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35 | <!-- <script type="text/javascript" src="jqplot-1.0.8/jquery.min.js"></script>
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36 | <script type="text/javascript" src="jqplot-1.0.8/jquery.jqplot.min.js"></script>
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42 | <link rel="stylesheet" type="text/css" href="jqplot-1.0.8/jquery.jqplot.css" />-->
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43 | <script src="index.js"></script>
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44 | <link rel="stylesheet" href="index.css"/>
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45 | </head>
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46 |
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47 | <body>
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48 |
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49 | <div class="myaccordion" id="accordion5">
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50 | <h3><a href="#">Editor 1 (proc)</a></h3>
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51 | <div id="editorcontainer1fake" style="position:absolute;border:0;opacity:0"></div>
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52 | </div>
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53 | <div id="editorcontainer1" style="z-index:600;">
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54 | <form action="index.php" method="post" style="margin-bottom:0px">
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55 | <div id="textcontainer1">
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56 | <textarea id="editor1" name="editor1" type="textarea">
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57 | return $.data[pixel];
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58 | </textarea>
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59 | </div>
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60 | <div class="ui-widget-content" style="background:#333;color:#eef;border-top-width:0;padding-top:2px;">
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61 | <input type="submit" value="Save"></input>
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62 | <input type="file" name="files[]" id="selectfile1"></input><output id="file1"></output>
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63 | </div>
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64 | </form>
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65 | </div>
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66 |
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67 | <div class="myaccordion" id="accordion1">
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68 | <h3><a href="#">Editor 2 (main)</a></h3>
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69 | <div id="editorcontainer2fake" style="position:absolute;border:0;opacity:0"></div>
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70 | </div>
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71 | <div id="editorcontainer2">
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72 | <form action="index.php" method="post" style="margin-bottom:0px">
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73 | <div id="textcontainer2">
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74 | <textarea id="editor2" name="editor2" type="textarea">
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75 | print("This output will go to the Console.\n");
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76 |
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77 | // The four first values of pixel 1
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78 | var arr = [ $.data[1][0], $.data[1][1], $.data[1][2], $.data[1][3] ];
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79 | print("Pixel 1: [ "+arr+" ]\n");
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80 |
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81 | // Get the maximum sample from each pixel
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82 | var rc = [[],[]];
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83 | for (var p=0; p<$.event.numPix; p++)
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84 | {
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85 | var max = 0;
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86 | var idx = 0;
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87 | for (var s=5; s<$.event.numRoi-50; s++)
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88 | {
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89 | // spike suppression
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90 | var h = ($.data[p][s]-$.data[p][s-1]) + ($.data[p][s]-$.data[p][s+1])
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91 |
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92 | if ($.data[p][s]>max && h<20)
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93 | {
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94 | max = $.data[p][s];
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95 | idx = s;
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96 | }
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97 | }
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98 | rc[0][p]=max;
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99 | rc[1][p]=idx;
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100 | }
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101 |
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102 | return rc;
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103 | </textarea>
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104 | </div>
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105 | <div class="ui-widget-content" style="background:#333;color:white;border-top-width:0;padding-top:2px;">
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106 | <input type="submit" value="Save"></input>
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107 | <input type="file" name="files[]" id="selectfile2"></input><output id="file2"></output>
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108 | </div>
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109 | </form>
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110 | </div>
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111 |
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112 | <div class="myaccordion" id="accordion" style="margin-bottom:1ex">
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113 | <h3><a style="color:red" href="#">Runtime error</a></h3>
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114 | <div>
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115 | <pre id="error" style="color:red"></pre>
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116 | </div>
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117 | <h3><a href="#">Console</a></h3>
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118 | <div>
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119 | <pre style="color:green" id="console"></pre>
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120 | </div>
