source: trunk/FACT++/src/Console.cc@ 10395

Last change on this file since 10395 was 10305, checked in by tbretz, 14 years ago
Use ReadlineColor for unified look and feel.
File size: 4.4 KB
Line 
1// **************************************************************************
2/** @class Console
3
4@brief This is an extension to the Readline class provding buffered output
5
6This in an extension to the Readline class. It's purpose is to keep a
7buffered output stream and flush the stream either between readline entries
8(non continous mode) or continously, keeping the readline prompt as
9intact as possible.
10
11 */
12// **************************************************************************
13#include "Console.h"
14
15#include <iostream>
16
17#include "tools.h"
18
19#include "ReadlineColor.h"
20
21using namespace std;
22
23// --------------------------------------------------------------------------
24//
25//! Instantiate a console stream. It will create a WindowLog object
26//! and immediatel switch off its output to the console. The default more
27//! is non-continous.
28//!
29//! @param name
30//! The name of the program passed to the Readline constructor
31//!
32Console::Console(const char *name) : Readline(name), fContinous(false)
33{
34 fLogO.SetNullOutput();
35 fLogI.SetNullOutput();
36 fLogO.SetBacklog(true);
37 fLogI.SetBacklog(true);
38}
39
40// --------------------------------------------------------------------------
41//
42//! Flush the contents of the buffer before it is destroyed.
43//
44Console::~Console()
45{
46 // flush buffer to display before it is destroyed in its destructor
47 fLogO.Display();
48 fLogI.Display();
49}
50
51// --------------------------------------------------------------------------
52//
53//! Wrapper to call the correspnding function from ReadlineColor
54//
55bool Console::PrintGeneralHelp()
56{
57 return ReadlineColor::PrintGeneralHelp(fLogI, GetName());
58}
59
60// --------------------------------------------------------------------------
61//
62//! Wrapper to call the correspnding function from ReadlineColor
63//
64bool Console::PrintCommands()
65{
66 return ReadlineColor::PrintCommands(fLogI);
67}
68
69// --------------------------------------------------------------------------
70//
71//! Wrapper to call the correspnding function from ReadlineColor
72//
73bool Console::PrintKeyBindings()
74{
75 return ReadlineColor::PrintKeyBindings(fLogI);
76}
77
78// --------------------------------------------------------------------------
79//
80//! Processes the command provided by the Shell-class.
81//!
82//! @returns
83//! whether a command was successfully processed or could not be found
84//
85bool Console::Process(const string &str)
86{
87 if (ReadlineColor::Process(fLogI, str))
88 return true;
89
90 if (Readline::Process(str))
91 return true;
92
93 return false;
94}
95
96// --------------------------------------------------------------------------
97//
98//! Before readline starts flush the buffer to display all stuff which was
99//! buffered since the last readline call returned.
100//
101void Console::Startup()
102{
103 // Call readline's startup (just in case, it is empty)
104 Readline::Startup();
105
106 // Flush the buffer and remove the flushed contents from the buffer
107 fLogO.Display(true);
108 fLogI.Display(true);
109}
110
111// --------------------------------------------------------------------------
112//
113//! Flush the buffer if we are in continous mode, and call Readline's
114//! EventHook to update the prompt.
115//
116void Console::EventHook()
117{
118 // If the output is continous and we are going to output something
119 // first jump back to the beginning of the line (well, that
120 // doesn't work well if the input line is already two lines)
121 // and then flush the buffer.
122 if (fContinous && fLogO.GetSizeBacklog()>0)
123 {
124 std::cout << "\r";
125 fLogO.Display(true);
126 }
127
128 // Call Readline's EventHook to update the prompt
129 Readline::EventHook();
130}
131
132string Console::GetLinePrompt() const
133{
134 const string siz = fLogO.GetSizeStr();
135 return fContinous ?
136 Form("[%d]", GetLine()) : Form("[%d:%s]", GetLine(), siz.c_str());
137}
138
139// --------------------------------------------------------------------------
140//
141//! Before Readline::Run() is called the buffer is flushed as well as
142//! after the Run() loop has exited.
143//! command processing. This keeps things as seperated as possible,
144//! although there is no gurantee.
145//
146void Console::Run(const char *)
147{
148 ReadlineColor::PrintBootMsg(fLogI, GetName());
149
150 // Flush the buffer before we start out readline loop
151 fLogI.Display(true);
152 fLogO.Display(true);
153
154 // Now run readlines main loop
155 Readline::Run();
156
157 // flush buffer to display
158 fLogO.Display(true);
159 fLogI.Display(true);
160}
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