Changeset 14250 for trunk/FACT++/gui/Q3DCameraWidget.cc
- Timestamp:
- 06/29/12 10:52:28 (12 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/FACT++/gui/Q3DCameraWidget.cc
r12016 r14250 10 10 11 11 Q3DCameraWidget::Q3DCameraWidget(QWidget* pparent) : BasicGlCamera(pparent), 12 timer(), 13 currentLoc(), 14 steps(0), 15 totalSteps(50), 16 currentView(4), 17 nextView(currentView), 18 cameraViews(0), 19 isPicking(false), 20 initFinished(false) 21 { 22 setFormat(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer)); 23 rotX = rotY = 0; 24 timer.setInterval(40.0);//0.04 second interval 25 QObject::connect(&timer, SIGNAL(timeout()), 26 this, SLOT(timedUpdate())); 27 QObject::connect(this, SIGNAL(dataHasChanged()), 28 this, SLOT(timedUpdate())); 29 spheresColors.resize(28); 30 spheresRadius.resize(28); 31 spheresLocation.resize(28); 32 PixelMap mypMap; 33 if (!mypMap.Read("FACTmapV5.txt")) 34 { 35 cerr << "ERROR - Problems reading FACTmapV5.txt" << endl; 36 exit(-1); 37 } 38 ifstream fin1("Trigger-Patches.txt"); 39 if (!fin1.is_open()) 40 { 41 cout << "Error: file \"Trigger-Patches\" missing. aborting." << endl; 42 exit(-1); 43 } 44 string buf; 45 vector<int> patchHW(1440); 46 int l = 0; 47 while (getline(fin1, buf, '\n')) 48 { 49 buf = Tools::Trim(buf); 50 if (buf[0]=='#') 51 continue; 52 53 stringstream str(buf); 54 for (int i=0; i<9; i++) 55 { 56 unsigned int n; 57 str >> n; 58 59 if (n>=patchHW.size()) 60 continue; 61 62 patchHW[n] = l; 63 } 64 l++; 65 } 66 if (l!=160) 67 cerr << "WARNING - Problems reading Trigger-Patches.txt" << endl; 68 69 assignPixelMap(mypMap); 70 assignTriggerPatchesMap(patchHW); 71 setTitle("Temperatures"); 72 73 74 for (auto it=spheresColors.begin(), jt = spheresRadius.begin(); it != spheresColors.end(); it++, jt++) 75 { 76 (*it)[0] = 0.5f; 77 (*it)[1] = 0.5f; 78 (*it)[2] = 0.5f; 79 (*jt) = 0.1f; 80 } 81 float xx = 0.5; 82 float yx = 0.5; 83 float z = 0.2; 84 float zplus = 0.25; 85 //crate 86 for (int i=0;i<28;i+=4) 87 { 88 xx = 0.5*cos((float)(i)*M_PI/4); 89 yx = 0.5*sin((float)(i)*M_PI/4); 90 spheresLocation[i][0] = xx; 91 spheresLocation[i][1] = yx; 92 spheresLocation[i][2] = z; 93 94 xx = 0.5*cos((float)(i+1)*M_PI/4); 95 yx = 0.5*sin((float)(i+1)*M_PI/4); 96 spheresLocation[i+1][0] = xx; 97 spheresLocation[i+1][1] = yx; 98 spheresLocation[i+1][2] = z + zplus/4; 99 100 xx = 0.5*cos((float)(i+2)*M_PI/4); 101 yx = 0.5*sin((float)(i+2)*M_PI/4); 102 spheresLocation[i+2][0] = xx; 103 spheresLocation[i+2][1] = yx; 104 spheresLocation[i+2][2] = z + 2*zplus/4; 105 106 xx = 0.5*cos((float)(i+3)*M_PI/4); 107 yx = 0.5*sin((float)(i+3)*M_PI/4); 108 spheresLocation[i+3][0] = xx; 109 spheresLocation[i+3][1] = yx; 110 spheresLocation[i+3][2] = z + 3*zplus/4; 111 z += zplus; 112 } 113 114 115 cameraViews.push_back(cameraLocation(45,45, 0.6,-0.3,0));//0 116 cameraViews.push_back(cameraLocation(75,0, 0,-0.65,0));//1 117 cameraViews.push_back(cameraLocation(45,-45, -0.6,-0.3,0));//2 118 cameraViews.push_back(cameraLocation(0,75, 0.8,0,0));//3 119 cameraViews.push_back(cameraLocation(0,0, 0,0,1));//4 120 cameraViews.push_back(cameraLocation(0,-75, -0.8,0,0));//5 121 cameraViews.push_back(cameraLocation(-45,45, 0.6,0.5,0));//6 122 cameraViews.push_back(cameraLocation(-75,0, 0,1,0.2));//7 123 cameraViews.push_back(cameraLocation(-45,-45, -0.6,0.5,0));//8 124 125 tempPatches.resize(31); 126 