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121 | <h3><a href="#">Debug</a></h3>
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122 | <div id="debug">
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123 | </div>
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124 | </div>
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125 |
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126 | <div class="ui-widget-content" style="background:#eee;margin-top:-10px">
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127 | <input id="submit" type="button" onclick="onSubmit();" value="Submit"></input>
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128 | <span style="float:right">
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129 | Run file:
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130 | <input id="file"></input>
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131 | </span>
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132 | Event:
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133 | <input id="event" style="text-align:right" type="number" onchange="onEvent();" value="0" min="0" max="0" step="1"></input>/<span id="numevents">---</span>
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134 | Pixel:
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135 | <input id="pixel" style="text-align:right;width:55px;" type="number" onchange="onPixel();" value="0" min="0" max="1439" step="1"></input>
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136 | CBPX:
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137 | <input id="cbpx-c" style="text-align:right;width:35px;" type="number" onchange="onCBPX();" value="1" min="0" max="3" step="1"></input>
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138 | <input id="cbpx-b" style="text-align:right;width:35px;" type="number" onchange="onCBPX();" value="0" min="0" max="9" step="1"></input>
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139 | <input id="cbpx-p" style="text-align:right;width:35px;" type="number" onchange="onCBPX();" value="3" min="0" max="3" step="1"></input>
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140 | <input id="cbpx-x" style="text-align:right;width:35px;" type="number" onchange="onCBPX();" value="6" min="0" max="8" step="1"></input>
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141 | =
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142 | <input id="cbpx" style="text-align:right;width:55px;" type="number" onchange="onHW();" value="393" min="0" max="1439" step="1"></input>
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143 | </div>
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144 |
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145 | <div class="myaccordion" id="accordion2">
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146 | <h3><a href="#">Camera display</a></h3>
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147 | </div>
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148 | <div id="cameracontainer" class="ui-widget-content">
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149 |
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150 | <table width="100%">
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151 | <colgroup>
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152 | <col style="width:50%;">
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153 | <col style="width:50%;">
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154 | </colgroup>
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155 | <tr>
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156 | <td>
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157 | Min:
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158 | <input id="cameramin1" style="text-align:right;width:100px;" type="number" onchange="onCameraMinMax(1);" value="0" disabled="true"></input>
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159 | <input id="cameraminon1" type="checkbox" onclick="onCameraMinMaxOn(1);" checked="true"></input>
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160 | Max:
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161 | <input id="cameramax1" style="text-align:right;width:100px;" type="number" onchange="onCameraMinMax(1);" value="0" disabled="true"></input>
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162 | <input id="cameramaxon1" type="checkbox" onclick="onCameraMinMaxOn(1);" checked="true"></input>
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163 | </td>
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164 | <td style="text-align:right">
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165 | Min:
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166 | <input id="cameramin2" style="text-align:right;width:100px;" type="number" onchange="onCameraMinMax(2);" value="0" disabled="true"></input>
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167 | <input id="cameraminon2" type="checkbox" onclick="onCameraMinMaxOn(2);" checked="true"></input>
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168 | Max:
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169 | <input id="cameramax2" style="text-align:right;width:100px;" type="number" onchange="onCameraMinMax(2);" value="0" disabled="true"></input>
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170 | <input id="cameramaxon2" type="checkbox" onclick="onCameraMinMaxOn(2);" checked="true"></input>
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171 | </td>
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172 | <td>
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173 | </td>
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174 | </tr>
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175 | </table>
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176 |
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177 | <table id="table" width="100%" border="0" style="border:0;margin:0;padding:0;">
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178 | <tr style="margin:0;padding:0;">
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179 | <td style="margin:0;padding:0;">
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180 | <table id="col1" border="0" style="margin:0;padding:0;">
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181 | <tr style="margin:0;padding:0;"><td style="margin:0;padding:0;" id="cont1"></tr>
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182 | <tr style="margin:0;padding:0;"><td style="margin:0;padding:0;" id="cont3"><canvas id="camera3" width="1" height="1"></canvas></td></tr>
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183 | </table>
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184 | </td>
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185 | <td style="margin:0;padding:0;" id="center"><canvas id="camera1" width="1" height="1"></canvas></td>
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186 | <td style="margin:0;padding:0;">
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187 | <table id="col3" border="0" style="margin:0;padding:0;">
