Index: /trunk/MagicSoft/Mars/mtemp/Changelog
===================================================================
--- /trunk/MagicSoft/Mars/mtemp/Changelog	(revision 4917)
+++ /trunk/MagicSoft/Mars/mtemp/Changelog	(revision 4918)
@@ -18,4 +18,14 @@
 
                                                  -*-*- END OF LINE -*-*-
+
+2004/09/10: Nicola Galante
+   * mtemp/mpisa/triggerdisplay/MagicTriggerDisplay.[h,cc]
+     - added the trigger display
+   * mtemp/mpisa/triggerdisplay/MagicTriggerButton.[h,cc]
+     - added custom buttons
+   * mtemp/mpisa/triggerdisplay/MMcTriggerLvl2.[h,cc]
+     - added the last modified MMcTriggerLvl2 with the new
+       changes for the trigger display
+
 
  2004/08/23: Robert Wagner
Index: /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MMcTriggerLvl2.cc
===================================================================
--- /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MMcTriggerLvl2.cc	(revision 4918)
+++ /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MMcTriggerLvl2.cc	(revision 4918)
@@ -0,0 +1,1040 @@
+/* ======================================================================== *\
+!
+! *
+! * This file is part of MARS, the MAGIC Analysis and Reconstruction
+! * Software. It is distributed to you in the hope that it can be a useful
+! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
+! * It is distributed WITHOUT ANY WARRANTY.
+! *
+! * Permission to use, copy, modify and distribute this software and its
+! * documentation for any purpose is hereby granted without fee,
+! * provided that the above copyright notice appear in all copies and
+! * that both that copyright notice and this permission notice appear
+! * in supporting documentation. It is provided "as is" without express
+! * or implied warranty.
+! *
+!
+!
+!   Author(s): Antonio Stamerra  1/2003 <mailto:antono.stamerra@pi.infn.it>
+!   Author(s): Marcos Lopez 1/2003 <mailto:marcos@gae.ucm.es>
+!   Author(s): Nicola Galante 7/2003 <mailto:nicola.galante@pi.infn.it>
+!
+!   Copyright: MAGIC Software Development, 2000-2003
+!
+!
+\* ======================================================================== */
+
+
+/////////////////////////////////////////////////////////////////////////////
+//                                                                         //
+// MMcTriggerLvl2                                                          //
+//   Storage container for the 2nd level trigger selection parameters      //
+//    as part of the 2nd level trigger simulation                          //
+//                                                                         //
+// input parameter:                                                        //
+//    fCompactNN number of next neighboors that define a compact pixel     //
+//                                                                         //
+//                                                                         //
+// Basic L2T Selection Parameters:                                         //
+//                                                                         //
+//    fLutPseudoSize number of compact pixels in one LUT                   //
+//    fPseudoSize Multiplicity of the bigger cluster                       //
+//    fSizeBiggerCell higher number of fired pixel in cell                 //
+//                                                                         //
+/////////////////////////////////////////////////////////////////////////////
+
+#include "MMcTriggerLvl2.h"
+
+#include "MGeomCam.h"
+#include "MGeomPix.h"
+#include "MGeomCamMagic.h"
+
+#include "MMcTrig.hxx"
+
+#include "MMcEvt.hxx"
+
+#include "MLog.h"
+
+#include <TCanvas.h>
+
+ClassImp(MMcTriggerLvl2);
+
+using namespace std;
+
+// ---------------------------
+// Initialization of static const data members pixel_in_cell and pixel_in_lut
+
+//
+// Correspondence TABLE between pixel numbering in the trigger cells and
+// the standard spiral counting 
+// (*Note*: Pixels start to count ** from 1 ** instead of 0)
+//
+// This correspondence is valid only for MAGIC-like geometries!
+//
+//  FIXME!  These definitions should be included in a GeomTrig class
+//
+const  Int_t  MMcTriggerLvl2::gsPixelsInCell[gsNPixInCell][gsNCells] = {
+    {26,  91,  66,  71,  76,  81,  86,  269,  224,  233,  242,  251,  260,  391,  336,  347,  358,	369,  380},
+    {25,  61,  41,  45,  49,  53,  57,  215,  175,  183,  191,  199,  207,  325,  275,  285,  295,  305,  315},
+    {24,  37,  22,  25,  28,  31,  34,  167,  132,  139,  146,  153,  160,  265,  220,  229,  238,  247,  256},
+    {23,  19,   9,  11,  13,  15,  17,  125,   95,  101,  107,  113,  119,  211,  171,  179,  187,  195,  203},
+    {27,  62,  67,  72,  77,  82,  87,  270,  225,  234,  243,  252,  261,  392,  337,  348,  359,  370,  381},
+    {12,  38,  42,  46,  50,  54,  58,  216,  176,  184,  192,  200,  208,  326,  276,  286,  296,  306,  316},
+    {11,  20,  23,  26,  29,  32,  35,  168,  133,  140,  147,  154,  161,  266,  221,  230,  239,  248,  257},
+    {10,   8,  10,  12,  14,  16,  18,  126,   96,  102,  108,  114,  120,  212,  172,  180,  188,  196,  204},
+    {22,   2,   3,   4,   5,   6,   7,   90,   65,   70,   75,   80,   85,  164,  129,  136,  143,  150,  157},
+    {28,  93,  99, 105, 111, 117, 123,  271,  226,  235,  244,  253,  262,  393,  338,  349,  360,  371,  382},
+    {13,  63,  68,  73,  78,  83,  88,  217,  177,  185,  193,  201,  209,  327,  277,  287,  297,  307,  317},
+    { 4,  39,  43,  47,  51,  55,  59,  169,  134,  141,  148,  155,  162,  267,  222,  231,  240,  249,  258},
+    { 3,  21,  24,  27,  30,  33,  36,  127,   97,  103,  109,  115,  121,  213,  173,  181,  189,  197,  205},
+    { 9,   9,  11,  13,  15,  17,  19,   91,   66,   71,   76,   81,   86,  165,  130,  137,  144,  151,  158},
+    {21,   3,   4,   5,   6,   7,   2,   61,   41,   45,   49,   53,   57,  123,   93,   99,  105,  111,  117},
+    {29, 130, 137, 144, 151, 158, 165,  218,  227,  236,  245,  254,  263,  394,  339,  350,  361,  372,  383},
+    {14,  94, 100, 106, 112, 118, 124,  170,  178,  186,  194,  202,  210,  328,  278,  288,  298,  308,  318},
+    { 5,  64,  69,  74,  79,  84,  89,  128,  135,  142,  149,  156,  163,  268,  223,  232,  241,  250,  259},
+    { 1,  40,  44,  48,  52,  56,  60,   92,   98,  104,  110,  116,  122,  214,  174,  182,  190,  198,  206},
+    { 2,  22,  25,  28,  31,  34,  37,   62,   67,   72,   77,   82,   87,  166,  131,  138,  145,  152,  159},
+    { 8,  10,  12,  14,  16,  18,   8,   38,   42,   46,   50,   54,   58,  124,   94,  100,  106,  112,  118},
+    {20,  11,  13,  15,  17,  19,   9,   20,   23,   26,   29,   32,   35,   88,   63,   68,   73,   78,   83},
+    {30, 131, 138, 145, 152, 159, 166,  219,  228,  237,  246,  255,  264,  329,  279,  289,  299,  309,  319},
+    {15,  95, 101, 107, 113, 119, 125,  171,  179,  187,  195,  203,  211,  269,  224,  233,  242,  251,  260},
+    { 6,  65,  70,  75,  80,  85,  90,  129,  136,  143,  150,  157,  164,  215,  175,  183,  191,  199,  207},
+    { 7,  41,  45,  49,  53,  57,  61,   93,   99,  105,  111,  117,  123,  167,  132,  139,  146,  153,  160},
+    {19,  23,  26,  29,  32,  35,  20,   63,   68,   73,   78,   83,   88,  125,   95,  101,  107,  113,  119},
+    {37,  24,  27,  30,  33,  36,  21,   39,   43,   47,   51,   55,   59,   89,   64,   69,   74,   79,   84},
+    {31, 132, 139, 146, 153, 160, 167,  220,  229,  238,  247,  256,  265,  270,  225,  234,  243,  252,  261},
+    {16,  96, 102, 108, 114, 120, 126,  172,  180,  188,  196,  204,  212,  216,  176,  184,  192,  200,  208},
+    {17,  66,  71,  76,  81,  86,  91,  130,  137,  144,  151,  158,  165,  168,  133,  140,  147,  154,  161},
+    {18,  42,  46,  50,  54,  58,  38,   94,  100,  106,  112,  118,  124,  126,   96,  102,  108,  114,  120},
+    {36,  43,  47,  51,  55,  59,  39,   64,   69,   74,   79,   84,   89,   90,   65,   70,   75,   80,   85},
+    {32, 133, 140, 147, 154, 161, 168,  221,  230,  239,  248,  257,  266,  217,  177,  185,  193,  201,  209},
+    {33,  97, 103, 109, 115, 121, 127,  173,  181,  189,  197,  205,  213,  169,  134,  141,  148,  155,  162},
+    {35,  68,  73,  78,  83,  88,  63,   95,  101,  107,  113,  119,  125,   91,   66,   71,   76,   81,   86}
+  };
+
+//
+// corrispondence between pixels in cell and lut (pix numbering starts from 1)
+//
+const Int_t MMcTriggerLvl2::gsPixelsInLut[gsNLutInCell][gsNPixInLut] = {
+    { 1,  2,  3,  4,  6,  7,  8,  9, 12, 13, 14, 15},
+    {34, 29, 23, 16, 30, 24, 17, 10, 25, 18, 11,  5},
+    {35, 31, 26, 20, 19, 32, 27, 21, 36, 33, 28, 22},
+  };
+
+
+// --------------------------------------------------------------------------
+//
+//  Default constructor
+//
+MMcTriggerLvl2::MMcTriggerLvl2(const char *name, const char *title):fCompactNN(2),fTriggerPattern(0)
+{
+  fName = name ? name : ClassName();
+  fTitle = title;
+
+  *fLog << "created MMcTriggerLvl2" << endl;
+
+  //
+  // Initialization of the fPixels array to zero
+  //
+  memset (fPixels,0,gsNPixInCell*gsNCells*sizeof(Int_t));
+  memset (fFiredPixel,0,gsNTrigPixels*sizeof(Int_t));
+
+  // create a new camera
+  SetNewCamera(new MGeomCamMagic);
+
+}
+
+// --------------------------------------------------------------------------
+//
+//  Destructor
+//
+MMcTriggerLvl2::~MMcTriggerLvl2()
+{
+  delete fGeomCam;
+}
+
+// --------------------------------------------------------------------------
+//  
+//  Print functions for debugging and testing
+//
+//  Options available:
+//
+// "cell":
+//     Print out the pixel number of a given trigger cell
+//
+// "status":
+//     Print a table with the status (pixel is fired or not after Lvl1) for 
+//     all the pixels in all the trigger cells
+//
+// "check"
+//     Print a warning message when no starting pixel is found in the 
+//     CalcPseudoSize method.