tempPatches[0].push_back(16); 127 tempPatches[0].push_back(24); 128 tempPatches[0].push_back(32); 129 tempPatches[0].push_back(36); 130 131 tempPatches[1].push_back(49); 132 tempPatches[1].push_back(48); 133 tempPatches[1].push_back(52); 134 135 tempPatches[2].push_back(4); 136 tempPatches[2].push_back(5); 137 tempPatches[2].push_back(8); 138 tempPatches[2].push_back(9); 139 140 tempPatches[3].push_back(17); 141 tempPatches[3].push_back(19); 142 tempPatches[3].push_back(18); 143 tempPatches[3].push_back(26); 144 tempPatches[3].push_back(25); 145 146 tempPatches[4].push_back(37); 147 tempPatches[4].push_back(38); 148 tempPatches[4].push_back(50); 149 tempPatches[4].push_back(51); 150 tempPatches[4].push_back(33); 151 tempPatches[4].push_back(34); 152 153 tempPatches[5].push_back(65); 154 tempPatches[5].push_back(62); 155 tempPatches[5].push_back(61); 156 tempPatches[5].push_back(54); 157 tempPatches[5].push_back(53); 158 159 tempPatches[6].push_back(69); 160 tempPatches[6].push_back(68); 161 tempPatches[6].push_back(64); 162 tempPatches[6].push_back(60); 163 164 tempPatches[7].push_back(2); 165 tempPatches[7].push_back(6); 166 tempPatches[7].push_back(7); 167 tempPatches[7].push_back(12); 168 tempPatches[7].push_back(13); 169 tempPatches[7].push_back(0); 170 171 tempPatches[8].push_back(10); 172 tempPatches[8].push_back(11); 173 tempPatches[8].push_back(20); 174 tempPatches[8].push_back(21); 175 176 tempPatches[9].push_back(30); 177 tempPatches[9].push_back(35); 178 tempPatches[9].push_back(39); 179 tempPatches[9].push_back(27); 180 tempPatches[9].push_back(28); 181 182 tempPatches[10].push_back(40); 183 tempPatches[10].push_back(44); 184 tempPatches[10].push_back(45); 185 tempPatches[10].push_back(55); 186 tempPatches[10].push_back(57); 187 188 tempPatches[11].push_back(56); 189 tempPatches[11].push_back(63); 190 tempPatches[11].push_back(66); 191 tempPatches[11].push_back(67); 192 tempPatches[11].push_back(71); 193 194 tempPatches[12].push_back(72); 195 tempPatches[12].push_back(78); 196 tempPatches[12].push_back(76); 197 tempPatches[12].push_back(70); 198 tempPatches[12].push_back(77); 199 200 tempPatches[13].push_back(159); 201 tempPatches[13].push_back(1); 202 tempPatches[13].push_back(155); 203 tempPatches[13].push_back(3); 204 tempPatches[13].push_back(153); 205 tempPatches[13].push_back(14); 206 207 tempPatches[14].push_back(23); 208 tempPatches[14].push_back(15); 209 tempPatches[14].push_back(139); 210 tempPatches[14].push_back(22); 211 tempPatches[14].push_back(127); 212 tempPatches[14].push_back(29); 213 214 tempPatches[15].push_back(111); 215 tempPatches[15].push_back(42); 216 tempPatches[15].push_back(123); 217 tempPatches[15].push_back(31); 218 tempPatches[15].push_back(43); 219 tempPatches[15].push_back(41); 220 221 tempPatches[16].push_back(103); 222 tempPatches[16].push_back(58); 223 tempPatches[16].push_back(102); 224 tempPatches[16].push_back(59); 225 tempPatches[16].push_back(47); 226 tempPatches[16].push_back(46); 227 228 tempPatches[17].push_back(95); 229 tempPatches[17].push_back(73); 230 tempPatches[17].push_back(75); 231 tempPatches[17].push_back(74); 232 tempPatches[17].push_back(81); 233 tempPatches[17].push_back(79); 234 235 tempPatches[18].push_back(93); 236 tempPatches[18].push_back(91); 237 tempPatches[18].push_back(94); 238 tempPatches[18].push_back(100); 239 