Index: trunk/Mars/mcore/Interpolator2D.h
===================================================================
--- trunk/Mars/mcore/Interpolator2D.h	(revision 17121)
+++ trunk/Mars/mcore/Interpolator2D.h	(revision 17121)
@@ -0,0 +1,378 @@
+// **************************************************************************
+/** @class Interpolator2D
+
+@brief Extra- and interpolate in 2D
+
+This class implements a kind of Delaunay triangulation. It calculated the
+Voronoi points and the corresponding Delaunay triangles. Within each
+triangle a bi-linear interpolation is provided.
+
+A special selection criterion is applied for points outside the grid,
+so that extrapolation is possible. Note that extrapolation of far away
+points (as in the 1D case) is not recommended.
+
+*/
+// **************************************************************************
+#ifndef FACT_Interpolator2D
+#define FACT_Interpolator2D
+
+#include <vector>
+
+class Interpolator2D
+{
+public:
+    struct vec
+    {
+        double x;
+        double y;
+
+        vec(double _x=0, double _y=0) : x(_x), y(_y) { }
+
+        vec orto() const { return vec(-y, x); }
+
+        double dist(const vec &v) const { return hypot(x-v.x, y-v.y); }
+        double operator^(const vec &v) const { return x*v.y - y*v.x; }
+        vec operator-(const vec &v) const { return vec(x-v.x, y-v.y); }
+        vec operator+(const vec &v) const { return vec(x+v.x, y+v.y); }
+        vec operator/(double b)     const { return vec(x/b, y/b); }
+    };
+
+
+    struct point : vec
+    {
+        unsigned int i;
+        point(unsigned int _i=0, double _x=0, double _y=0) : vec(_x, _y), i(_i) { }
+    };
+
+    struct circle : point
+    {
+        point p[3];
+        double r;
+
+        static bool sameSide(const vec &p1, const vec &p2, const vec &a, const vec &b)
+        {
+            return ((b-a)^(p1-a))*((b-a)^(p2-a)) > 0;
+        }
+
+        bool isInsideTriangle(const vec &v) const
+        {
+            return sameSide(v, p[0], p[1], p[2]) && sameSide(v, p[1], p[0], p[2]) && sameSide(v, p[2], p[0], p[1]);
+        }
+
+        bool isInsideCircle(const vec &v) const
+        {
+            return dist(v) < r;
+        }
+    };
+
+    struct weight : point
+    {
+        circle c;
+        double w[3];
+    };
+
+private:
+    std::vector<point>  inputGrid;   /// positions of the data points (e.g. sensors)
+    std::vector<point>  outputGrid;  /// positions at which inter-/extrapolated values should be provided
+    std::vector<circle> circles;     /// the calculated circles/triangles
+    std::vector<weight> weights;     /// the weights used for the interpolation
+
+    // --------------------------------------------------------------------------
+    //
+    //! Calculate the collection of circles/triangles which describe the
+    //! input grid. This is the collection of circles which are calculated
+    //! from any three points and do not contain any other point of the grid.
+    //
+    void CalculateGrid()
+    {
+        circles.reserve(2*inputGrid.size());
+
+        // Loop over all triplets of points
+        for (auto it0=inputGrid.cbegin(); it0<inputGrid.cend(); it0++)
+        {
+            for (auto it1=inputGrid.cbegin(); it1<it0; it1++)
+            {
+                for (auto it2=inputGrid.cbegin(); it2<it1; it2++)
+                {
+                    // Calculate the circle through the three points
+
+                    // Vectors along the side of the corresponding triangle
+                    const vec v1 = *it1 - *it0;
+                    const vec v2 = *it2 - *it1;
+
+                    // Orthogonal vectors on the sides
+                    const vec n1 = v1.orto();
+                    const vec n2 = v2.orto();
+
+                    // Center point of two of the three sides
+                    const vec p1 = (*it0 + *it1)/2;
+                    const vec p2 = (*it1 + *it2)/2;
+
+                    // Calculate the crossing point of the two
+                    // orthogonal vectors originating in the
+                    // center of the sides.