+//
+//  no option:
+//     Print the value of the selection parameters
+//
+//
+void MMcTriggerLvl2::Print(Option_t *opt) const
+{
+  TString str(opt);
+
+  if (str.Contains("status", TString::kIgnoreCase)) 
+    {
+      *fLog << "    Status of cells 1-9" <<endl;
+      for(int i=0; i<gsNPixInCell; i++)
+	{
+	  for(int j=0; j<9; j++)
+	    {
+	      //      *fLog.width(3);
+	      *fLog <<gsPixelsInCell[i][j]-1 << ":" << fPixels[i][j]  << "\t ";
+	    } 
+	  *fLog << endl;
+	}      
+    }
+  else if (str.Contains("cell", TString::kIgnoreCase)) 
+    {
+      *fLog << "   Pixel numbering in cells 1-9" <<endl;
+      for (int i=0;i<gsNPixInCell;i++)
+	{
+	  for(int j=0; j<9; j++)
+	    {
+	      *fLog << gsPixelsInCell[i][j]-1 << "\t";
+	    }
+	  *fLog << endl;
+	}
+    }
+  else if (str.Contains("check", TString::kIgnoreCase)) 
+    {
+      // check when no starting pixels was found (<<--to be fixed)
+      if (fPseudoSize < 0)
+	*fLog << "  Warning: starting pixel not found. Pseudosize set to -1." << endl;
+    }
+  else 
+    {
+      *fLog << "  L2T selection parameters: " << endl;
+      *fLog << "   - LutPseudoSize  = " << fLutPseudoSize <<  endl;
+      *fLog << "   - CellPseudoSize  = " << fCellPseudoSize <<  endl;
+      *fLog << "   - PseudoSize  = " << fPseudoSize <<  endl;
+      *fLog << "   - BiggerCellSize = " << fSizeBiggerCell << endl;
+      *fLog << "   - TriggerPattern = " << fTriggerPattern << endl;
+    }
+  
+}
+
+// --------------------------------------------------------------------------
+//
+// Take the information supplied by the Lvl1 (it reads from the object MMcTrig
+// the status of all pixels after Lvl1) and pass it to the Lvl2 (fill the 
+// array fPixels)
+//
+//
+void MMcTriggerLvl2::SetLv1(MMcTrig *trig)
+{
+  if (!trig)
+    return;
+
+  fMcTrig = trig;
+
+  for(int i=0; i<gsNPixInCell; i++)
+    {
+      for(int j=0; j<gsNCells; j++)
+	{
+	  int pixel = gsPixelsInCell[i][j]-1;
+	  fPixels[i][j] = (fMcTrig->IsPixelFired(pixel,0)) ? 1 : 0;
+	  fFiredPixel[pixel]=(fMcTrig->IsPixelFired(pixel,0)) ? 1 : 0;
+	  //if (fFiredPixel[pixel]==1)
+	  //*fLog << pixel<<",";
+	}
+    }
+  //*fLog<<endl<<"Fine evento"<<endl;
+}
+
+
+// --------------------------------------------------------------------------
+//
+// Set the trigger status ( pixel fired(=1) or not(=0) ) manually for a given
+// pixel of a given cell
+//
+//
+void MMcTriggerLvl2::SetPixelFired(Int_t pixel, Int_t fired)
+{
+  for(int i=0; i<gsNPixInCell; i++)
+    {
+      for(int j=0; j<gsNCells; j++)
+	{
+	  if(gsPixelsInCell[i][j]-1==pixel) fPixels[i][j]=fired;
+	}
+    }
+
+}
+
+// --------------------------------------------------------------------------
+//
+//  Calculate the Level 2 Trigger (L2T) parameters. They can be used 
+//  to select the events that have passed the L2T selection rule.
+//
+//
+void MMcTriggerLvl2::Calc()
+{
+
+  // Find the Lut and cell with the higher LutPseudoSize. 
+  int lutcell = CalcBiggerLutPseudoSize(); 
+  fMaxCell = lutcell/10;
+  int maxlut = lutcell-fMaxCell*10;
+  fLutPseudoSize = GetLutCompactPixel(fMaxCell,maxlut);
+
+  fMaxCell = CalcBiggerCellPseudoSize();  // fCellPseudoSize
+  // fMaxCell is used by the PseudoSize to find the starting pixel
+  CalcPseudoSize();
+
+  fSizeBiggerCell = GetCellNumberFired(CalcBiggerFiredCell());
+
+  //*fLog << "fLPS="<<fLutPseudoSize<<endl;
+}
+
+
+
+// --------------------------------------------------------------------------
+//  
+// For a given cell, just count how many pixels have been fired after Lvl1
+//
+Int_t MMcTriggerLvl2::GetCellNumberFired(int cell)
+{
+  int size=0;
+ 
+  for(int i=0; i<gsNPixInCell; i++)
+    {
+      size += fPixels[i][cell];
+    }
+
+  return size;
+  
+}
+
+
+// --------------------------------------------------------------------------
+//  
+//  Find the cell which the bigger number of fired pixels
+// 
+//
+Int_t MMcTriggerLvl2::CalcBiggerFiredCell()
+{
+  int size=-1;
+  int cell=-1;
+
+  for(int j=0; j<gsNCells; j++)
+    {
+      if (GetCellNumberFired(j) > size) 
+	{
+	  size = GetCellNumberFired(j);
+	  cell = j;
+	}
+    }
+  
+  //  *fLog << "size " <<size <<" in cell " << cell << endl;
+
+  return cell;
+  
+}
+
+// --------------------------------------------------------------------------
+//  
+// Calculate the higher LutPseudoSize of one event defined as the higher number
+//   of compact pixel in the LUTs of the trigger cells.
+//  neighpix is the number of Next-Neighbors which defines the compact pixel
+//    topology (it can be 2-NN or 3-NN)
+//
+//   It returns the cell and the LUT with the bigger LutPseudoSize, coded
+//      accordingly to:   cell*10 + LUT 
+//
+Int_t MMcTriggerLvl2::CalcBiggerLutPseudoSize()
+{
+  int size=0;
+  int cell=-1;
+  int lut=-1;
+ 
+  for(int j=0; j<gsNCells; j++)
+    {
+      for(int i=0; i<gsNLutInCell; i++)
+	{
+	  if (GetLutCompactPixel(j,i) >= size) 
+	    {
+	      size = GetLutCompactPixel(j,i);
+	      cell = j;
+	      lut = i;
+	    }      
+	}
+    }
+  
+  //*fLog <<"Max cell: " << cell+1 << "  Max Lut: " << lut+1 << "  PseudoSize: " << size <<endl;
+    
+  return cell*10+lut;
+}
+
+
+// --------------------------------------------------------------------------
+//  
+// Identify compact pixels in one LUT and calculate the LutPseudoSize 
+//   (=number of compact pixels in one LUT)
+//  neighpix is the number of Next-Neighbors which defines the compact pixel
+//    topology.  
+//   Up to now only  2NN or 3NN are considered 
+//    <!if changed: change check made by Preprocess in MMcTriggerLvl2Calc>    
+//
+//   Returns: 
+//     -1    wrong neighpix
+//     -2    wrong cell (<1 or >19)
+//     -3    wrong lut  (<1 or >3)
+//    else:
+//      the number of compact pixels in one LUT.
