Changeset 10111 for trunk


Ignore:
Timestamp:
01/19/11 20:08:56 (14 years ago)
Author:
tbretz
Message:
Forgot it in my commit 2011/01/07.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/Mars/melectronics/MAvalanchePhotoDiode.h

    r9462 r10111  
    66#endif
    77
     8#ifndef ROOT_TSortedList
     9#include <TSortedList.h>
     10#endif
     11
     12class Afterpulse : public TObject
     13{
     14private:
     15    UInt_t  fCellIndex;  // Index of G-APD cell the afterpulse belongs to
     16
     17    Float_t fTime;       // Time at which the afterpulse avalanch broke through
     18    Float_t fAmplitude;  // Amplitude (crosstalk!) the pulse produced
     19
     20    Int_t Compare(const TObject *obj) const
     21    {
     22        return static_cast<const Afterpulse*>(obj)->fTime>fTime ? -1 : 1;
     23    }
     24
     25    Bool_t IsSortable() const { return kTRUE; }
     26
     27public:
     28    Afterpulse(UInt_t idx, Float_t t) : fCellIndex(idx), fTime(t), fAmplitude(0) { }
     29
     30    UInt_t GetCellIndex() const { return fCellIndex; }
     31
     32    Float_t GetTime() const { return fTime; }
     33    Float_t GetAmplitude() const { return fAmplitude; }
     34
     35    Float_t Process(APD &apd)
     36    {
     37        // Do not process afterpulses twice (e.g. HitRelative + IncreaseTime)
     38        // This should not happen anyway
     39        //        if (fAmplitude>0)
     40        //            return fAmplitude;
     41
     42        const UInt_t nx  = apd.GetNumCellsX()+2;
     43
     44        const UInt_t x = fCellIndex%nx;
     45        const UInt_t y = fCellIndex/nx;
     46
     47        fAmplitude = apd.HitCellImp(x, y, fTime);
     48
     49        return fAmplitude;
     50    }
     51};
     52
    853class APD : public TObject  // FIXME: Derive from TH2?
    954{
     55    friend class Afterpulse;
     56
    1057private:
    1158    TH2F fHist;
    1259
    13     Float_t fCrosstalkProb;  // Probability that a converted photon creates another one in a neighboring cell
    14     Float_t fDeadTime;       // Deadtime of a single cell after a hit
    15     Float_t fRecoveryTime;   // Recoverytime after Deadtime (1-exp(-t/fRecoveryTime)
     60    TSortedList fAfterpulses;   //! List of produced afterpulses
    1661
    17     Float_t fTime;           // A user settable time of the system
     62    Float_t fCrosstalkProb;     // Probability that a converted photon creates another one in a neighboring cell
     63    Float_t fDeadTime;          // Deadtime of a single cell after a hit
     64    Float_t fRecoveryTime;      // Recoverytime after Deadtime (1-exp(-t/fRecoveryTime)
     65    Float_t fAfterpulseProb[2]; // Afterpulse probabilities
     66    Float_t fAfterpulseTau[2];  // Afterpulse time constants
    1867
     68    Float_t fTime;              // A user settable time of the system
     69
     70    // The implementation of the cell behaviour (crosstalk and afterpulses)
    1971    Float_t HitCellImp(Int_t x, Int_t y, Float_t t=0);
     72
     73    // Processing of afterpulses
     74    void GenerateAfterpulse(UInt_t cell, Int_t idx, Double_t charge, Double_t t);
     75    void ProcessAfterpulses(Float_t time, Float_t dt);
     76    void DeleteAfterpulses(Float_t time);
    2077
    2178public:
    2279    APD(Int_t n, Float_t prob=0, Float_t dt=0, Float_t rt=0);
    2380
    24     Float_t HitCell(Int_t x, Int_t y, Float_t t=0);
    25     Float_t HitRandomCell(Float_t t=0);
    26     Float_t HitRandomCellRelative(Float_t t=0) { return HitRandomCell(fTime+t); }
     81    // --- Setter and Getter ----
    2782
    28     void FillEmpty(Float_t t=0);
    29     void FillRandom(Float_t rate, Float_t t=0);
     83    // Set the afterpulse probability and time-constant of distribution 1 and 2
     84    void SetAfterpulse1(Double_t p, Double_t tau) { fAfterpulseProb[0]=p; fAfterpulseTau[0]=tau; }
     85    void SetAfterpulse2(Double_t p, Double_t tau) { fAfterpulseProb[1]=p; fAfterpulseTau[1]=tau; }
    3086
    31     void Init(Float_t rate) { if (fTime<0) FillRandom(rate); else Relax(rate); }
     87    // Set the afterpulse probability for distribution 1 and 2
     88    void SetAfterpulseProb(Double_t p1, Double_t p2) { fAfterpulseProb[0]=p1; fAfterpulseProb[1]=p2; }
    3289
    33     Int_t CountDeadCells(Float_t t=0) const;
    34     Int_t CountRecoveringCells(Float_t t=0) const;
    35 
     90    // Getter functions
    3691    Float_t GetCellContent(Int_t x, Int_t y) const { return fHist.GetBinContent(x, y); }
    3792    Int_t   GetNumCellsX() const { return fHist.GetNbinsX(); }
     
