. | 
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| 224 | // Here we maintain an aspect ratio of 5/4=1.15. This makes sure, | 
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| 225 | // that the camera image doesn't get distorted by resizing the canvas. | 
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| 226 | // | 
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| 227 | void MagicReversi::Paint(Option_t *opt) | 
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| 228 | { | 
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| 229 | const Float_t r = fGeomCam->GetMaxRadius(); | 
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| 230 |  | 
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| 231 | MH::SetPadRange(-r, -r, r, r*1.1); | 
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| 232 |  | 
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| 233 | TAttLine line; | 
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| 234 | TAttFill fill; | 
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| 235 |  | 
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| 236 | // FIXME: | 
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| 237 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 238 | { | 
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| 239 | const MGeom &pix = (*fGeomCam)[i]; | 
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| 240 |  | 
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| 241 | fill.SetFillColor(fColors[i]); | 
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| 242 | pix.PaintPrimitive(line, fill); | 
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| 243 |  | 
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| 244 | // | 
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| 245 | // Adopt absolute sized of markers to relative range | 
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| 246 | // | 
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| 247 | Float_t r = (*fGeomCam)[i].GetT()*gPad->XtoAbsPixel(1)/325; | 
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| 248 | GetFlag(i)->SetMarkerSize(20.0*r/fRange); | 
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| 249 |  | 
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| 250 | if (pix.TestBit(kHasFlag)) | 
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| 251 | GetFlag(i)->Paint(); | 
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| 252 |  | 
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| 253 | GetText(i)->Paint(); | 
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| 254 | } | 
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| 255 | } | 
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| 256 |  | 
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| 257 | // ------------------------------------------------------------------------ | 
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| 258 | // | 
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| 259 | // Call this function to draw the camera layout into your canvas. | 
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| 260 | // Setup a drawing canvas. Add this object and all child objects | 
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| 261 | // (hexagons, etc) to the current pad. If no pad exists a new one is | 
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| 262 | // created. | 
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| 263 | // | 
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| 264 | void MagicReversi::Draw(Option_t *option) | 
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| 265 | { | 
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| 266 | // | 
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| 267 | // if no canvas is yet existing to draw into, create a new one | 
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| 268 | // | 
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| 269 | if (!gPad) | 
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| 270 | new TCanvas("MagicReversi", "Magic Reversi", 0, 0, 800, 800); | 
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| 271 |  | 
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| 272 | gPad->SetBorderMode(0); | 
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| 273 |  | 
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| 274 | // | 
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| 275 | // Append this object, so that the aspect ratio is maintained | 
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| 276 | // (Paint-function is called) | 
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| 277 | // | 
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| 278 | AppendPad(option); | 
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| 279 |  | 
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| 280 | // | 
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| 281 | // Draw the title text | 
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| 282 | // | 
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| 283 | for (int i=0; i<6; i++) | 
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| 284 | { | 
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| 285 | fUsrTxt[i] = new TText; | 
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| 286 | fUsrTxt[i]->SetTextAlign(13);       // left/bottom | 
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| 287 | fUsrTxt[i]->SetTextSize(0.03); | 
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| 288 | fUsrTxt[i]->SetTextColor(kRed+i); | 
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| 289 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 290 | fUsrTxt[i]->SetBit(kNoContextMenu|kCannotPick); | 
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| 291 | #endif | 
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| 292 | fUsrTxt[i]->Draw(); | 
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| 293 | } | 
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| 294 |  | 
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| 295 | // | 
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| 296 | // Reset the game pad | 
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| 297 | // | 
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| 298 | Reset(); | 
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| 299 | } | 
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| 300 |  | 
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| 301 | void MagicReversi::Update() | 
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| 302 | { | 
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| 303 | int i; | 
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| 304 | for (i=0; i<fNumUsers; i++) | 
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| 305 | { | 
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| 306 | TString txt = "Pixels: "; | 
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| 307 | txt += fUsrPts[i]; | 
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| 308 |  | 
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| 309 | if (fNumUser==i) | 
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| 310 | txt += " <*>"; | 
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| 311 |  | 
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| 312 | fUsrTxt[i]->SetText(-fRange*0.95, fRange-(i+1)*fRange*0.06, txt); | 
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| 313 | } | 
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| 314 | for (; i<6; i++) | 
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| 315 | fUsrTxt[i]->SetText(0, 0, ""); | 
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| 316 | } | 
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| 317 |  | 
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| 318 | void MagicReversi::TwoPlayer() | 
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| 319 | { | 
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| 320 | fNumUsers = 2; | 
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| 321 | Reset(); | 
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| 322 | } | 
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| 323 |  | 
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| 324 | void MagicReversi::ThreePlayer() | 