+//     
+Int_t MMcTriggerLvl2::GetLutCompactPixel(int cell, int lut)
+{
+  int size=0;
+  int lutpix, a[gsNPixInLut]; 
+  int neighpix= (*this).fCompactNN;
+
+  // check on input variables
+
+  if (neighpix >3 || neighpix < 2) 
+    return(-1);
+
+  if (cell<0 || cell> gsNCells-1)
+    return(-2);
+
+  if (lut<0 || lut> gsNLutInCell-1)
+    return(-3);
+
+
+  //
+  // Warning!!! Following configurations are valid only for the standard MAGIC 
+  // trigger geometry; FIXME! these should be coded somewhere else....
+  //
+
+  // LUT 1 and 2 are similar; LUT 3 differs
+  
+  for(int j=0; j< gsNPixInLut; j++)
+    {
+      lutpix = gsPixelsInLut[lut][j]-1;
+      //    *fLog << "j=" <<j<<"  lutpix="<<lutpix<<"  Cell="<<cell<<endl;
+      a[j] = fPixels[lutpix][cell]; 
+    }
+  
+  //
+  // Look for compact pixels 2NN
+  //
+  if (neighpix==2)
+    {    
+      //  case Lut 1 and 2
+      if (lut == 0 || lut == 1)
+	{
+	  if (a[0] && a[1] && a[4])
+	    size ++;
+	  if (a[1] && ((a[0] && a[4]) || 
+		       (a[4] && a[5]) || 
+		       (a[5] && a[2]) )) 
+	    size ++;
+	  if (a[2] && ((a[1] && a[5]) || 
+		       (a[5] && a[6]) || 
+		       (a[6] && a[3]) )) 
+	    size ++;
+	  if (a[3] && ((a[2] && a[6]) || 
+		       (a[6] && a[7]) )) 
+	    size ++;
+	  if (a[4] && ((a[0] && a[1]) || 
+		       (a[1] && a[5]) || 
+		       (a[5] && a[8]) )) 
+	    size ++;
+	  if (a[5] && ((a[1] && a[2]) || 
+		       (a[2] && a[6]) || 
+		       (a[6] && a[9]) || 
+		       (a[9] && a[8]) || 
+		       (a[8] && a[4]) || 
+		       (a[4] && a[1]) )) 
+	    size ++;
+	  if (a[6] && ((a[2] && a[3]) || 
+		       (a[3] && a[7]) || 
+		       (a[7] && a[10]) || 
+		       (a[10] && a[9]) || 
+		       (a[9] && a[5]) || 
+		       (a[5] && a[2]) )) 
+	    size ++;
+	  if (a[7] && ((a[3] && a[6]) || 
+		       (a[6] && a[10]) || 
+		       (a[10] && a[11]) )) 
+	    size ++;
+	  if (a[8] && ((a[4] && a[5]) || 
+		       (a[5] && a[9]) )) 
+	    size ++;
+	  if (a[9] && ((a[8] && a[5]) || 
+		       (a[5] && a[6]) || 
+		       (a[6] && a[10]) )) 
+	    size ++;
+	  if (a[10] && ((a[9] && a[6]) || 
+			(a[6] && a[7]) || 
+			(a[7] && a[11]) )) 
+	    size ++;
+	  if (a[11] && a[7] && a[10]) 
+	    size ++;
+	}
+      
+      //  case Lut 3
+      if (lut==2) 
+	{
+	  if (a[0] && a[1] && a[5])
+	    size ++;
+	  if (a[1] && ((a[0] && a[5]) || 
+		       (a[5] && a[2]) )) 
+	    size ++;
+	  if (a[2] && ((a[1] && a[5]) || 
+		       (a[5] && a[6]) || 
+		       (a[3] && a[4]) || 
+		       (a[6] && a[3]) )) 
+	    size ++;
+	  if (a[3] && ((a[2] && a[6]) || 
+		       (a[6] && a[7]) || 
+		       (a[2] && a[4]) )) 
+	    size ++;
+	  if (a[4] && ((a[2] && a[3]) )) 
+	    size ++;
+	  if (a[5] && ((a[1] && a[2]) || 
+		       (a[2] && a[6]) || 
+		       (a[6] && a[9]) || 
+		       (a[9] && a[8]) )) 
+	    size ++;
+	  if (a[6] && ((a[2] && a[3]) || 
+		       (a[3] && a[7]) || 
+		       (a[7] && a[10]) || 
+		       (a[10] && a[9]) || 
+		       (a[9] && a[5]) || 
+		       (a[5] && a[2]) )) 
+	    size ++;
+	  if (a[7] && ((a[3] && a[6]) || 
+		       (a[6] && a[10]) || 
+		       (a[10] && a[11]) )) 
+	    size ++;
+	  if (a[8] && a[5] && a[9]) 
+	    size ++;
+	  if (a[9] && ((a[8] && a[5]) || 
+		       (a[5] && a[6]) || 
+		       (a[6] && a[10]) )) 
+	    size ++;
+	  if (a[10] && ((a[9] && a[6]) || 
+			(a[6] && a[7]) || 
+			(a[7] && a[11]) )) 
+	    size ++;
+	  if (a[11] && a[7] && a[10]) 
+	    size ++;    
+	}
+    }
+  
+  //
+  // Look for compact pixels 3NN 
+  //
+  if (neighpix==3)
+    {
+      //  case Lut 1 and 2
+      if (lut == 0 || lut == 1)
+	{
+	  if (a[0] && a[1] && a[4] && a[5]) // pix 0 is compact if there is a 4NN
+	    size ++;
+	  if (a[1] && ((a[0] && a[4] && a[5]) || 
+		       (a[2] && a[4] && a[5]) )) 
+	    size ++;
+	  if (a[2] && ((a[1] && a[5] && a[6]) || 
+		       (a[5] && a[6] && a[3]) )) 
+	    size ++;
+	  if (a[3] && (a[2] && a[6] && a[7] ))  
+	    size ++;
+	  if (a[4] && ((a[0] && a[1] && a[5]) || 
+		       (a[1] && a[5] && a[8]) )) 
+	    size ++;
+	  if (a[5] && ((a[1] && a[2] && a[6]) || 
+		       (a[2] && a[6] && a[9]) || 
+		       (a[6] && a[9] && a[8]) || 
+		       (a[9] && a[8] && a[4]) || 
+		       (a[8] && a[4] && a[1]) || 
+		       (a[4] && a[1] && a[2]) )) 
+	    size ++;
+	  if (a[6] && ((a[2] && a[3] && a[7]) || 
+		       (a[3] && a[7] && a[10]) || 
+		       (a[7] && a[10] && a[9]) || 
+		       (a[10] && a[9] && a[5]) || 
+		       (a[9] && a[5] && a[2]) || 
+		       (a[5] && a[2] && a[3]) )) 
+	    size ++;
+	  if (a[7] && ((a[3] && a[6] && a[10]) || 
+		       (a[6] && a[10] && a[11]) )) 
+	    size ++;
+	  if (a[8] && (a[4] && a[5] && a[9] )) 
+	    size ++;
+	  if (a[9] && ((a[8] && a[5] && a[6]) || 
+		       (a[5] && a[6] && a[10]) )) 
+	    size ++;
+	  if (a[10] && ((a[9] && a[6] && a[7]) || 
+			(a[6] && a[7] && a[11]) )) 
+	    size ++;
+	  if (a[11] && a[7] && a[10] && a[6]) //pix 0 is compact if there is a 4NN
+	    size ++;
+	}
+      
+      //  case Lut 3
+      if (lut==2) 
+	{
+	  if (a[0] && a[1] && a[5] && a[8]) // pix 0 is compact if there is a 4NN
+	    size ++;
+	  if (a[1] && (a[0] && a[5] && a[2])) //pix 0 is compact if there is a 4NN 
+	    size ++;
+	  if (a[2] && ((a[1] && a[5] && a[6]) || 
+		       (a[3] && a[5] && a[6]) || 
+		       (a[6] && a[3] && a[4]) )) 
+	    size ++;
+	  if (a[3] && ((a[2] && a[4] && a[6]) || 
+		       (a[2] && a[6] && a[7]) )) 
+	    size ++;
+	  if (a[4] && (a[2] && a[3] && a[6] )) 
+	    size ++;
+	  if (a[5] && ((a[1] && a[2] && a[6]) || 
+		       (a[2] && a[6] && a[9]) || 
+		       (a[6] && a[9] && a[8]) )) 
+	    size ++;
+	  if (a[6] && ((a[2] && a[3] && a[7]) || 
+		       (a[3] && a[7] && a[10]) || 
+		       (a[7] && a[10] && a[9]) || 
+		       (a[10] && a[9] && a[5]) || 
+		       (a[9] && a[5] && a[2]) || 
+		       (a[5] && a[2] && a[3]) )) 
+	    size ++;
+	  if (a[7] && ((a[3] && a[6] && a[10]) || 
+		       (a[6] && a[10] && a[11]) )) 
+	    size ++;
+	  if (a[8] && a[5] && a[9] && a[6])  //pix 0 is compact if there is a 4NN
+	    size ++;
+	  if (a[9] && ((a[8] && a[5] && a[6]) || 
+		       (a[5] && a[6] && a[10]) )) 
+	    size ++;
+	  if (a[10] && ((a[9] && a[6] && a[7]) || 
+			(a[6] && a[7] && a[11]) )) 
+	    size ++;
+	  if (a[11] && a[7] && a[10] && a[6]) //pix 0 is compact if there is a 4NN
+	    size ++;
+	}
+    }
+  
+
+  if(size<0 ||size>gsNPixInLut)
+    *fLog << "*" << size <<"-";
+  
+  return size;
+}
+
+
+// --------------------------------------------------------------------------
+//  
+// Look for clusters and calculate the PseudoSize of one event, 
+//   defined as the multiplicity of the bigger cluster. 