    46101    Float_t GetLastHit() const { return fHist.GetMaximum(); }
    47102
    48     void SetTime(Float_t tm) { fTime=tm; }
    49     void IncreaseTime(Float_t dt) { fTime += dt; }
     103    TSortedList &GetListOfAfterpulses() { return fAfterpulses; }
    50104
     105    // Functions for easy production of statistics about the cells
     106    Int_t CountDeadCells(Float_t t=0) const;
     107    Int_t CountRecoveringCells(Float_t t=0) const;
     108
     109    // --- Lower level user interface ---
     110
     111    // Implementation to hit a specified or random cell
     112    Float_t HitCell(Int_t x, Int_t y, Float_t t=0);
     113    Float_t HitRandomCell(Float_t t=0);
     114
     115    // Functions to produce virgin chips or just effected by constant rates
     116    void FillEmpty(Float_t t=0);
     117    void FillRandom(Float_t rate, Float_t t=0);
     118
     119    // Produce random pulses with the given rate over a time dt.
     120    // Processes afterpulses until the new time and deletes previous
     121    // afterpulses.
    51122    Float_t Evolve(Double_t freq, Double_t dt);
     123
     124    // Delete Afterpulses before fTime. This might be wanted after
     125    // a call to Evolve or Relax to maintain memeory usage.
     126    void DeleteAfterpulses() { DeleteAfterpulses(fTime); }
     127
     128    // --- High level user interface ---
     129
     130    // This fills a G-APD with a rough estimated state at a given time
     131    // T=0. It then evolves the time over the ralaxation time. If the
     132    // chip is not virgin (i.e. fTime<0) the random filling is omitted
     133    void Init(Float_t rate) { if (fTime<0) FillRandom(rate); Relax(rate); ShiftTime(); }
     134
     135    // Shifts all times including fTime by dt backwards (adds -dt)
     136    // This is convenient because you can set the current time (fTime) to 0
     137    void ShiftTime(Double_t dt);
     138    void ShiftTime() { ShiftTime(fTime); }
     139
     140    // Functions producing photons hitting cells. It is meant to add
     141    // many photons with an arrival time t after fTime. The photons
     142    // must be sorted in time first to ensure proper treatment of the
     143    // afterpulses.
     144    Float_t HitRandomCellRelative(Float_t t=0) { ProcessAfterpulses(fTime, t); return HitRandomCell(fTime+t); }
     145
     146    // Produce random pulses with a given frequency until the influence
     147    // of the effects of the G-APD (relaxation time, afterpulses) are
     148    // below the given threshold. (Calls Evolve())
     149    // FIXME: Maybe the calculation of the relaxation time could be optimized?
    52150    Float_t Relax(Double_t freq, Float_t threshold=0.001) { return Evolve(freq, GetRelaxationTime(threshold)); }
    53151
     152    // Issue afterpulses until fTime+dt and set fTime to fTime+dt
     153    // This is needed to create all afterpulses from external pulses
     154    // and afterpulses until the time fTime+dt. This makes mainly
     155    // the list of afterpulses complete until fTime+dt
     156    void IncreaseTime(Float_t dt) { ProcessAfterpulses(fTime, dt); fTime += dt; }
     157
     158    // TObject
    54159    void Draw(Option_t *o="") { fHist.Draw(o); }
    55160    void DrawCopy(Option_t *o="") { fHist.DrawCopy(o); }
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