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188 | <tr style="margin:0;padding:0;"><td style="margin:0;padding:0;" id="cont2"><canvas id="camera2" width="1" height="1"></canvas></td></tr>
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189 | <tr style="margin:0;padding:0;"><td style="margin:0;padding:0;" id="cont4"><canvas id="camera4" width="1" height="1"></canvas></td></tr>
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190 | </table>
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191 | </td>
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192 | </tr>
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193 | </table>
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194 |
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195 | <table width="100%">
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196 | <colgroup>
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197 | <col style="width:40%;">
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198 | <col style="width:20%;">
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199 | <col style="width:40%;">
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200 | </colgroup>
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201 | <tr>
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202 | <td>
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203 | Min:
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204 | <input id="cameramin3" style="text-align:right;width:100px;" type="number" onchange="onCameraMinMax(3);" value="0" disabled="true"></input>
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205 | <input id="cameraminon3" type="checkbox" onclick="onCameraMinMaxOn(3);" checked="true"></input>
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206 | Max:
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207 | <input id="cameramax3" style="text-align:right;width:100px;" type="number" onchange="onCameraMinMax(3);" value="0" disabled="true"></input>
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208 | <input id="cameramaxon3" type="checkbox" onclick="onCameraMinMaxOn(3);" checked="true"></input>
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209 | </td>
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210 | <td style="text-align:center;">
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211 | Pixel value:
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212 | <input id="value" type="text" readonly="true" value="0" style="text-align:right;width:100px"></input>
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213 | </td>
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214 | <td style="text-align:right">
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215 | Min:
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216 | <input id="cameramin4" style="text-align:right;width:100px;" type="number" onchange="onCameraMinMax(4);" value="0" disabled="true"></input>
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217 | <input id="cameraminon4" type="checkbox" onclick="onCameraMinMaxOn(4);" checked="true"></input>
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218 | Max:
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219 | <input id="cameramax4" style="text-align:right;width:100px;" type="number" onchange="onCameraMinMax(4);" value="0" disabled="true"></input>
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220 | <input id="cameramaxon4" type="checkbox" onclick="onCameraMinMaxOn(4);" checked="true"></input>
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221 | </td>
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222 | </tr>
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223 | </table>
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224 | </div>
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225 |
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226 | <div class="myaccordion" id="accordion3">
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227 | <h3><a href="#">Waveform</a></h3>
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228 | </div>
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229 | <div id="waveformcontainer" class="ui-widget-content">
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230 | <div id="waveform" style="width:100%;height:300px;"></div>
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231 | <div style="text-align:center;margin-bottom:2px">
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232 | Min:
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233 | <input id="waveformmin" style="text-align:right"type="number" onchange="onWaveformMinMax();" value="0" disabled="true"></input>
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234 | <input id="waveformminon" type="checkbox" onclick="onWaveformMinMaxOn();" checked="true"></input>
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235 | Max:
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236 | <input id="waveformmax" style="text-align:right"type="number" onchange="onWaveformMinMax();" value="0" disabled="true"></input>
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237 | <input id="waveformmaxon" type="checkbox" onclick="onWaveformMinMaxOn();" checked="true"></input>
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238 | </div>
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239 | </div>
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240 |
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241 | <div id='tooltip' style="position:absolute;display:none;border:1px solid #fdd;padding;2px;background-color:#fee;opacity:0.8"></div>
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242 |
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243 | <div class="myaccordion" id="accordion4">
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244 | <h3><a href="#">Help</a></h3>
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245 | </div>
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246 | <div id="helpcontainer" class="ui-widget-content" style="padding-left:40px;padding-right:40px;padding-bottom:40px;">
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247 | <H1>HELP</H1>
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248 |
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249 | <H3>How does it work?</H3>
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250 | When you submit a javascript to the server, it will be executed
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251 | on a sandbox on the server. Before the event is loaded from a file
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252 | and made available within the sandbox. Generally, the sandbox
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253 | can easily be enhanced, e.g. with algorithms available in php.
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254 | This can be done on request. After execution, the result returned
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255 | by the script is then displayed in the camera display.