+//
+//
+//
+void MMcTriggerLvl2::CalcPseudoSize()
+{
+  // Fill the fCompactPixel array with the compact pixels
+  CalcCompactPixels(fGeomCam);
+
+  // seek the LUT with higher number of compact pixels
+  //
+  //int fMaxCell = CalcBiggerCellPseudoSize();
+  int sizetemp=0;
+  int maxlut=0;
+
+  for (int i=0;i<gsNLutInCell;i++)
+    if (GetLutCompactPixel(fMaxCell,i) > sizetemp)
+      {
+        maxlut=i;
+        sizetemp = GetLutCompactPixel(fMaxCell,i);
+      }
+
+  int startpix;
+  // 
+  // seek a starting pixel for the iteration inside the lut
+  //
+  int check=1;
+  for (int pixlut=0;pixlut<gsNPixInLut;pixlut++)
+    {
+      int pixcell =gsPixelsInLut[maxlut][pixlut]-1;
+      startpix = gsPixelsInCell[pixcell][fMaxCell]-1;
+      //*fLog << "pix, compact:" << startpix << "@"<<fCompactPixel[startpix];
+      if (fCompactPixel[startpix]) // a starting pixel was found
+		break;
+      check++;
+    }
+
+  //*fLog << "check = " << check << endl;
+  // A LUT contains 12 pixels
+  if (check > gsNPixInLut)
+	  {   
+		   *fLog <<"Warning: a starting pixel was not found! - PseudoSize = "<< fPseudoSize << endl;
+	    fPseudoSize=-1;
+	    return;
+	  }
+
+  //
+  // Bulding cluster
+  //
+  Int_t cluster[gsNTrigPixels];
+  int pnt=0;
+  int pnt2=0; //pointer in the array fCluster_pix, needed for filling
+
+  memset (cluster,0,gsNTrigPixels*sizeof(Int_t));
+  memset (fCluster_pix,-1,gsNTrigPixels*sizeof(Int_t));
+
+  cluster[startpix]=1;  
+  fCluster_pix[0]=startpix; //the starting pix is the first in cluster
+  
+  // Look at neighbour pixs if they are compact (iterative search)
+  //  until the array (fCluster_pix) has no more compact pixels.
+  // pnt points to the pixel in the array fCluster_pix whose neighbors are
+  // under study; pnt2 points to the last element of this array.
+  //
+  while (fCluster_pix[pnt] != -1)
+    { 
+      const MGeomPix &pix=(*fGeomCam)[fCluster_pix[pnt]];
+
+      for (int i=0;i<pix.GetNumNeighbors();i++)
+	    {
+	       int pix_neigh = pix.GetNeighbor(i);
+	       // check if pixel is fired and doesn't belong to cluster
+	       if (fCompactPixel[pix_neigh] && !cluster[pix_neigh])
+	         {
+	            cluster[pix_neigh] = 1;
+	            fCluster_pix[++pnt2] = pix_neigh;
+	         }
+	    }
+      pnt++;
+    }
+
+  fPseudoSize = pnt;
+
+  //if (fPseudoSize < 4)
+    //    *fLog << "fPseudoSize = " << fPseudoSize << endl;
+
+  //  *fLog << "ClusterID:" <<(*clust).GetClusterId() << " Mult:" << (*clust).GetMultiplicity()<<endl;  
+  /*
+  *fLog <<"PSize: "<< fPseudoSize << " in cell:" << fMaxCell << " lut:" <<maxlut << endl << "   Pixels: ";
+  for (int i =0;i<fPseudoSize; i++)
+    *fLog << fCluster_pix[i]+1 <<"; ";
+  *fLog << endl;
+  */
+  return;
+}
+
+// --------------------------------------------------------------------------
+//  
+//  Fill the fCompactPixels array with the pixels which are compact
+//
+//  neighpix is the number of Next-Neighbors which defines the compact pixel
+//    topology (it can be 2-NN or 3-NN)
+//
+//   Note: it is a *global* method; it looks in the all camera as a whole
+//         
+//
+void MMcTriggerLvl2::CalcCompactPixels(MGeomCam *geom)
+{
+  memset (fCompactPixel,0,gsNTrigPixels*sizeof(Int_t));
+  //  *fLog << endl << "NEW Event!";
+  for(Int_t pixid=0; pixid<gsNTrigPixels; pixid++)
+    {
+      // Look if the pixel is fired, otherwise continue
+      if (!fFiredPixel[pixid])
+	     continue;
+      
+      const MGeomPix &pix=(*geom)[pixid];
+      
+      // Reshuffle pixneighbour order, to arrange them (anti)clockwise
+      //   around the current pixel (Bubble sorting)
+      // The NeighPixOrdered array has a doubledd size so that
+      // the content in the first index is repeated in the last one
+      // to have a closed loop
+
+      Int_t NeighPixOrdered[2*pix.GetNumNeighbors()];
+
+      for (Int_t j=0; j<pix.GetNumNeighbors(); j++)
+        NeighPixOrdered[j] = pix.GetNeighbor(j);
+      
+      for (Int_t j=0; j<pix.GetNumNeighbors()-1; j++)
+        {
+          for (Int_t jk=pix.GetNumNeighbors()-1;jk>j;--jk)
+            {
+               UInt_t tmp = NeighPixOrdered[j+1];
+               const MGeomPix &pixneigh = (*geom)[NeighPixOrdered[j]];
+               for (int k=0; k<pix.GetNumNeighbors(); k++)
+                 if (NeighPixOrdered[jk] == pixneigh.GetNeighbor(k))
+     		       {
+                      NeighPixOrdered[j+1] = NeighPixOrdered[jk];
+                      NeighPixOrdered[jk] = tmp;
+              	   }
+	        }
+        }
+      
+      // Duplicate second half to take into account configurations
+ 	  //  containing tha last and first pixel
+      for (Int_t j=pix.GetNumNeighbors(); j<2*pix.GetNumNeighbors(); j++)
+        NeighPixOrdered[j] = NeighPixOrdered[j-pix.GetNumNeighbors()];
+
+      // Look for compact pixels. 
+      // A compact pixel must have at least fCompactNN adjacent fired neighbors
+      // It checks the 6 different configurations of neighbors pixels; if
+	  // one has fCompacNN adjacent fired pixels than the pixel pixid is
+	  // promoted to compact pixel and saved into the fCompactPixel array.
+	  //
+      for (int i=0;i<pix.GetNumNeighbors();i++)
+	    { 
+	      int j=0; // j counts the adjacent fired pixels
+	      //*fLog << pixid <<"->"<< pix.GetNeighbor(i+j) << endl;
+	      while ((i+j < 2*pix.GetNumNeighbors()) && (fFiredPixel[NeighPixOrdered[i+j]]==1) && (j < fCompactNN))
+	        j++;  
+	      if (j>=fCompactNN)	 // configuration satisfies the compact condition  
+		{
+	      	  fCompactPixel[pixid]=1; // pixel is compact
+	      	  //	  *fLog << ","<<pixid;
+		  break;
+		}
+	    }      
+    }
+
+}
+
+// --------------------------------------------------------------------------
+//  
+//  The Energy has to be given by this class to the Energy-PSSize correlation 
+//   histogram (MHMcTriggerLvl2)  
+//
+void MMcTriggerLvl2::GetEnergy(MMcEvt *fMcEvt)
+{
+   const MMcEvt &h = *(MMcEvt *)fMcEvt; 
+   fEnergy = h.GetEnergy();
+   return;
+}
+
+
+// --------------------------------------------------------------------------
+//  
+//   Looks for a x-NN compact pattern in the whole camera
+//   We have x-NN compact pattern when a triggered pix has
+//   x-1 triggered neighbor pixels.  
+//   The variable fTriggerPattern = x is computed
+//   (x= 2,3,4,5,6,7)  
+//
+//   x=2   * *
+//
+//   x=3   * *
+//          *        *
+//            x=4   * *
+//                   *       
+//                       * *
+//                 x=5  * * *
+//          * 
+//   x=6   * * *
+//          * *
+//               * *
+//          x=7 * * *
+//               * *
+//
+void MMcTriggerLvl2::CalcTriggerPattern(MGeomCam *geom)
+{
+  fTriggerPattern=0; //initialize
+
+  for(Int_t pixid=0;pixid<gsNTrigPixels;pixid++)
+    {
+      // Look if the pixel is fired, otherwise continue
+      if (!fFiredPixel[pixid])
+		continue;
+      
+      const MGeomPix &pix=(*geom)[pixid];
+      
+      // Look for x-NN compact pattern
+      // If a x-NN pattern exists then a pixel must have 
+      // at least x-1 adjacent neighbors (look at patterns)
+      // For each triggered pixel the number of adjacent triggered pixels 
+      // is counted.