tempPatches[18].push_back(101); 240 241 tempPatches[19].push_back(108); 242 tempPatches[19].push_back(109); 243 tempPatches[19].push_back(110); 244 tempPatches[19].push_back(115); 245 tempPatches[19].push_back(121); 246 247 tempPatches[20].push_back(124); 248 tempPatches[20].push_back(137); 249 tempPatches[20].push_back(126); 250 tempPatches[20].push_back(125); 251 tempPatches[20].push_back(122); 252 253 tempPatches[21].push_back(152); 254 tempPatches[21].push_back(147); 255 tempPatches[21].push_back(138); 256 tempPatches[21].push_back(143); 257 tempPatches[21].push_back(136); 258 259 tempPatches[22].push_back(156); 260 tempPatches[22].push_back(158); 261 tempPatches[22].push_back(154); 262 tempPatches[22].push_back(157); 263 tempPatches[22].push_back(151); 264 265 tempPatches[23].push_back(87); 266 tempPatches[23].push_back(80); 267 tempPatches[23].push_back(92); 268 tempPatches[23].push_back(82); 269 tempPatches[23].push_back(83); 270 271 tempPatches[24].push_back(144); 272 tempPatches[24].push_back(148); 273 tempPatches[24].push_back(150); 274 tempPatches[24].push_back(149); 275 276 tempPatches[25].push_back(145); 277 tempPatches[25].push_back(146); 278 tempPatches[25].push_back(141); 279 tempPatches[25].push_back(142); 280 tempPatches[25].push_back(134); 281 tempPatches[25].push_back(135); 282 283 tempPatches[26].push_back(113); 284 tempPatches[26].push_back(114); 285 tempPatches[26].push_back(119); 286 tempPatches[26].push_back(120); 287 tempPatches[26].push_back(130); 288 tempPatches[26].push_back(131); 289 290 tempPatches[27].push_back(88); 291 tempPatches[27].push_back(90); 292 tempPatches[27].push_back(98); 293 tempPatches[27].push_back(99); 294 tempPatches[27].push_back(106); 295 tempPatches[27].push_back(107); 296 297 tempPatches[28].push_back(89); 298 tempPatches[28].push_back(85); 299 tempPatches[28].push_back(86); 300 tempPatches[28].push_back(84); 301 302 tempPatches[29].push_back(140); 303 tempPatches[29].push_back(132); 304 tempPatches[29].push_back(133); 305 tempPatches[29].push_back(128); 306 tempPatches[29].push_back(129); 307 tempPatches[29].push_back(116); 308 tempPatches[29].push_back(118); 309 310 tempPatches[30].push_back(97); 311 tempPatches[30].push_back(96); 312 tempPatches[30].push_back(104); 313 tempPatches[30].push_back(105); 314 tempPatches[30].push_back(112); 315 tempPatches[30].push_back(117); 316 317 318 319 for (int i=0;i<NTMARK;i++) 320 { 321 float color[3]; 322 if (i<NTMARK/3) 323 { 324 color[0] = (float)(i)/((float)(NTMARK)/3.f); 325 color[1] = 0; 326 color[2] = 0; 327 } 328 if (i >= NTMARK/3 && i<2*NTMARK/3) 329 { 330 color[0] = 1; 331 color[1] = (float)(i-NTMARK/3)/((float)(NTMARK)/3.f); 332 color[2] = 0; 333 } 334 if (i>=2*NTMARK/3) 335 { 336 color[0] = 0; 337 color[1] = 1; 338 color[2] = (float)(i-2*NTMARK/3)/((float)(NTMARK)/3.f); 339 } 340 color[0] /= 2; 341 color[1] /= 2; 342 color[2] /= 2; 343 setPatchColor(i, color); 344 } 345 346 currentView = 4; 347 nextView = currentView; 348 currentLoc = cameraViews[currentView]; 349 steps = 0; 350 totalSteps = 50; 351 352 fMin = 0.f; 353 fMax = 50.f; 12 currentLoc() 13 { 14 _data.resize(432000); 15 _colorR.resize(432000); 16 _colorG.resize(432000); 17 _colorB.resize(432000); 18 _x.resize(432000); 19 _y.resize(432000); 20 _z.resize(432000); 21 for (int i=0;i<432000;i++) 22 { 23 _data[i] = 0; 24 _colorR[i] = 0; 25 _colorG[i] = 0; 26 _colorB[i] = 0; 27 _x[i] = 0; 28 _y[i] = 0; 29 _z[i] = 0; 30 } 354 31 } 355 32 Q3DCameraWidget::~Q3DCameraWidget() … … 361 38 updateGL(); 362 39 } 363 void Q3DCameraWidget::updateData(float* dataa) 364 { 365 memcpy(&fscTemps[0], dataa, 60*sizeof(float)); 366 367 if (tempPatches.size() != 31 || !initFinished) 368 return; 369 370 for (int i=0;i<59;i++) 371 { 372 // cout << i << " " << fscTemps[i] << endl; 373 float ratio = (fscTemps[i+1] - fMin)/(fMax - fMin); 374 // cout << fscTemps[i+1] << " " << i << endl; 375 float color[3]; 376 if (ratio > ss[4]) 377 { 378 color[0] = tooHighValueCoulour[0]; 379 color[1] = tooHighValueCoulour[1]; 380 color[2] = tooHighValueCoulour[2]; 381 } 382 else 383 { 384 if (ratio < ss[0]) 385 { 386 color[0] = tooLowValueCoulour[0]; 387 color[1] = tooLowValueCoulour[1]; 388 color[2] = tooLowValueCoulour[2]; 389 } 390 else 391 { 392 // cout << "Calculating the actual value" << endl; 393 int index = 0; 394 while (index < 5 && ss[index] < ratio) 395 index ++; 396 index--; 397 float ratio2 = (ratio - ss[index])/(ss[index+1] - ss[index]); 398 float ratio3 = 1.f - ratio2; 399 color[0] = rr[index]*ratio3 + rr[index+1]*ratio2; 400 color[1] = gg[index]*ratio3 + gg[index+1]*ratio2; 401 color[2] = bb[index]*ratio3 + bb[index+1]*ratio2; 402 } 403 } 404 if (i < 31) 405 for (unsigned int j=0;j<tempPatches[i].size(); j++) 406 setPatchColor(tempPatches[i][j], color); 407 else 408 { 409 int ii = i-31; 410 for (;ii<28;ii++) 411 { 412 spheresRadius[ii] = 0.05*ratio + 0.01; 413 spheresColors[ii][0] = color[0]; 414 spheresColors[ii][1] = color[1]; 415 spheresColors[ii][2] = color[2]; 416 } 417 418 } 419 } 420 421 422 if (!initFinished) 423 return; 424 UpdateText(); 425 emit dataHasChanged(); 426 // timer.start(); 427 // updateGL(); 428 429 } 430 void Q3DCameraWidget::mousePressEvent(QMouseEvent* cEvent) 431 { 432 if (cEvent->pos().x() > width()-(width()/50.f)) 433 { 434 toggleInterfaceDisplay(); 435 return; 436 } 437 int face = PixelAtPosition(cEvent->pos()); 438 if (face != -1) { 439 fWhite = face; 440 if (face < 1440) 441 fWhitePatch = pixelsPatch[fWhite]; 40 41 int rotation =130; 42 int rotationy = 30; 43 float transZ = 0; 44 void Q3DCameraWidget::mousePressEvent(QMouseEvent* cEvent) 45 { 46 47 if (cEvent->buttons() & Qt::LeftButton) 48 { 49 rotationy = -60 + (cEvent->pos().y()/(float)height())*120.f; 50 rotation = 130 + (cEvent->pos().x()/(float)width())*180.f; 51 } 52 else if (cEvent->buttons() & Qt::RightButton) 53 { 54 if (cEvent->pos().y() > height()/2) 55 transZ -= 0.5; 442 56 else 443 fWhitePatch = -1; 444 // cout << "Patch Value: " << fWhitePatch << " fWhite: " << fWhite << endl; 445 446 emit signalCurrentPixel(face); 447 } 448 else 449 { 450 fWhite = -1; 451 fWhitePatch = -1; 452 } 453 UpdateText(); 57 transZ += 0.5; 58 } 454 59 updateGL(); 455 60 } 456 61 void Q3DCameraWidget::mouseDoubleClickEvent(QMouseEvent *cEvent) 457 62 { 458 int face = PixelAtPosition(cEvent->pos()); 459 if (face != -1 && face < 1440) { 460 highlightPatches.push_back(pixelsPatch[face]); 461 updateGL(); 462 return; 463 // fWhitePatch = pixelsPatch[fWhite]; 464 } 465 int dir = 0; 466 int xx = cEvent->pos().x(); 467 int yx = cEvent->pos().y(); 468 if (xx > width()/3) dir++; 469 if (xx > 2*width()/3) dir++; 470 if (yx > height()/3) dir+=3; 471 if (yx > 2*height()/3) dir+=3; 472 473 if (steps) 474 return; 475 476 nextView = dir; 477 478 if (nextView == currentView) 479 return; 480 steps = totalSteps; 481 timer.start(); 482 } 483 int Q3DCameraWidget::PixelAtPosition(const QPoint &cPos) 484 { 485 const int MaxSize = 512; 486 GLuint buffer[MaxSize]; 487 GLint viewport[4]; 488 63 64 } 65 void Q3DCameraWidget::mouseMoveEvent(QMouseEvent *cEvent) 66 { 67 if (cEvent->buttons() & Qt::LeftButton) { 68 mousePressEvent(cEvent); 69 } 70 71 } 72 void Q3DCameraWidget::paintGL() 73 { 489 74 makeCurrent(); 490 491 glGetIntegerv(GL_VIEWPORT, viewport);492 glSelectBuffer(MaxSize, buffer);493 glRenderMode(GL_SELECT);494 495 glInitNames();496 glPushName(0);497 498 glMatrixMode(GL_PROJECTION);499 glPushMatrix();500 glLoadIdentity();501 //cout << "Viewport: " << viewport[0] << " " << viewport[1] << " " << viewport[2] << " " << viewport[3] << endl;502 gluPickMatrix(cPos.x(), viewport[3] - cPos.y(), 1, 1, viewport);503 504 GLfloat windowRatio = (float)viewport[2]/(float)viewport[3];505 gluPerspective(40.f, windowRatio, 1, 10);506 507 glMatrixMode(GL_MODELVIEW);508 isPicking = true;509 paintGL();510 isPicking = false;511 glMatrixMode(GL_PROJECTION);512 glPopMatrix();513 514 //for some reason that I cannot understand, the push/pop matrix doesn't do the trick here... bizarre515 //ok, so re-do the resizeGL thing.516 resizeGL(width(), height());517 518 int hits = glRenderMode(GL_RENDER);519 if (!hits)520 return -1;521 // else522 // cout << "There are " << hits << " hits..." << endl;523 // for (int i=0;i<MaxSize;i++)524 // cout << buffer[i] << " ";525 // cout << endl;526 527 if (buffer[3] < 1440+28)528 return buffer[3];529 else530 return -1;531 }532 void Q3DCameraWidget::paintGL()533 {534 75 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 535 76 glLoadIdentity(); 536 77 537 glTranslatef(0,-0.315, -3); 538 // glScalef(1.5, 1.5, 1.5); 539 540 float speed = 0.5f + 0.5f*cos(M_PI*((float)steps/(float)(totalSteps))); 541 542 543 if (currentView != nextView) 544 { 545 float targetRotX = cameraViews[nextView].rotX; 546 float targetRotY = cameraViews[nextView].rotY; 547 if (fabs(targetRotX - 315) < 0.01f && cameraViews[currentView].rotX == 0) 548 targetRotX -= 360; 549 if (fabs(targetRotX) < 0.01f && cameraViews[currentView].rotX == 315) 550 targetRotX += 360; 551 552 if (fabs(targetRotY - 315) < 0.01f && cameraViews[currentView].rotY == 0) 553 targetRotY -= 360; 554 if (fabs(targetRotY) < 0.01f && cameraViews[currentView].rotY == 315) 555 targetRotY += 360; 556 currentLoc.rotX = cameraViews[currentView].rotX + speed*(targetRotX - cameraViews[currentView].rotX); 557 currentLoc.rotY = cameraViews[currentView].rotY + speed*(targetRotY - cameraViews[currentView].rotY); 558 for (int i=0;i<3;i++) 559 currentLoc.position[i] = cameraViews[currentView].position[i] + speed*(cameraViews[nextView].position[i] - cameraViews[currentView].position[i]); 560 steps--; 561 if (!steps)//fabs(currentLoc.rotX - cameraViews[nextView].rotX) <0.01) 78 glTranslatef(-0.0,-0.0, -5); 79 glTranslatef(0,0,(float)(transZ)); 80 glRotatef((float)rotationy,1.0,0.0,0.0); 81 glRotatef((float)rotation, 0.0, 1.0, 0.0); 82 83 glColor3f(1.0,0.0,0.0); 84 85 glBegin(GL_TRIANGLES); 86 for (int i=0;i<1439;i++) 87 { 88 for (int j=6;j<250;j++) 562 89 { 563 currentLoc = cameraViews[nextView]; 564 // currentLoc.rotX = cameraViews[nextView].rotX; 565 // currentLoc.rotY = cameraViews[nextView].rotY; 