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256 |
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257 | <H3>Why Javascript?</H3>
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258 | Simply for security reasons. To avoid tranferring the event to the client's
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259 | browser, the script must be executed on the server side. Also Python
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260 | and PHP offer the possibility to execute scripts within a program,
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261 | they do not have any security feature to avoid for exmple access to the
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262 | local disk. The V8 Javascript engine however, is very limited in
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263 | functionality and therefore ideally suited for a sandboxed and
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264 | therefore safe excution on the server. Any other solution is welcome.
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265 |
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266 | <H3>Javascript hints!</H3>
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267 | Please note that in Javascript only basic data typed (number, etc)
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268 | are copied in an assignment. In all other cases, only a reference
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269 | is copied. For example, the following code snippet does not return 2
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270 | as you might expect but 7!
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271 | <pre><!--<textarea id="code0" style="height:auto;overflow-x:auto;overflow-y:hidden;">-->
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272 | var arr = [ 0, 1, 2, 3 ];
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273 | var cpy = arr;
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274 | cpy[2] = 7;
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275 | print(arr[2]);
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276 | </pre><!--</textarea>-->
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277 | To avoid that, the global namespace implements a clone function.
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278 | For exmaple, the following code snippet will return the expected output:
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279 | <pre><!--<textarea id="code1">-->
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280 | var arr = [ 0, 1, 2, 3 ];
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281 | var cpy = $.clone(arr);
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282 | cpy[2] = 7;
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283 | print(arr[2]);
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284 | </pre><!--</textarea>-->
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285 |
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286 | <H3>The global object $</H3>
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287 |
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288 | The environment provides a global object (namesapce) called $ with the following members:
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289 | <table>
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290 | <tr><td>$.event</td><td>The event header information as obtained from the file</td></tr>
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291 | <tr><td>$.event.numEvents</td><td>Number of events in the file</td></tr>
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292 | <tr><td>$.event.numRoi</td><td>Number of samples per pixel</td></tr>
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293 | <tr><td>$.event.numPix</td><td>Number of pixels</td></tr>
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294 | <tr><td>$.event.eventNumber</td><td>Event number</td></tr>
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295 | <tr><td>$.event.triggerNumber</td><td>Trigger number</td></tr>
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296 | <tr><td>$.event.triggerType</td><td>Trigger type</td></tr>
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297 | <tr><td>$.event.unixTime[2]</td><td>Timestamp when the event arrived at the event builder</td></tr>
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298 | <tr><td>$.data[numPix][numRoi]</td><td>Theevent data</td></tr>
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299 | </table>
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300 |
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301 | <H3>Stack traces</H3>
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302 | Please note that due to some interna, the line numbers in the
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303 | stack trace shown in case of runtime errors are by one line too high.
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304 |
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305 | <H3>Editor 1 (proc)</H3>
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306 |
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307 | <I>proc</I> can return an array with numRoi entries or an array with up to
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308 | four sub-arrays each of nRoi entries. They will be displayed in the graph.
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309 | The chosel pixel is available as <I>pixel</I>.
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310 | The most simple is to just return the selected pixel data unprocssed:
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311 | <pre>
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312 | return $.data[pixel];
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313 | </pre>
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314 |
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315 | <H3>Editor 2 (main)</H3>
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316 | <I>main</I> should return extracted data per pixel. As <I>proc</I> it can
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317 | return a single array or an array with up to four sub-arrays each with
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318 | numPix entries. They are displayed in the camera displays. The function
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319 | implemented as <I>proc</I> is accessible as <I>proc(i)</I> with <I>i</I>
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320 | being available in <I>proc</I> as <I>pixel</I>. A very simple extractor
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321 | could be to return just the sample at the trigger position
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322 | <pre>
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323 | var rc = [];
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324 | for (var i=0; i<$.event.numPix; i++)
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325 | rc[i] = $.data[i][60];
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326 | return rc;
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327 | </pre>
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328 | or taking the data pre-procesed by the code of the <I>proc</I>-function:
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329 | <pre>
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330 | var rc = [];
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331 | for (var i=0; i<$.event.numPix; i++)
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332 | rc[i] = proc(i)[60];
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333 | return rc;
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334 | </pre>
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335 |
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336 | Note that the precise access to the result of proc might depend on what
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337 | exactly is retruned by proc (an array, or an array with sub-arrays).