+      //
+      int j=1;
+      for (int i=0;i<pix.GetNumNeighbors();i++)
+		if (fFiredPixel[pix.GetNeighbor(i)]==1) j++;
+	     
+      if (j > fTriggerPattern) 
+		fTriggerPattern=j;	 
+
+      if (fTriggerPattern==7) 
+	  	break;	 // the 7-NN (max) pattern was found: exit  
+
+    } // next pixel
+}
+
+
+// --------------------------------------------------------------------------
+//  Look for the cell with higher number of Compact pixels
+//  Return the cell number (starting from 0)
+//
+Int_t MMcTriggerLvl2::CalcBiggerCellPseudoSize()
+{
+  Int_t fMaxCell=-1;
+
+  fCellPseudoSize=0;
+
+  for (Int_t i=0;i<gsNCells;i++)
+    {
+      int size = GetCellCompactPixel(i,fGeomCam);
+      if (size > fCellPseudoSize)
+        {
+          fCellPseudoSize = size;
+          fMaxCell = i;
+        }
+    }
+  
+  //*fLog << "fCellPseudoSize = " << fCellPseudoSize << " in cell N. " << fMaxCell+1 << endl;
+
+  return fMaxCell;
+}
+
+// --------------------------------------------------------------------------
+//  Compute the number of compact pixels in one cell
+//
+Int_t MMcTriggerLvl2::GetCellCompactPixel(int cell, MGeomCam *geom)
+{
+  int size=0;
+
+  // check on input variables
+
+  if (cell<0 || cell>gsNCells-1)
+    return(-2);
+
+  //*fLog << " CNN:" << fCompactNN;
+  //*fLog << "Cell: " << cell+1 << " Compat Pixels:"; 
+
+  for(Int_t id=0; id<gsNPixInCell; id++)
+    {
+      UInt_t pixid = gsPixelsInCell[id][cell]-1;
+ 
+      // Look if the pixel is fired, otherwise continue
+      if (!fFiredPixel[pixid])
+        continue;
+
+      //*fLog << "Fired pix:"<<pixid+1 << " ";
+
+      const MGeomPix &pix=(*geom)[pixid];
+      
+      // Reshuffle pixneighbour order, to arrange them (anti)clockwise 
+      //   around the current pixel (Bubble sorting)
+      // The NeighPixOrdered has one index more so that 
+      // the content in the first index is repeated in the last one
+      // to have a closed loop
+      Int_t NeighPixOrdered[2*pix.GetNumNeighbors()];
+      for (Int_t j=0; j<pix.GetNumNeighbors(); j++)
+        NeighPixOrdered[j] = pix.GetNeighbor(j);
+      
+      for (Int_t j=0; j<pix.GetNumNeighbors()-1; j++)
+        {
+          for (Int_t jk=pix.GetNumNeighbors()-1;jk>j;--jk)
+            {
+              UInt_t tmp = NeighPixOrdered[j+1];                  
+              const MGeomPix &pixneigh = (*geom)[NeighPixOrdered[j]];
+              for (int k=0; k<pix.GetNumNeighbors(); k++)
+                if (NeighPixOrdered[jk] == pixneigh.GetNeighbor(k))
+                  {
+                    NeighPixOrdered[j+1] = NeighPixOrdered[jk];
+                    NeighPixOrdered[jk] = tmp;
+                  }
+            }
+        }
+
+      // Duplicate second half of the array to take into account configurations
+      // containing tha last and first pixel
+      for (Int_t j=pix.GetNumNeighbors(); j<2*pix.GetNumNeighbors(); j++)
+        NeighPixOrdered[j] = NeighPixOrdered[j-pix.GetNumNeighbors()];
+
+      // Look for compact pixels. 
+
+      // A compact pixel must have at least fCompactNN adjacent neighbors
+      // It checks the 6 different configurations of neighbors pixels.
+      // The neighbour pixels must belong to the cell
+
+      //      *fLog << "cell:"<< cell << "   ordered pixels:";
+      /*
+      for (int i=0;i<2*pix.GetNumNeighbors();i++)
+	{
+	  if (fFiredPixel[NeighPixOrdered[i]])
+	    *fLog << NeighPixOrdered[i]+1 << "*;";
+	  else
+	    *fLog << NeighPixOrdered[i]+1 << ";";
+	}
+      */
+      //*fLog <<endl;
+      //*fLog << pixid <<"->"<< pix.GetNumNeighbors() << " CNN="<< fCompactNN <<endl;
+
+
+      for (int i=0;i<pix.GetNumNeighbors();i++)
+        { 
+          int j=0;
+          while ((i+j < 2*pix.GetNumNeighbors()) && (fFiredPixel[NeighPixOrdered[i+j]]==1) && (j < fCompactNN) && IsPixelInCell(NeighPixOrdered[i+j],cell) )
+            j++;  
+
+          if (j>=fCompactNN) //configuration satisfies the compact condition  
+	    {          
+	      size++; // pixel is compact
+	      //*fLog << "->" << pixid+1;
+	      break; // (new pixel)
+	    }
+	}
+    }
+  
+  //*fLog <<" - size:" << size << endl<<endl;
+  
+  return size;
+  
+}
+
+//---------------------------------------------------------------------
+//  Check if a given pixel belongs to a given cell
+//
+Bool_t MMcTriggerLvl2::IsPixelInCell(Int_t pixel, Int_t cell)
+{
+  for (int i=0; i<gsNPixInCell; i++)
+    if ((gsPixelsInCell[i][cell]-1) == pixel)
+      return kTRUE;
+  
+  return kFALSE;
+}
+
+//---------------------------------------------------------------------
+//  Check if a given pixel is in the trigger region
+//
+Bool_t MMcTriggerLvl2::IsPixelInTrigger(Int_t pixel) const
+{
+  for (int cell=0; cell<gsNCells; cell++)
+    for (int i=0; i<gsNPixInCell; i++)
+      if ((gsPixelsInCell[i][cell]-1) == pixel)
+	return kTRUE;
+  
+  return kFALSE;
+}
+
+// --------------------------------------------------------------------------
+//
+// Returns, depending on the type flag:
+//
+//  0: 1,0 if the pixel is triggered (1) or not (0)
+// 
+//
+Bool_t MMcTriggerLvl2::GetPixelContent(Double_t &val, Int_t idx, const MGeomCam &cam, Int_t type) const
+{
+  // Pixel in no-trigger region are set to 0
+  val = this->IsPixelInTrigger(idx) ?  fFiredPixel[idx]+fCompactPixel[idx] : 0;
+
+  return kTRUE;
+}
+
+void MMcTriggerLvl2::DrawPixelContent(Int_t num) const
+{
+    *fLog << "MMcTriggerLvl2::DrawPixelContent - not available." << endl;
+}
Index: /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MMcTriggerLvl2.h
===================================================================
--- /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MMcTriggerLvl2.h	(revision 4918)
+++ /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MMcTriggerLvl2.h	(revision 4918)
@@ -0,0 +1,108 @@
+#ifndef MARS_MMcTriggerLvl2
+#define MARS_MMcTriggerLvl2
+
+#ifndef MARS_MCamEvent
+#include "MCamEvent.h"
+#endif
+
+#ifndef MARS_MParContainer
+#include "MParContainer.h"
+#endif
+
+class MMcTrig;
+class MMcEvt;
+class MGeomCamMagic;
+class MGeomCam;
+class MGeomPix;
+
+class MMcTriggerLvl2 : public MParContainer, public MCamEvent
+{
+ private:
+  
+  // Global trigger variables related to the geometry and trigger structures are here defined.  
