- Timestamp:
- 09/02/19 22:01:13 (5 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/Mars/msimreflector/MFresnelLens.cc
r19603 r19604 95 95 }; 96 96 97 floatCalcIntersection(const MQuaternion &p, const MQuaternion &u, const Groove &g, const double &fThickness)97 double CalcIntersection(const MQuaternion &p, const MQuaternion &u, const Groove &g, const double &fThickness) 98 98 { 99 99 // p is the position in the plane of the lens (px, py, 0, t) … … 267 267 268 268 // Calculate the insersection between the ray and the cone 269 floatdz = CalcIntersection(p, u, g, -H);269 const double dz = CalcIntersection(p, u, g, -H); 270 270 271 271 // No groove was hit
Note:
See TracChangeset
for help on using the changeset viewer.