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| 325 | { | 
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| 326 | fNumUsers = 3; | 
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| 327 | Reset(); | 
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| 328 | } | 
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| 329 |  | 
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| 330 | void MagicReversi::FourPlayer() | 
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| 331 | { | 
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| 332 | fNumUsers = 4; | 
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| 333 | Reset(); | 
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| 334 | } | 
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| 335 |  | 
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| 336 | void MagicReversi::FivePlayer() | 
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| 337 | { | 
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| 338 | fNumUsers = 5; | 
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| 339 | Reset(); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void MagicReversi::SixPlayer() | 
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| 343 | { | 
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| 344 | fNumUsers = 6; | 
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| 345 | Reset(); | 
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| 346 | } | 
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| 347 |  | 
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| 348 | // ------------------------------------------------------------------------ | 
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| 349 | // | 
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| 350 | // reset the all pixel colors to a default value | 
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| 351 | // | 
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| 352 | void MagicReversi::Reset() | 
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| 353 | { | 
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| 354 | if (fDone) | 
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| 355 | { | 
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| 356 | delete fDone; | 
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| 357 | fDone = NULL; | 
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| 358 | } | 
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| 359 |  | 
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| 360 | for (UInt_t i=0; i<fNumPixels; i++) | 
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| 361 | { | 
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| 362 | fColors[i] = kEmpty; | 
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| 363 | (*fGeomCam)[i].ResetBit(kUserBits); | 
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| 364 |  | 
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| 365 | GetFlag(i)->SetMarkerColor(kBlack); | 
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| 366 | GetText(i)->SetText(0, 0, ""); | 
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| 367 | } | 
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| 368 |  | 
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| 369 | fNumUser  = 0; | 
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| 370 |  | 
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| 371 | for (int i=0; i<6; i++) | 
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| 372 | fUsrPts[i]=0; | 
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| 373 |  | 
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| 374 | for (int i=1; i<5*fNumUsers; i++) | 
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| 375 | { | 
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| 376 | fColors[i-1] = i%fNumUsers+kRed; | 
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| 377 | fUsrPts[i%fNumUsers]++; | 
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| 378 | } | 
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| 379 |  | 
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| 380 | Update(); | 
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| 381 |  | 
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| 382 | gPad->SetFillColor(22); | 
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| 383 |  | 
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| 384 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 385 | SetBit(kNoContextMenu); | 
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| 386 | #endif | 
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| 387 | } | 
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| 388 |  | 
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| 389 | void MagicReversi::Done() | 
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| 390 | { | 
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| 391 | Int_t max = 0; | 
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| 392 | Int_t winner = 0; | 
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| 393 |  | 
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| 394 | for (int i=0; i<6; i++) | 
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| 395 | if (fUsrPts[i]>max) | 
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| 396 | { | 
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| 397 | winner = i; | 
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| 398 | max = fUsrPts[i]; | 
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| 399 | } | 
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| 400 |  | 
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| 401 | TString txt = "Player #"; | 
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| 402 | txt += winner+1; | 
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| 403 | txt += " wins ("; | 
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| 404 | txt += max; | 
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| 405 | txt += ")"; | 
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| 406 |  | 
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| 407 | fDone = new TText(0, 0, txt); | 
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| 408 | fDone->SetTextColor(kWhite); | 
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| 409 | fDone->SetTextAlign(22); | 
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| 410 | fDone->SetTextSize(0.05); | 
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| 411 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 412 | fDone->SetBit(kNoContextMenu|kCannotPick); | 
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| 413 | #endif | 
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| 414 | fDone->Draw(); | 
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| 415 |  | 
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| 416 | gPad->SetFillColor(winner+kRed); | 
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| 417 |  | 
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| 418 | #if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06) | 
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| 419 | ResetBit(kNoContextMenu); | 
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| 420 | #endif | 
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| 421 | } | 
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| 422 |  | 
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| 423 | Bool_t MagicReversi::Flip(Int_t origidx, Bool_t flip) | 
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| 424 | { | 
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| 425 | const Int_t col = kRed+fNumUser; | 
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| 426 |  | 
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| 427 | int test[6] = {0,0,0,0,0,0}; | 
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| 428 |  | 
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| 429 | for (int dir=MGeomPix::kRightTop; dir<=MGeomPix::kLeftTop; dir++) | 
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| 430 | { | 
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| 431 | Int_t idx = origidx; | 
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| 432 | Int_t length = 0; | 
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| 433 |  | 
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| 434 | while (1) | 