+  // FIXME!  this is a temporary solution: these variables should be defined in a GeomTrg class    
+
+  static const Int_t fNumPixCell = 36; // Number of pixels in one cell
+
+  static const Int_t gsNCells = 19;   
+  static const Int_t gsNTrigPixels = 397;   
+  static const Int_t gsNPixInCell = 36;  
+  static const Int_t gsNLutInCell = 3;  
+  static const Int_t gsNPixInLut = 12; 
+  Int_t fPixels[gsNPixInCell][gsNCells];  
+  static const Int_t gsPixelsInCell[gsNPixInCell][gsNCells];   
+  static const Int_t gsPixelsInLut[gsNLutInCell][gsNPixInLut];
+  // Array with flag for triggered pixels. 1st idx:pixels in trigger cell; 2nd idx:trigger cell number      
+
+  Int_t fFiredPixel[gsNTrigPixels]; // Array with flag for triggered pixel. idx: pixel id    
+  
+  Int_t fMaxCell;  // Cell with maximum number of fired pixels
+
+  Int_t fLutPseudoSize;   // number of compact pixels in one lut   
+  Int_t fPseudoSize;   // Multiplicity of the cluster identified by the L2T    
+  Int_t fSizeBiggerCell; // Number of fired pixel in bigger cell    
+  Int_t fCompactNN;    //Number of NN pixels that define a compact pixel    
+  Int_t fCompactPixel[gsNTrigPixels]; //Array with flag for compact pixels    
+  Int_t fCluster_pix[gsNTrigPixels]; //Array with pixel in cluster   
+  Double_t fEnergy;  // Energy of the shower    
+  Int_t fTriggerPattern; // x-NN compact trigger pattern;    
+  Int_t fCellPseudoSize; // number of compact pixels in one cell    
+  //  Int_t fCellCompactPixels[fNumPixCell]; // Array with compact pixels in cell
+
+  MMcTrig *fMcTrig;   
+  MGeomCam *fGeomCam;      
+
+     
+  Int_t CalcBiggerFiredCell();   
+  Int_t CalcBiggerLutPseudoSize();   
+  void CalcPseudoSize();   
+  Int_t CalcCellPseudoSize();   
+  Int_t CalcBiggerCellPseudoSize();    
+  Int_t GetCellCompactPixel(int cell, MGeomCam *fCam);
+
+  void SetNewCamera(MGeomCam *geom) {fGeomCam = geom;}   
+
+ public:     
+ 
+  MMcTriggerLvl2(const char* name = NULL, const char* title = NULL);   
+  ~MMcTriggerLvl2();      
+
+  virtual void Calc();    
+  virtual void Print(Option_t *opt="") const;    
+
+  void SetLv1(MMcTrig *trig = NULL);    
+  void SetPixelFired(Int_t pixel, Int_t fired=1);     
+  void SetCompactNN(Int_t neighpix)     {fCompactNN=neighpix;}    
+
+  Int_t GetPseudoSize() const     {return fPseudoSize;}   
+  Int_t GetLutPseudoSize() const  {return fLutPseudoSize;}   
+  Int_t GetSizeBiggerCell() const {return fSizeBiggerCell;}   
+  Int_t GetCompactNN() const      {return fCompactNN;}   
+  Int_t GetCellPseudoSize() const {return fCellPseudoSize;}
+  Int_t GetMaxCell() const        {return (fMaxCell+1);} // Returns
+                     // cell with maximum number of compact pixels
+  Int_t GetCellNumberFired(int cell);   
+  Int_t GetLutCompactPixel(int cell, int lut); 
+  void CalcCompactPixels(MGeomCam *fCam);
+  void CalcTriggerPattern(MGeomCam *fCam);
+
+  const Int_t* GetPixelsInCell() const { return &(**gsPixelsInCell);}
+  const Int_t* GetPixelsInLut() const { return &(**gsPixelsInLut);}
+
+  Int_t GetTriggerPattern() const {return fTriggerPattern;}    
+
+  void GetEnergy(MMcEvt *fMcEvt = NULL);     
+  Double_t GetEnergy() const    {return fEnergy;}      
+
+  Bool_t IsPixelInCell(Int_t pixel, Int_t cell);    
+  Bool_t IsPixelInTrigger(Int_t pixel) const;    
+
+  Bool_t GetPixelContent(Double_t &val, Int_t idx, const MGeomCam &cam, Int_t type=0) const;
+  void DrawPixelContent(Int_t num) const;
+
+
+  ClassDef(MMcTriggerLvl2,0) // Container for 2nd Level Trigger selection parameters 
+    };  
+    
+#endif      
+    
Index: /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerButton.cc
===================================================================
--- /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerButton.cc	(revision 4918)
+++ /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerButton.cc	(revision 4918)
@@ -0,0 +1,123 @@
+/* ======================================================================== *\
+!
+! *
+! * This file is part of MARS, the MAGIC Analysis and Reconstruction
+! * Software. It is distributed to you in the hope that it can be a useful
+! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
+! * It is distributed WITHOUT ANY WARRANTY.
+! *
+! * Permission to use, copy, modify and distribute this software and its
+! * documentation for any purpose is hereby granted without fee,
+! * provided that the above copyright notice appear in all copies and
+! * that both that copyright notice and this permission notice appear
+! * in supporting documentation. It is provided "as is" without express
+! * or implied warranty.
+! *
+!
+!
+!   Author(s): Nicola Galante 09/2004 <mailto:nicola.galante@pi.infn.it>
+!
+!   Copyright: MAGIC Software Development, 2000-2004
+!
+!
+\* ======================================================================== */
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// MagicTrigger
+// ------------
+//
+// Camera Display Games: Reversi
+//
+// Start the game by:
+//   MagicReversi reversi;
+//
+//  Rules:
+//  ------
+//
+// Use the mouse to put a stone at some place. If between your newly
+// placed stone and the next stone (in a row) of your color are stones
+// of other colors this stones are won by you. You can only place a
+// stone if you win at least one stone from your 'enemy'. If you
+// cannot do so, you are skipped. If nobody can make a move anymore
+// the game is over. The player has won who has the most stones in
+// his own color.
+// The present player is indicated by <*>
+// Use the Escape key to abort a game.
+// If the game was aborted or has been stopped youcan access the
+// options in the context menu.
+//
+////////////////////////////////////////////////////////////////////////////
+#include "MagicTriggerButton.h"
+
+#include <iostream>
+
+#include <KeySymbols.h>
+
+#include <TText.h>
+#include <TMarker.h>
+#include <TRandom.h>
+#include <TCanvas.h>
+#include <TClonesArray.h>
+#include <TInterpreter.h>
+#include <TRootEmbeddedCanvas.h>
+#include <TGButton.h>
+#include <TGTextEntry.h>
+#include <TGTextBuffer.h>
+#include <TGClient.h>
+#include <TQObject.h>
+//#include <RQ_OBJECT.h>
+
+#include "MHexagon.h"
+#include "MagicTriggerDisplay.h"
+#include "MGeomPix.h"
+#include "MGeomCamCT1.h"
+#include "MGeomCamMagic.h"
+
+ClassImp(MagicTriggerButton);
+
+using namespace std;
+
+
+// ------------------------------------------------------------------------
+//
+//  default constructor
+//
+MagicTriggerButton::MagicTriggerButton(const TGWindow *p, const char* text, Int_t id, 
+				       GContext_t norm, FontStruct_t font, 
+				       UInt_t option): TGTextButton(p,text)
+{
+    // Create a main frame
+    //fButton = new TGTextButton(p,text);
+
+    this->Connect("Clicked()","MagicTriggerButton",this,"Signal(Int_t,Int_t)");
+    //this->Connect("Clicked()","MagicTriggerDisplay",gROOT->FindObject("MagicTriggerDisplay"),"Update()");
+
+ }
+
+
+void MagicTriggerButton::SetValue(const Int_t cell, const Int_t lut)
+{
+    fValue[0] = (Long_t)cell;
+    fValue[1] = (Long_t)lut;
+}
+
+void MagicTriggerButton::Clicked()
+{
+    //TQObject::Disconnect(this,"Signal(Int_t,Int_t)",gROOT->FindObject("MagicTriggerDisplay"),"Update(Int_t,Int_t)");
+    //this->Connect("Signal(Int_t,Int_t)","MagicTriggerDisplay",gROOT->FindObject("MagicTriggerDisplay"),"Update(Int_t,Int_t)");
+    Emit("Clicked()");
+}
+
+void MagicTriggerButton::Signal(Int_t cell, Int_t lut)
+{
+    //this->SetValue(cell,lut);
+    Emit("Signal(Int_t, Int_t)",fValue);
+    //cout << fValue[0] << " ---- " << fValue[1] << endl;
+}
+
+//Bool_t MagicTriggerButton::Connect(const char *signal, const char *receiver_class,
+//				  void *receiver, const char *slot)
+//{
+//   return TQObject::Connect(this,signal, receiver_class, receiver, slot);
+//}
Index: /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerButton.h
===================================================================
--- /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerButton.h	(revision 4918)
+++ /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerButton.h	(revision 4918)
@@ -0,0 +1,52 @@
+#ifndef MARS_MagicTriggerButton
+#define MARS_MagicTriggerButton
+
+#ifndef MARS_MAGIC
+#include "MAGIC.h"
+#endif
+#ifndef ROOT_TClonesArray
+#include <TClonesArray.h>
+#endif
+#ifndef ROOT_TGButton
+#include <TGButton.h>
+#endif
+#ifndef ROOT_RQ_OBJECT
+//#include <RQ_OBJECT.h>
+#endif
+
+class TText;
+class TMarker;
+class TVirtualPad;
+
+class MGeomCam;
+class MHexagon;
+
+class TGMainFrame;
+class TRootEmbeddedCanvas;
+class TGWindow;
+class TGTextEntry;
+class TGTextButton;
+
+class MagicTriggerButton : public TGTextButton
+{
+private:
+    TGTextButton *fButton;
+    Long_t fValue[2];
+
+public:
+
+    MagicTriggerButton(const TGWindow *p, const char *text = "Button", Int_t id = -1, 
+		       GContext_t norm = GetDefaultGC()(), 
+		       FontStruct_t font = GetDefaultFontStruct(), 
+		       UInt_t option = kRaisedFrame|kDoubleBorder);
+
+    void SetValue(const Int_t cell = 0, const Int_t lut = 0);
+    void Signal(Int_t cell, Int_t lut); // *SIGNAL*
+    void Clicked(); // *SIGNAL*
+//    Bool_t Connect(const char *signal, const char *receiver_class,
+//		   void *receiver, const char *slot);
+
+    ClassDef(MagicTriggerButton, 0) // Magic Camera Games: Reversi
+};
+
+#endif
Index: /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerDisplay.cc
===================================================================
--- /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerDisplay.cc	(revision 4918)
+++ /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerDisplay.cc	(revision 4918)
@@ -0,0 +1,403 @@
+/* ======================================================================== *\
+!
+! *
+! * This file is part of MARS, the MAGIC Analysis and Reconstruction
+! * Software. It is distributed to you in the hope that it can be a useful
+! * and timesaving tool in analysing Data of imaging Cerenkov telescopes.
+! * It is distributed WITHOUT ANY WARRANTY.