566 // for (int i=0;i<3;i++) 567 // currentLoc.position[i] = cameraViews[nextView].position[i]; 568 currentView = nextView; 569 timer.stop(); 90 //get the 4 vertices that we need for drawing this patch 91 glColor3f(_colorR[i*300+j],_colorG[i*300+j],_colorB[i*300+j]); 92 glVertex3f(_x[i*300+j], _y[i*300+j], _z[i*300+j]); 93 glColor3f(_colorR[i*300+j+1],_colorG[i*300+j+1],_colorB[i*300+j+1]); 94 glVertex3f(_x[i*300+j+1], _y[i*300+j+1], _z[i*300+j+1]); 95 glColor3f(_colorR[(i+1)*300+j],_colorG[(i+1)*300+j],_colorB[(i+1)*300+j]); 96 glVertex3f(_x[(i+1)*300+j], _y[(i+1)*300+j], _z[(i+1)*300+j]); 97 98 glColor3f(_colorR[i*300+j+1],_colorG[i*300+j+1],_colorB[i*300+j+1]); 99 glVertex3f(_x[i*300+j+1], _y[i*300+j+1], _z[i*300+j+1]); 100 glColor3f(_colorR[(i+1)*300+j+1],_colorG[(i+1)*300+j+1],_colorB[(i+1)*300+j+1]); 101 glVertex3f(_x[(i+1)*300+j+1], _y[(i+1)*300+j+1], _z[(i+1)*300+j+1]); 102 glColor3f(_colorR[(i+1)*300+j],_colorG[(i+1)*300+j],_colorB[(i+1)*300+j]); 103 glVertex3f(_x[(i+1)*300+j], _y[(i+1)*300+j], _z[(i+1)*300+j]); 104 570 105 } 571 106 } 572 else573 {574 timer.stop();575 }576 glTranslatef(currentLoc.position[0], currentLoc.position[1], currentLoc.position[2]);577 glRotatef(currentLoc.rotX, 1,0,0);578 glRotatef(currentLoc.rotY, 0,1,0);579 580 glTranslatef(0,0.315,0);581 glRotatef(cameraRotation, 0,0,1);582 glTranslatef(0,-0.315,0);583 // rotY +=0.1;584 // glRotatef(rotY, 0,1,0);585 // glRotatef(rotX, 1,0,0);586 // glRotatef(90, 1,0,0);587 drawCamera(true);588 glTranslatef(0,0,0.01);589 drawPatches();590 if (fWhite != -1 && fWhite < 1440)591 {592 glTranslatef(0,0,0.01);593 glColor3f(1.f, 0.f, 0.f);594 drawHexagon(fWhite, false);595 glTranslatef(0,0,-0.01);596 }597 glTranslatef(0,0,0.01);598 glColor3f(1.0f, 0.5f, 0.0f);599 glBegin(GL_LINES);600 for (auto it=highlightPatches.begin(); it!=highlightPatches.end(); it++)601 {602 for (unsigned int j=0;j<patchesIndices[*it].size();j++)603 {604 glVertex2fv(verticesList[patchesIndices[*it][j].first]);605 glVertex2fv(verticesList[patchesIndices[*it][j].second]);606 }607 }608 107 glEnd(); 609 108 610 glEnable(GL_LIGHTING); 611 glEnable(GL_LIGHT0); 612 glTranslatef(0,0.315, 0); 613 glRotatef(180,1,0,0); 614 drawSpheres(); 615 drawCameraBody(); 616 if (fWhite < 1500 && fWhite >= 1440) 617 { 618 // cout << "Drawing wireframe sphere " << fWhite << endl; 619 glPushMatrix(); 620 GLfloat red[4] = {0, 0, 0, 1}; 621 red[0] = 1.f - spheresColors[fWhite-1440][0]; 622 red[1] = 1.f - spheresColors[fWhite-1440][1]; 623 red[2] = 1.f - spheresColors[fWhite-1440][2]; 624 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red); 625 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); 626 // glColor3fv(spheresColors[i].data); 627 glTranslatef(spheresLocation[fWhite-1440][0], spheresLocation[fWhite-1440][1], spheresLocation[fWhite-1440][2]); 628 gluSphere(gluNewQuadric(), 0.11f, 15, 15); 629 glPopMatrix(); 630 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); 631 } 632 633 634 glDisable(GL_LIGHTING); 635 636 if (isPicking) 637 return; 638 639 BasicGlCamera::resizeGL(width(), height()); 640 glDisable(GL_DEPTH_TEST); 641 DrawCameraText(); 642 DrawScale(); 643 glEnable(GL_DEPTH_TEST); 644 resizeGL(width(), height()); 645 646 initFinished = true; 647 648 } 649 void Q3DCameraWidget::UpdateText() 650 { 651 if (fWhitePatch != -1) 652 { 653 ostringstream str; 654 str << "Patch " << fWhitePatch << " Temperature: "; 655 int patchIndice = -1; 656 unsigned int i=0; 657 for (auto it = tempPatches.begin(); it != tempPatches.end(); it++) 658 { 659 for (auto jt = it->begin(); jt != it->end(); jt++) 660 if (*jt == fWhitePatch) 661 { 662 patchIndice = i; 663 break; 664 } 665 if (patchIndice != -1) 666 break; 667 i++; 668 } 669 if (i==tempPatches.size()) 670 { 671 dataText = "Error, patch couldn't be found in patch list"; 672 } 673 else 674 { 675 str << fscTemps[i+1] << " degrees"; 676 dataText = str.str(); 677 } 678 return; 679 } 680 if (fWhite >= 1440 && fWhite < 1500) 681 { 682 ostringstream str; 683 int whi = fWhite - 1440; 684 switch (whi) 685 { 686 case 0: 687 case 1: 688 case 2: 689 case 3: 690 case 4: 691 case 5: 692 case 6: 693 case 7: 694 str << "Crate sensor #" << whi; 695 break; 696 case 8: 697 case 9: 698 case 10: 699 case 11: 700 case 12: 701 case 13: 702 case 14: 703 case 15: 704 str << "Power supply (crate) #" << whi-8; 705 break; 706 case 16: 707 case 17: 708 case 18: 709 case 19: 710 str << "Power supply (Aux) #" << whi - 16; 711 break; 712 case 20: 713 case 21: 714 case 22: 715 case 23: 716 str << "Back panel #" << whi - 20; 717 break; 718 case 24: 719 case 25: 720 case 26: 721 case 27: 722 str << "Switch box #" << whi - 24; 723 break; 724 default: 725 str << "Something went wrong " << whi; 726 } 727 str << ": " << fscTemps[whi+32] << " degrees"; 728 dataText = str.str(); 729 return; 730 } 731 732 dataText = ""; 733 } 734 void Q3DCameraWidget::drawSpheres() 735 { 736 // GLUquadric* quad = gluNewQuadric(); 737 for (int i=0;i<28;i++) 738 { 739 glPushMatrix(); 740 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, spheresColors[i].data); 741 glLoadName(i + 1440); 742 // glColor3fv(spheresColors[i].data); 743 glTranslatef(spheresLocation[i][0], spheresLocation[i][1], spheresLocation[i][2]); 744 gluSphere(gluNewQuadric(), 0.1f, 10, 10);//spheresRadius[i], 10, 10); 745 glPopMatrix(); 746 } 747 glLoadName(1500); 748 glPushAttrib(GL_LIGHTING_BIT); 749 glDisable(GL_LIGHTING); 750 glColor3f(0.6,0.6,0.6); 751 glBegin(GL_LINE_LOOP); 752 for (int i=0;i<4;i++) 753 glVertex3fv(spheresLocation[i].data); 754 glEnd(); 755 glBegin(GL_LINE_LOOP); 756 for (int i=4;i<8;i++) 757 glVertex3fv(spheresLocation[i].data); 758 glEnd(); 759 glBegin(GL_LINE_LOOP); 760 for (int i=8;i<12;i++) 761 glVertex3fv(spheresLocation[i].data); 762 glEnd(); 763 glBegin(GL_LINE_LOOP); 764 for (int i=12;i<16;i++) 765 glVertex3fv(spheresLocation[i].data); 766 glEnd(); 767 glBegin(GL_LINE_LOOP); 768 for (int i=16;i<18;i++) 769 glVertex3fv(spheresLocation[i].data); 770 glEnd(); 771 glBegin(GL_LINE_LOOP); 772 for (int i=18;i<20;i++) 773 glVertex3fv(spheresLocation[i].data); 774 glEnd(); 775 glBegin(GL_LINE_LOOP); 776 for (int i=20;i<24;i++) 777 glVertex3fv(spheresLocation[i].data); 778 glEnd(); 779 glBegin(GL_LINE_LOOP); 780 for (int i=24;i<26;i++) 781 glVertex3fv(spheresLocation[i].data); 782 glEnd(); 783 glBegin(GL_LINE_LOOP); 784 for (int i=26;i<28;i++) 785 glVertex3fv(spheresLocation[i].data); 786 glEnd(); 787 788 glPopAttrib(); 789 } 790 109 } 110 void Q3DCameraWidget::calculateColorsAndPositions() 111 { 112 short min = 10000; 113 short max = -10000; 114 for (int k=0;k<1440;k++) 115 for (int j=6;j<251;j++) 116 { 117 int i = k*300+j; 118 if (_data[i] < min) 119 min = _data[i]; 120 if (_data[i] > max) 121 max = _data[i]; 122 } 123 float span = max - min; 124 125 126 //max should be at one, min at -1 127 128 for (int i=0;i<1440;i++) 129 { 130 for (int j=6;j<251;j++) 131 { 132 _x[i*300+j] = -1 + (2.f*i)/1440.f; 133 _y[i*300+j] = -0.5 + 1.0f*(_data[i*300+j] - min)/span; 134 _z[i*300+j] = -1+(2.f*j)/300.f; 135 float value = (_data[i*300 + j] - min)/span; 136 if (value < 0.33) 137 { 138 _colorR[i*300+j] = 0; 139 _colorG[i*300+j] = 0; 140 _colorB[i*300+j] = value/0.33; 141 } 142 if (value >= 0.33 && value <= 0.66) 143 { 144 _colorR[i*300+j] = 0; 145 _colorG[i*300+j] = (value-0.33)/0.33; 146 _colorB[i*300+j] = 1 - ((value-0.33)/0.33); 147 } 148 if (value > 0.66) 149 { 150 _colorR[i*300+j] = (value-0.66)/0.33; 151 _colorG[i*300+j] = 1 - ((value-0.66)/0.33); 152 _colorB[i*300+j] = 0; 153 154 } 155 } 156 } 157 158 159 160 } 161 void Q3DCameraWidget::setData(float* ddata) 162 { 163 for (int i=0;i<1440;i++) 164 for (int j=0;j<300;j++) 165 _data[i*300+j] = (short)(ddata[i*300 + j]); 166 calculateColorsAndPositions(); 167 if (isVisible()) 168 updateGL(); 169 170 } 171 void Q3DCameraWidget::setData(short* ddata) 172 { 173 for (int i=0;i<1440;i++) 174 for (int j=0;j<300;j++) 175 _data[i*300+j] = ddata[i* 300 + j]; 176 calculateColorsAndPositions(); 177 if (isVisible()) 178 updateGL(); 179 180 } 791 181 void Q3DCameraWidget::drawCameraBody() 792 182 { 793 183 glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); 794 184 795 GLfloat color[4] = {0. 4f, 0.5f, 0.5f, 1.f};185 GLfloat color[4] = {0.8f, 1.f, 1.f, 1.f}; 796 186 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, color); 797 187 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 1.0f); … … 807 197 808 198 } 809 void Q3DCameraWidget::drawCamera(bool alsoWire) 810 { 811 glColor3f(0.5,0.5,0.5); 812 glLineWidth(1.0); 813 for (int i=0;i<ACTUAL_NUM_PIXELS;i++) 814 { 815 glColor3fv(pixelsColor[i]); 816 glLoadName(i); 817 drawHexagon(i,true); 818 } 819 if (!alsoWire) 820 return; 821 glTranslatef(0,0,0.01); 822 glColor3f(0.0f,0.0f,0.0f); 823 for (int i=0;i<ACTUAL_NUM_PIXELS;i++) 824 { 825 drawHexagon(i, false); 826 } 827 // glLoadName(1440); 828 } 199 829 200 void Q3DCameraWidget::initializeGL() 830 201 { … … 834 205 glEnable(GL_DEPTH_TEST); 835 206 glDepthFunc(GL_LESS); 207 glDisable(GL_LIGHTING); 208 // glEnable(GL_LIGHTING); 209 // glEnable(GL_LIGHT0); 210 // glEnable(GL_AUTO_NORMAL); 836 211 glDisable(GL_CULL_FACE); 837 212 // glCullFace(GL_FRONT); 838 213 839 glEnable(GL_ LINE_SMOOTH);214 glEnable(GL_POLYGON_SMOOTH); 840 215 glEnable(GL_BLEND); 841 216 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 842 glHint(GL_ LINE_SMOOTH_HINT, GL_NICEST);217 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); 843 218 } 844 219 void Q3DCameraWidget::resizeGL(int cWidth, int cHeight) … … 851 226 { 852 227 // windowRatio = 1.0f/windowRatio; 853 gluPerspective(40.f, windowRatio, 1, 10 );228 gluPerspective(40.f, windowRatio, 1, 100); 854 229 // gluOrtho2D(-viewSize, viewSize, -viewSize*windowRatio, viewSize*windowRatio); 855 230 pixelSize = 2*viewSize/(float)cWidth; … … 859 234 else 860 235 { 861 gluPerspective(40.f, windowRatio, 1, 10);236 gluPerspective(40.f, windowRatio,1, 8); 862 237 // gluOrtho2D(-viewSize*windowRatio, viewSize*windowRatio, -viewSize, viewSize); 863 238 pixelSize = 2*viewSize/(float)cHeight;
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