+                    const double denom = n1^n2;
+                    if (denom==0)
+                        continue;
+
+                    const vec x(n1.x, n2.x);
+                    const vec y(n1.y, n2.y);
+
+                    const vec w(p1^(p1+n1), p2^(p2+n2));
+
+                    circle c;
+
+                    // This is the x and y coordinate of the circle
+                    // through the three points and the circle's radius.
+                    c.x = (x^w)/denom;
+                    c.y = (y^w)/denom;
+                    c.r = c.dist(*it1);
+
+                    // Check if any other grid point lays within this circle
+                    auto it3 = inputGrid.cbegin();
+                    for (; it3<inputGrid.cend(); it3++)
+                    {
+                        if (it3==it0 || it3==it1 || it3==it2)
+                            continue;
+
+                        if (c.isInsideCircle(*it3))
+                            break;
+                    }
+
+                    // If a point was found inside, reject the circle
+                    if (it3!=inputGrid.cend())
+                        continue;
+
+                    // Store the three points of the triangle
+                    c.p[0] = *it0;
+                    c.p[1] = *it1;
+                    c.p[2] = *it2;
+
+                    // Keep in list
+                    circles.push_back(c);
+                }
+            }
+        }
+    }
+
+    // --------------------------------------------------------------------------
+    //
+    //! Calculate the weights corresponding to the points in the output grid.
+    //! Weights are calculated by bi-linear interpolation. For interpolation,
+    //! the triangle which contains the point and has the smallest radius
+    //! is searched. If this is not available in case of extrapolation,
+    //! the condition is relaxed and requires only the circle to contain
+    //! the point. If such circle is not available, the circle with the
+    //! closest center is chosen.
+    //
+    bool CalculateWeights()
+    {
+        weights.reserve(outputGrid.size());
+
+        // Loop over all points in the output grid
+        for (auto ip=outputGrid.cbegin(); ip<outputGrid.cend(); ip++)
+        {
+            double mindd = FLT_MAX;
+
+            auto mint = circles.cend();
+            auto minc = circles.cend();
+            auto mind = circles.cend();
+
+            for (auto ic=circles.cbegin(); ic<circles.cend(); ic++)
+            {
+                // Check if point is inside the triangle
+                if (ic->isInsideTriangle(*ip))
+                {
+                    if (mint==circles.cend() || ic->r<mint->r)
+                        mint = ic;
+                }
+
+                // If we have found such a triangle, no need to check for more
+                if (mint!=circles.cend())
+                    continue;
+
+                // maybe at least inside the circle
+                const double dd = ic->dist(*ip);
+                if (dd<ic->r)
+                {
+                    if (minc==circles.cend() || ic->r<minc->r)
+                        minc = ic;
+                }
+
+                // If we found such a circle, no need to check for more
+                if (minc!=circles.cend())
+                    continue;
+
+                // then look for the closest circle center
+                if (dd<mindd)
+                {
+                    mindd = dd;
+                    mind  = ic;
+                }
+            }
+
+            // Choose the best of the three options
+            const auto it = mint==circles.cend() ? (minc==circles.cend() ? mind : minc) : mint;
+            if (it==circles.cend())
+                return false;
+
+            // Calculate the bi-linear interpolation
+            const vec &p1 = it->p[0];
+            const vec &p2 = it->p[1];
+            const vec &p3 = it->p[2];
+
+            const double dy23 = p2.y - p3.y;
+            const double dy31 = p3.y - p1.y;
+            const double dy12 = p1.y - p2.y;
+
+            const double dx32 = p3.x - p2.x;
+            const double dx13 = p1.x - p3.x;
+            const double dx21 = p2.x - p1.x;
+
+            const double dxy23 = p2^p3;
+            const double dxy31 = p3^p1;
+            const double dxy12 = p1^p2;
+
+            const double det = dxy12 + dxy23 + dxy31;
+
+            const double w1 = (dy23*ip->x + dx32*ip->y + dxy23)/det;
+            const double w2 = (dy31*ip->x + dx13*ip->y + dxy31)/det;
+            const double w3 = (dy12*ip->x + dx21*ip->y + dxy12)/det;
+
+            // Store the original grid-point, the circle's parameters
+            // and the calculate weights
+            weight w;
+            w.x = ip->x;
+            w.y = ip->y;
+            w.c = *it;
+            w.w[0] = w1;
+            w.w[1] = w2;
+            w.w[2] = w3;
+
+            weights.push_back(w);
+        }
+
+        return true;
+    }
+
+public:
+    // --------------------------------------------------------------------------
+    //
+    //! Default constructor. Does nothing.
