Ignore:
Timestamp:
02/21/03 18:09:36 (22 years ago)
Author:
moralejo
Message:
*** empty log message ***
File:
1 edited

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  • trunk/MagicSoft/Mars/mhist/MHMcRate.h

    r1663 r1783  
    1212    UShort_t fPartId;           // Type of particle
    1313
    14     Float_t fEnergyMax;         // Maximum Energy in GeV
    15     Float_t fEnergyMin;         // Minimum Energy in GeV
     14    Float_t fEnergyMax;         // Maximum Energy in TeV
     15    Float_t fEnergyMin;         // Minimum Energy in TeV
    1616
    1717    Float_t fThetaMax;          // Maximum theta angle of run
     
    2020    Float_t fPhiMin;            // Minimum phi angle of run
    2121
    22     Float_t fImpactMax;         // Maximum impact parameter
    23     Float_t fImpactMin;         // Minimum impact parameter
     22    Float_t fSolidAngle;        // Solid angle within which incident directions
     23                                // are distributed (sr)
     24
     25    Float_t fImpactMax;         // Maximum impact parameter (cm)
     26    Float_t fImpactMin;         // Minimum impact parameter (cm)
    2427
    2528    Float_t fBackTrig;          // Number of triggers from background
     
    5053    void SetIncidentRate(Float_t showerrate);
    5154
     55    void SetImpactMax(Float_t Impact) {fImpactMax=Impact;}
     56    void SetImpactMin(Float_t Impact) {fImpactMin=Impact;}
     57
     58    void SetThetaMax(Float_t Theta) {fThetaMax=Theta;}
     59    void SetThetaMin(Float_t Theta) {fThetaMin=Theta;}
     60    void SetPhiMax(Float_t Phi) {fPhiMax=Phi;}
     61    void SetPhiMin(Float_t Phi) {fPhiMin=Phi;}
     62
     63    void SetSolidAngle(Float_t Solid) {fSolidAngle=Solid;}
     64    void SetEnergyMax(Float_t Energy) {fEnergyMax=Energy;}
     65    void SetEnergyMin(Float_t Energy) {fEnergyMin=Energy;}
     66
    5267    void UpdateBoundaries(Float_t energy, Float_t theta, Float_t phi, Float_t impact);
    5368
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