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| 435 | { | 
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| 436 | idx = fGeomCam->GetNeighbor(idx, dir); | 
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| 437 | if (idx<0 || fColors[idx]==kEmpty) | 
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| 438 | break; | 
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| 439 |  | 
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| 440 | if (fColors[idx]==col) | 
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| 441 | { | 
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| 442 | if (length!=0) | 
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| 443 | test[dir] = length; | 
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| 444 | break; | 
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| 445 | } | 
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| 446 |  | 
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| 447 | length++; | 
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| 448 | } | 
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| 449 | } | 
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| 450 |  | 
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| 451 | int cnt = 0; | 
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| 452 |  | 
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| 453 | for (int dir=MGeomPix::kRightTop; dir<=MGeomPix::kLeftTop; dir++) | 
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| 454 | { | 
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| 455 | Int_t idx = origidx; | 
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| 456 |  | 
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| 457 | if (test[dir]) | 
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| 458 | cnt++; | 
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| 459 |  | 
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| 460 | if (flip) | 
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| 461 | for (int i=0; i<test[dir]; i++) | 
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| 462 | { | 
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| 463 | idx = fGeomCam->GetNeighbor(idx, dir); | 
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| 464 |  | 
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| 465 | fUsrPts[fColors[idx]-kRed]--; | 
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| 466 | fUsrPts[fNumUser]++; | 
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| 467 |  | 
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| 468 | fColors[idx] = col; | 
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| 469 | } | 
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| 470 | } | 
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| 471 |  | 
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| 472 | return cnt ? kTRUE : kFALSE; | 
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| 473 | } | 
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| 474 |  | 
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| 475 | Bool_t MagicReversi::CheckMoves() | 
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| 476 | { | 
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| 477 | for (unsigned int i=0; i<fNumPixels; i++) | 
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| 478 | if (fColors[i]==kEmpty && Flip(i, kFALSE)) | 
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| 479 | return kTRUE; | 
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| 480 | return kFALSE; | 
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| 481 | } | 
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| 482 |  | 
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| 483 | // ------------------------------------------------------------------------ | 
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| 484 | // | 
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| 485 | // Execute a mouse event on the camera | 
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| 486 | // | 
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| 487 | void MagicReversi::ExecuteEvent(Int_t event, Int_t px, Int_t py) | 
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| 488 | { | 
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| 489 | if (event==kMouseMotion   || event==kMouseEnter    || event==kMouseLeave    || | 
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| 490 | event==kButton1Up     || event==kButton2Up     || event==kButton3Up     || | 
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| 491 | event==kButton1Motion || event==kButton2Motion || event==kButton3Motion || | 
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| 492 | event==kButton2Double || event==kButton3Double || | 
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| 493 | fDone) | 
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| 494 | return; | 
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| 495 |  | 
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| 496 | if (event==kKeyPress && py==kKey_Escape) | 
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| 497 | { | 
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| 498 | Done(); | 
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| 499 | gPad->Modified(); | 
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| 500 | gPad->Update(); | 
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| 501 | return; | 
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| 502 | } | 
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| 503 |  | 
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| 504 | UInt_t idx; | 
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| 505 | for (idx=0; idx<fNumPixels; idx++) | 
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| 506 | if ((*fGeomCam)[idx].DistancetoPrimitive(px, py)<=0) | 
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| 507 | break; | 
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| 508 |  | 
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| 509 | if (idx==fNumPixels) | 
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| 510 | return; | 
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| 511 |  | 
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| 512 | if (event==kButton1Down && fColors[idx]==kEmpty) | 
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| 513 | { | 
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| 514 | if (!Flip(idx, kTRUE)) | 
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| 515 | return; | 
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| 516 |  | 
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| 517 | fUsrPts[fNumUser]++; | 
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| 518 |  | 
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| 519 | fColors[idx] = kRed+fNumUser; | 
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| 520 |  | 
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| 521 | Int_t start = fNumUser; | 
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| 522 |  | 
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| 523 | fNumUser++; | 
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| 524 | fNumUser%=fNumUsers; | 
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| 525 |  | 
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| 526 | while (!CheckMoves()) | 
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| 527 | { | 
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| 528 | cout << "Sorry, no moves possible for player #" << fNumUser << endl; | 
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| 529 | fNumUser++; | 
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| 530 | fNumUser%=fNumUsers; | 
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| 531 |  | 
|---|
| 532 | if (fNumUser==start) | 
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| 533 | { | 
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| 534 | Done(); | 
|---|
| 535 | break; | 
|---|
| 536 | } | 
|---|
| 537 | } | 
|---|
| 538 |  | 
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| 539 | Update(); | 
|---|
| 540 | } | 
|---|
| 541 |  | 
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| 542 | gPad->Modified(); | 
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| 543 | } | 
|---|