+    //
+    Interpolator2D()
+    {
+    }
+
+    // --------------------------------------------------------------------------
+    //
+    //! Initialize the input grid (the points at which values are known).
+    //!
+    //! @param n
+    //!    number of data points
+    //!
+    //! @param x
+    //!    x coordinates of data points
+    //!
+    //! @param n
+    //!    y coordinates of data points
+    //
+    Interpolator2D(int n, double *x, double *y)
+    {
+        SetInputGrid(n, x, y);
+    }
+
+    const std::vector<Interpolator2D::weight> getWeights() const { return weights; }
+    const std::vector<Interpolator2D::point>  getInputGrid() const { return inputGrid; }
+    const std::vector<Interpolator2D::point>  getOutputGrid() const { return outputGrid; }
+
+    // --------------------------------------------------------------------------
+    //
+    //! Set a new input grid (the points at which values are known).
+    //! Invalidates the output grid and the calculated weights.
+    //! Calculates the triangles corresponding to the new grid.
+    //!
+    //! @param n
+    //!    number of data points
+    //!
+    //! @param x
+    //!    x coordinates of data points
+    //!
+    //! @param n
+    //!    y coordinates of data points
+    //
+    void SetInputGrid(int n, double *x, double *y)
+    {
+        circles.clear();
+        weights.clear();
+        outputGrid.clear();
+
+        inputGrid.clear();
+        inputGrid.reserve(n);
+        for (int i=0; i<n; i++)
+            inputGrid.emplace_back(i, x[i], y[i]);
+
+        CalculateGrid();
+    }
+
+    // --------------------------------------------------------------------------
+    //
+    //! Set a new output grid (the points at which you want interpolated
+    //! or extrapolated values). Calculates new weights.
+    //!
+    //! @param n
+    //!    number of points
+    //!
+    //! @param x
+    //!    x coordinates of points
+    //!
+    //! @param n
+    //!    y coordinates of points
+    //!
+    //! @returns
+    //!    false if the calculation of the weights failed, true in
+    //!    case of success
+    //
+    bool SetOutputGrid(int n, double *x, double *y)
+    {
+        if (inputGrid.empty())
+            return false;
+
+        weights.clear();
+
+        outputGrid.clear();
+        outputGrid.reserve(n);
+        for (int i=0; i<n; i++)
+            outputGrid.emplace_back(i, x[i], y[i]);
+
+        return CalculateWeights();
+    }
+
+    // --------------------------------------------------------------------------
+    //
+    //! Perform interpolation. 
+    //!
+    //! @param z
+    //!    Values at the coordinates of the input grid. The order
+    //!    must be identical.
+    //!
+    //! @returns
+    //!    A vector<double> is returned with the interpolated values in the
+    //!    same order than the putput grid. If the provided vector does
+    //!    not match the size of the inputGrid, an empty vector is returned.
+    //
+    std::vector<double> Interpolate(const vector<double> &z) const
+    {
+        if (z.size()!=inputGrid.size())
+            return std::vector<double>();
+
+        std::vector<double> rc;
+        rc.reserve(z.size());
+
+        for (auto it=weights.cbegin(); it<weights.cend(); it++)
+            rc.push_back(z[it->c.p[0].i] * it->w[0] + z[it->c.p[1].i] * it->w[1] + z[it->c.p[2].i] * it->w[2]);
+
+        return rc;
+    }
+};
+#endif