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338 |
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339 | Pixel which are not returned (<tt>undefind</tt> or <tt>null</tt>) are
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340 | not displayed. This allows to show cleaned images as well or test
|
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341 | image cleaning algorithms.
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342 |
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343 | <H3>What is the data?</H3>
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344 | The data are all data files found in disks in La Palma (to be precise:
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345 | on daq's disks). The data is raw-data but with the most recent
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346 | DRS calibration (only the 1024-cell offset calibration)
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347 | applied, while the application is done in intergers, i.e. the
|
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348 | fractional part of the calibration constant is removed.
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349 | (This is basically what is written in our FITS files as part of the
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350 | lossless compression process). No spike or jump removal is applied.
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351 |
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352 | <H3>The editor</H3>
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353 | Key bindings of the editor can be found at
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354 | <A HREF="http://codemirror.net/doc/manual.html#commands">Codemirror</A>.
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355 | In addition the following binding are defined: Tab - Auto indent;
|
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356 | F11 - Switch to fullscreen; Esc - In fullscreen mode to
|
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357 | leave fullscreen; Ctrl-r - replace; Ctrl-y - Delete the line under the cursor;
|
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358 | Ctrl-. (dot) - Fold code; Ctrl-Down (cursor down) - Autocomplete.
|
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359 |
|
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360 | <H3>How to change the file?</H3>
|
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361 | Start typing the date in the filename field. The available files
|
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362 | will be filtered as you type. To select a file you need to select
|
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363 | it fom the pull down.
|
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364 |
|
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365 | <H3>How to change the displayed pixel?</H3>
|
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366 | Enter the pixel number on the corresponding field or its hwardware
|
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367 | address. As soon as you acknowledge your change (e.g. remove focus
|
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368 | by clicking somewhere else) the pixel contents gets displayed.
|
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369 |
|
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370 | <H3>How to Save/Load a script?</H3>
|
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371 | To load a file choose a file fro your local hard drive via the
|
---|
372 | file selection dialog. To save the contents of the editor, press
|
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373 | Save.
|
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374 |
|
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375 | <H3>Submit</H3>
|
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376 | If you have changed the script and you want to run it on the current event
|
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377 | press Submit. The Javascript will be executed for this event on
|
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378 | the server.
|
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379 |
|
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380 | <!--<H3>Autosubmit</H3>
|
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381 | If Autosumit is enabled, the script will be submitted each time
|
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382 | the file name or the event number is changed and executed.-->
|
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383 |
|
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384 | <H3>Pixel value</H3>
|
---|
385 | To display the value returned for a pixel just click on the pixel.
|
---|
386 | The value will be displayed in the Pixel field. This will also
|
---|
387 | display the corresponding waveform in the graph.
|
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388 |
|
---|
389 | <H3>Min/max values</H3>
|
---|
390 | Min and max values for the plot and the graph can be determined
|
---|
391 | automatically or manully. To set the to a fixed value, enable the
|
---|
392 | min and/or max field and enter the value of your choice. It will
|
---|
393 | survive changing files, events or pixel.
|
---|
394 |
|
---|
395 | <H3>Why is loading the page so slow?</H3>
|
---|
396 | The total contents of the javascript libraries is about 1MB which
|
---|
397 | all have to be treasferred to the browser. In addition the loading
|
---|
398 | and processing of the event takes up to 1s so that the loading
|
---|
399 | time of the page might be untypically slow. Once finished,
|
---|
400 | the amaount of code to load can be decreased.
|
---|
401 |
|
---|
402 | <H3>How to unzoom the plot?</H3>
|
---|
403 | Double click on the plot.
|
---|
404 |
|
---|
405 | </div>
|
---|
406 |
|
---|
407 |
|
---|
408 | </body>
|
---|
409 | </html>
|
---|