+! *
+! * Permission to use, copy, modify and distribute this software and its
+! * documentation for any purpose is hereby granted without fee,
+! * provided that the above copyright notice appear in all copies and
+! * that both that copyright notice and this permission notice appear
+! * in supporting documentation. It is provided "as is" without express
+! * or implied warranty.
+! *
+!
+!
+!   Author(s): Nicola Galante 09/2004 <mailto:nicola.galante@pi.infn.it>
+!
+!   Copyright: MAGIC Software Development, 2000-2004
+!
+!
+\* ======================================================================== */
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// MagicTrigger
+// ------------
+//
+// Camera Display Games: Reversi
+//
+// Start the game by:
+//   MagicReversi reversi;
+//
+//  Rules:
+//  ------
+//
+// Use the mouse to put a stone at some place. If between your newly
+// placed stone and the next stone (in a row) of your color are stones
+// of other colors this stones are won by you. You can only place a
+// stone if you win at least one stone from your 'enemy'. If you
+// cannot do so, you are skipped. If nobody can make a move anymore
+// the game is over. The player has won who has the most stones in
+// his own color.
+// The present player is indicated by <*>
+// Use the Escape key to abort a game.
+// If the game was aborted or has been stopped youcan access the
+// options in the context menu.
+//
+////////////////////////////////////////////////////////////////////////////
+#include "MagicTriggerDisplay.h"
+
+#include <iostream>
+
+#include <KeySymbols.h>
+
+#include <TText.h>
+#include <TMarker.h>
+#include <TRandom.h>
+#include <TCanvas.h>
+#include <TClonesArray.h>
+#include <TInterpreter.h>
+#include <TRootEmbeddedCanvas.h>
+#include <TGButton.h>
+#include <TGTextEntry.h>
+#include <TGTextBuffer.h>
+#include <TGClient.h>
+#include <RQ_OBJECT.h>
+
+#include "MHexagon.h"
+
+#include "MGeomPix.h"
+#include "MGeomCamCT1.h"
+#include "MGeomCamMagic.h"
+#include "MagicTriggerButton.h"
+#include "MMcTriggerLvl2.h"
+
+ClassImp(MagicTriggerDisplay);
+
+using namespace std;
+
+
+void MagicTriggerDisplay::Free()
+{
+    if (!fGeomCam)
+        return;
+
+    fPixels->Delete();
+    fText->Delete();
+    fFlags->Delete();
+
+    delete fText;
+    delete fFlags;
+    delete fPixels;
+
+    delete fGeomCam;
+}
+
+void MagicTriggerDisplay::SetNewCamera(MGeomCam *geom)
+{
+    Free();
+
+    //
+    //  Reset the display geometry
+    //
+    fW=0;
+    fH=0;
+
+    //
+    //  Set new camera
+    //
+    fGeomCam = geom;
+
+    //
+    //  create the hexagons of the display
+    //
+    fNumPixels = fGeomCam->GetNumPixels();
+    fRange     = fGeomCam->GetMaxRadius();
+
+    //
+    // Construct all hexagons. Use new-operator with placement
+    //
+    fPixels = new TClonesArray("MHexagon", fNumPixels);
+
+    for (UInt_t i=0; i<fNumPixels; i++)
+    {
+        MHexagon &h = *new ((*fPixels)[i]) MHexagon((*fGeomCam)[i]);
+#if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
+        h.SetBit(kNoContextMenu|kCannotPick);
+#endif
+
+	//const MGeomPix &pix = (*fGeomCam)[i];
+
+    }
+}
+
+// ------------------------------------------------------------------------
+//
+// Draw all pixels of the camera
+//  (means apend all pixelobjects to the current pad)
+//
+void MagicTriggerDisplay::DrawHexagons()
+{
+    for (UInt_t i=0; i<fNumPixels; i++)
+        (*this)[i].Draw();
+}
+
+// ------------------------------------------------------------------------
+//
+//  default constructor
+//
+MagicTriggerDisplay::MagicTriggerDisplay(const TGWindow *p, UInt_t w, UInt_t h)
+    : fGeomCam(NULL), fW(0), fH(0)
+{
+    // Create a main frame
+    fMain = new TGMainFrame(p,w,h);
+
+    // Create a canvas widjet
+    fEcanvas = new TRootEmbeddedCanvas("Ecanvas",fMain,w,h);
+    fMain->AddFrame(fEcanvas, new TGLayoutHints(kLHintsExpandX |
+						kLHintsExpandY, 10, 10, 10, 1));
+    fMain->SetWindowName("MAGIC trigger display");
+    
+    // Create horizontal frame widjets
+    TGHorizontalFrame *hFrame = new TGHorizontalFrame(fMain, 200, 40);
+
+    //this->Connect("SetValue(Int_t,Int_t","MagicTriggerDisplay",this,"Update(Int_t,Int_t)");
+
+    // Macrocells stuff
+    cellBackward = new MagicTriggerButton(hFrame,"<<");
+    cellBackward->SetValue(-1,0);
+    //cellBackward->Connect("Signal(Int_t,Int_t)","MagicTriggerDisplay",this,"Update(Int_t,Int_t)");
+    cellBackward->Connect("Signal(Int_t,Int_t)","MagicTriggerDisplay",this,"Update(Int_t,Int_t)");
+    //TQObject::Connect(cellBackward,"Clicked()","MagicTriggerDisplay",this,"Update()");
+    hFrame->AddFrame(cellBackward, new TGLayoutHints(kLHintsCenterX,5,3,3,4));
+
+    fCellEntry = new TGTextEntry(hFrame, new TGTextBuffer());
+    fCellEntry->Resize(30,fCellEntry->GetDefaultHeight());
+    hFrame->AddFrame(fCellEntry, new TGLayoutHints(kLHintsCenterX,3,3,3,4));
+
+    MagicTriggerButton *cellForward = new MagicTriggerButton(hFrame,">>");
+    cellForward->SetValue(1,0);
+    cellForward->Connect("Signal(Int_t,Int_t)","MagicTriggerDisplay",this,"Update(Int_t,Int_t)");
+    hFrame->AddFrame(cellForward, new TGLayoutHints(kLHintsCenterX,3,5,3,4));
+
+    // Draw button
+    MagicTriggerButton *draw = new MagicTriggerButton(hFrame,"&Draw");
+    draw->SetValue(-10,-10);
+    draw->Connect("Signal(Int_t,Int_t)","MagicTriggerDisplay",this,"Update(Int_t,Int_t)");
+    hFrame->AddFrame(draw, new TGLayoutHints(kLHintsCenterX,5,5,3,4));
+
+    // LUT stuff
+    MagicTriggerButton *LUTBackward = new MagicTriggerButton(hFrame,"<<");
+    LUTBackward->SetValue(0,-1);
+    LUTBackward->Connect("Signal(Int_t,Int_t)","MagicTriggerDisplay",this,"Update(Int_t,Int_t)");
+    hFrame->AddFrame(LUTBackward, new TGLayoutHints(kLHintsCenterX,5,3,3,4));
+
+    fLUTEntry = new TGTextEntry(hFrame, new TGTextBuffer());
+    fLUTEntry->Resize(30,fCellEntry->GetDefaultHeight());
+    hFrame->AddFrame(fLUTEntry, new TGLayoutHints(kLHintsCenterX,3,3,3,4));
+
+    MagicTriggerButton *LUTForward = new MagicTriggerButton(hFrame,">>");
+    LUTForward->SetValue(0,1);
+    LUTForward->Connect("Signal(Int_t,Int_t)","MagicTriggerDisplay",this,"Update(Int_t,Int_t)");
+    hFrame->AddFrame(LUTForward, new TGLayoutHints(kLHintsCenterX,3,5,3,4));
+
+    // Exit stuff
+    TGHorizontalFrame *hExitFrame = new TGHorizontalFrame(fMain, 200, 40);
+    TGTextButton *exit = new TGTextButton(hExitFrame,"&Exit",
+					  "gApplication->Terminate(0)");
+
+    hExitFrame->AddFrame(exit, new TGLayoutHints(kLHintsCenterX,5,5,10,4));
+
+    fMain->AddFrame(hFrame, new TGLayoutHints(kLHintsCenterX,2,2,2,2));
+    fMain->AddFrame(hExitFrame, new TGLayoutHints(kLHintsCenterX,2,2,2,2));
+
+    fMain->MapSubwindows();
+    fMain->Resize(fMain->GetDefaultSize());
+    fMain->MapWindow();
+
+    SetNewCamera(new MGeomCamMagic);
+
+    fTrig = new MMcTriggerLvl2();
+    fPixelsInLUT = fTrig->GetPixelsInLut();
+    fPixelsInCell = fTrig->GetPixelsInCell();
+
+    cn = ln = 1;
+    //
+    // Make sure, that the object is destroyed when the canvas/pad is
+    // destroyed. Make also sure, that the interpreter doesn't try to
+    // delete it a second time.
+    //
+    SetBit(kCanDelete);
+    gInterpreter->DeleteGlobal(this);
+
+    Draw();
+}
+
+// ------------------------------------------------------------------------
+//
+// Destructor. Deletes TClonesArrays for hexagons and legend elements.
+//
+// ------------------------------------------------------------------------
+//
+// This is called at any time the canvas should get repainted.
+// Here we maintain an aspect ratio of 5/4=1.15. This makes sure,
+// that the camera image doesn't get distorted by resizing the canvas.
+//
+void MagicTriggerDisplay::Update(const Int_t cell, const Int_t lut)
+{
+    Int_t pixid;
+    char text[10];
+
+    switch(cell){
+	case -10:
+	    cn = atoi(fCellEntry->GetText());
+	    ln = atoi(fLUTEntry->GetText());
+	    cout << "cn"<<cn<<" ln="<<ln<<endl;
+	    break;
+	case 0:
+	    if(lut==1) ln = atoi(fLUTEntry->GetText())+1;
+	    else if(lut==-1) ln = atoi(fLUTEntry->GetText()) - 1;
+	    else cout << "MagicTriggerDisplay::Update  ERROR: BAD lut number sent by signal" << endl;
+	    break;
+	case 1:
+	    if(lut==0) cn = atoi(fCellEntry->GetText()) + 1;
+	    else cout << "MagicTriggerDisplay::Update  ERROR: BAD lut number sent by signal" << endl;
+	    break;
+	case -1:
+	    if(lut==0) cn = atoi(fCellEntry->GetText()) - 1;
+	    else cout << "MagicTriggerDisplay::Update  ERROR: BAD lut number sent by signal" << endl;
+	    break;
+	default:
+	    cout << "Invalid cell number sent by the signal";
+	    break;
+    }
+
+    if((cn>=kMinCell) && (cn<=kMaxCell) && (ln>=kMinLUT) && (ln<=kMaxLUT)){
+	sprintf(text,"%i",ln);
+	fLUTEntry->SetText(text);
+	sprintf(text,"%i",cn);
+	fCellEntry->SetText(text);
+	for(UInt_t i=0; i<fNumPixels; i++)
+	    (*this)[i].SetFillColor(22);
+	for(Int_t i=0; i<12; i++){
+	    //cout << "cacca" << endl;
+	    //cout << fPixelsInLUT[(ln-1)*kMaxLUT+i]-1 << endl;
+	    //cout << "--" << endl;
+	    pixid = fPixelsInCell[(fPixelsInLUT[(ln-1)*12+i]-1)*kMaxCell+(cn-1)]-1;
+	    //cout << "molla" << endl;
+	    cout << "pixid=" << pixid << endl;
+	    (*this)[pixid].SetFillColor(28);
+	    //cout << "profumata" << endl;
+	}
+	DrawHexagons();
+	fDrawingPad->Modified();
+	fDrawingPad->Update();
+    }
+    else{
+	cn = atoi(fCellEntry->GetText());
+	ln = atoi(fLUTEntry->GetText());
+	cout << "Che cazzo fai PIRLA!" << endl;
+    }
+}
+
+// ------------------------------------------------------------------------
+//
+// Call this function to draw the camera layout into your canvas.
+// Setup a drawing canvas. Add this object and all child objects
+// (hexagons, etc) to the current pad. If no pad exists a new one is
+// created.
+//
+void MagicTriggerDisplay::Draw(Option_t *opt)
+{
+    // root 3.02:
+    // gPad->SetFixedAspectRatio()
+
+    //fDrawingPad = fEcanvas->GetCanvas();
+    //if (fDrawingPad)
+    //    return;
+
+    //
+    // if no canvas is yet existing to draw into, create a new one
+    //
+    //if (!gPad)
+    //{
+    //    /*TCanvas *c =*/ new TCanvas("MagicReversi", "Magic Reversi", 0, 0, 800, 800);
+        //c->ToggleEventStatus();
+    //    fIsAllocated = kTRUE;
+    //}
+    //else
+    //fIsAllocated = kTRUE;
+
+    fDrawingPad = gPad;
+    fDrawingPad->SetBorderMode(0);
+    fDrawingPad->SetFillColor(22);
+
+    //
+    // Append this object, so that the aspect ratio is maintained
+    // (Paint-function is called)
+    //
+    AppendPad(opt);
+
+    //
+    // Draw the title text
+    //
+    //for (int i=0; i<6; i++)
+    //{
+    //    fUsrTxt[i] = new TText;
+    //    fUsrTxt[i]->SetTextAlign(13);       // left/bottom
+    //    fUsrTxt[i]->SetTextSize(0.03);
+    //    fUsrTxt[i]->SetTextColor(kRed+i);  
+//#if ROOT_VERSION_CODE > ROOT_VERSION(3,01,06)
+    //    fUsrTxt[i]->SetBit(kNoContextMenu|kCannotPick);
+//#endif
+    //    fUsrTxt[i]->Draw();
+    //}
+
+    //
+    // Reset the game pad
+    //
+    //Reset();
+    DrawHexagons();
+}
+
+void MagicTriggerDisplay::Paint(Option_t *opt)
+{
+    const UInt_t w = (UInt_t)(gPad->GetWw()*gPad->GetAbsWNDC());
+    const UInt_t h = (UInt_t)(gPad->GetWh()*gPad->GetAbsHNDC());
+
+    //
+    // Check for a change in width or height, and make sure, that the
+    // first call also sets the range
+    //
+    if (w*fH == h*fW && fW && fH)
+        return;
+
+    //
+    // Calculate aspect ratio (5/4=1.25 recommended)
+    //
+    const Double_t ratio = (Double_t)w/h;
+
+    Float_t x;
+    Float_t y;
+
+    if (ratio>1.0)
+    {
+        x = fRange*(ratio*2-1);
+        y = fRange;
+    }
+    else
+    {
+        x = fRange;
+        y = fRange/ratio;
+    }
+
+    fH = h;
+    fW = w;
+   //
+    // Set new range
+    //
+    fDrawingPad->Range(-fRange, -y, x, y);
+}
Index: /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerDisplay.h
===================================================================
--- /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerDisplay.h	(revision 4918)
+++ /trunk/MagicSoft/Mars/mtemp/mpisa/triggerdisplay/MagicTriggerDisplay.h	(revision 4918)
@@ -0,0 +1,96 @@
+#ifndef MARS_MagicTriggerDisplay
+#define MARS_MagicTriggerDisplay
+
+#ifndef MARS_MAGIC
+#include "MAGIC.h"
+#endif
+#ifndef ROOT_TClonesArray
+#include <TClonesArray.h>
+#endif
+#ifndef ROOT_RQ_OBJECT
+#include <RQ_OBJECT.h>
+#endif
+
+class TText;
+class TMarker;
+class TVirtualPad;
+
+class MGeomCam;
+class MHexagon;
+
+class TGMainFrame;
+class TRootEmbeddedCanvas;
+class TGWindow;
+class TGTextEntry;
+class MagicTriggerButton;
+class MMcTriggerLvl2;
+
+class MagicTriggerDisplay : public TObject
+{
+private:
+    static const Int_t kMinCell = 1;
+    static const Int_t kMaxCell = 19;
+    static const Int_t kMinLUT = 1;
+    static const Int_t kMaxLUT = 3;
+
+    Int_t cn;
+    Int_t ln;
+
+    TGMainFrame          *fMain;
+    TRootEmbeddedCanvas  *fEcanvas;
+    TGTextEntry          *fCellEntry;
+    TGTextEntry          *fLUTEntry;
+    MagicTriggerButton   *cellBackward;
+    MMcTriggerLvl2       *fTrig;
+    const Int_t *fPixelsInLUT;
+    const Int_t *fPixelsInCell;
+
+    MGeomCam      *fGeomCam;       // pointer to camera geometry
+
+    UInt_t         fNumPixels;     // number of pixels in the present geometry
+    Float_t        fRange;         // the range in millimeters of the present geometry
+
+    TClonesArray  *fPixels;        // array of all hexagons
+    TClonesArray  *fText;          // array of all texts
+    TClonesArray  *fFlags;         // array of all texts
+
+    TText         *fDone;          // TText showing the 'Game over'
+    TText         *fUsrTxt[6];     // TText showing the numbers of pixels and bombs
+
+    UInt_t         fW;             // Width of canvas
+    UInt_t         fH;             // Height of canvas
+    TVirtualPad   *fDrawingPad;    // pad in which we are drawing
+    Bool_t         fIsAllocated;
+
+    Int_t          fNumUsers;
+    Int_t          fNumUser;
+    Int_t          fUsrPts[6];
+
+    enum
+    {
+        kEmpty     = 50,
+        kIsVisible = BIT(16),
+        kHasBomb   = BIT(17),
+        kHasFlag   = BIT(18),
+        kUserBits  = 0x7fc000 // 14-23 are allowed
+    };
+
+    MHexagon &operator[](int i) { return *((MHexagon*)fPixels->At(i)); }
+
+    TText   *GetText(Int_t i) { return (TText*)fText->At(i); }
+    TMarker *GetFlag(Int_t i) { return (TMarker*)fFlags->At(i); }
+
+    void Free();
+    void SetNewCamera(MGeomCam *);
+    void DrawHexagons();
+    void Paint(Option_t *option="");
+    void Draw(Option_t *opt = "");
+public:
+    MagicTriggerDisplay(const TGWindow *p, UInt_t w = 500, UInt_t h = 500);
+
+    void  Update(const Int_t butt = 0, const Int_t entry = 0);
+
+    ClassDef(MagicTriggerDisplay, 0) // Magic Camera Games: Reversi
+};
+
+#endif
