Changeset 9349 for trunk/MagicSoft
- Timestamp:
- 02/19/09 16:27:33 (16 years ago)
- Location:
- trunk/MagicSoft/Mars
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/MagicSoft/Mars/Changelog
r9348 r9349 35 35 * msim/MSimAbsorption.cc: 36 36 - don't check wavelength range when theta should be used 37 38 * msimcamera/MSimAPD.cc: 39 - check for uninitialized indices 40 41 * msim/MPhotonEvent.[h,cc]: 42 - moved the code for MyClonesArray to the source file 43 - improved a lot the reading speed by reading larger blocks 44 of data from the file at once 45 - improved memory handling. This ensures that even the largest 46 events don't fill the memory forever and the allocated memory 47 is free'd again after some time 48 49 * msimreflector/MSimReflector.cc: 50 - Use the new Resize function of MPhotonEvent to make sure 51 that the memory is not allocated forever. 37 52 38 53 -
trunk/MagicSoft/Mars/NEWS
r9347 r9349 69 69 layout 70 70 71 * Improved reading speed for corsika files 72 73 * Improved memory handling (if a large ampount of memory was needed 74 for a single event all further events were stored in the same 75 memory and it was never freed, so the program took this memory 76 until the end) 77 71 78 ;star 72 79 -
trunk/MagicSoft/Mars/msim/MPhotonEvent.cc
r9342 r9349 126 126 using namespace std; 127 127 128 // ========================================================================== 129 130 class MyClonesArray : public TClonesArray 131 { 132 public: 133 TObject **FirstRef() { return fCont; } 134 135 // -------------------------------------------------------------------------- 136 // 137 // This is an extremly optimized version of ExpandCreateFast. It only resets 138 // the marker for the last element (fLast) to n-1 and doen't change anything 139 // else. This implicitly assumes that the stored objects don't allocate 140 // memory. It does not necessarily mean that the slots after fLast 141 // are empty (set to 0). This is what is assumed in the TClonesArray. 142 // We also don't call Changed() because it would reset Sorted. If the 143 // array was sorted before it is also sorted now. You MUST make sure 144 // that you only set n in a range for which valid entries have been 145 // created before (e.g. by ExpandCreateFast). 146 // 147 void FastShrink(Int_t n) 148 { 149 fLast = n - 1; 150 } 151 152 // -------------------------------------------------------------------------- 153 // 154 // This is a optimized (faster) version of Delete which deletes consequtive 155 // entries from index idx1 to idx2 (both included) and calls their 156 // destructor. Note that there is no range checking done! 157 // 158 void FastRemove(Int_t idx1, Int_t idx2) 159 { 160 // Remove object at index idx. 161 162 //if (!BoundsOk("RemoveAt", idx1)) return 0; 163 //if (!BoundsOk("RemoveAt", idx2)) return 0; 164 165 Long_t dtoronly = TObject::GetDtorOnly(); 166 167 idx1 -= fLowerBound; 168 idx2 -= fLowerBound; 169 170 for (TObject **obj=fCont+idx1; obj<=fCont+idx2; obj++) 171 { 172 if (!*obj) 173 continue; 174 175 if ((*obj)->TestBit(kNotDeleted)) { 176 // Tell custom operator delete() not to delete space when 177 // object fCont[i] is deleted. Only destructors are called 178 // for this object. 179 TObject::SetDtorOnly(*obj); 180 delete *obj; 181 } 182 183 *obj = 0; 184 // recalculate array size 185 } 186 TObject::SetDtorOnly((void*)dtoronly); 187 188 if (idx1<=fLast && fLast<=idx2) 189 { 190 do { 191 fLast--; 192 } while (fLast >= 0 && fCont[fLast] == 0); 193 } 194 195 Changed(); 196 } 197 198 199 //void SetSorted() { fSorted = kTRUE; } 200 201 // -------------------------------------------------------------------------- 202 // 203 // This is an optimized version of Sort which doesn't check the 204 // IsSortable flag before. It only sorts the entries from 0 205 // to GetEntriesFast(). 206 // 207 void UncheckedSort() 208 { 209 if (fSorted) 210 return; 211 212 const Int_t nentries = GetEntriesFast(); 213 if (nentries <= 0) 214 return; 215 216 QSort(GetObjectRef(First()), fKeep->GetObjectRef(fKeep->First()), 217 0, TMath::Min(nentries, kMaxInt-fLowerBound)); 218 219 fSorted = kTRUE; 220 } 221 }; 222 223 // ========================================================================== 224 128 225 // -------------------------------------------------------------------------- 129 226 // … … 140 237 } 141 238 142 /* 143 const char *MPhotonEvent::GetClassName() const 144 { 145 return static_cast<TObject*>(fData.GetClass())->GetName(); 146 } 147 */ 239 // -------------------------------------------------------------------------- 240 // 241 // This is an extremly optimized version of ExpandCreateFast. It only resets 242 // the marker for the last element (fLast) to n-1 and doen't change anything 243 // else. This has the advantage that the allocated memory is kept but only 244 // valid entries are written to a file. 245 // 246 // If the array was sorted before it is also sorted now. You MUST make sure 247 // that you only set n in a range for which valid entries have been 248 // created before (e.g. by ExpandCreateFast). 249 // 250 Int_t MPhotonEvent::Shrink(Int_t n) 251 { 252 /* 253 // The number of object written by the streamer is defined by 254 // GetEntriesFast(), i.e. this number must be shrinked to 255 // the real array size. We use RemoveAt instead of ExpandCreate 256 // because RemoveAt doesn't free memory. Thus in the next 257 // iteration it can be reused and doesn't need to be reallocated. 258 // Do not change this. It is optimized for execution speed 259 // for (int i=fData.GetSize()-1; i>=n; i--) 260 // fData.RemoveAt(i); 261 const Bool_t sorted = fData.IsSorted(); 262 263 MyClonesArray &loc = static_cast<MyClonesArray&>(fData); 264 265 loc.FastRemove(n, fData.GetSize()-1); 266 267 // If it was sorted before it is also sorted now. 268 if (sorted) 269 loc.SetSorted(); 270 */ 271 272 // fData.ExpandCreateFast(n); // Just set fLast = n -1 273 274 // Just set fLast = n -1 275 static_cast<MyClonesArray&>(fData).FastShrink(n); 276 return fData.GetEntriesFast(); 277 } 278 279 // -------------------------------------------------------------------------- 280 // 281 // The resized the array. If it has to be increased in size it is done 282 // with ExpandCreateFast. If it should be shrinked it is done with 283 // ExpandCreateFast if n>fData.GetSize()/100 or n==0. This keeps the allocated 284 // memory and just sets the marker for the last element in the array (fLast). 285 // 286 // If the allocated memory grew to huge we reset the allocated memory 287 // by calling ExpandCreate(n) (frees the allocated storage for the 288 // objects) and Expand(n) (frees the allocated memory for the list 289 // of pointers to the objects) 290 // 291 // 100 hundred is an arbitrary number taking into account that todays 292 // computers have a lot of memory and we don't want to free and allocate 293 // new memory too often. 294 // 295 // In priciple there might be more clever methods to handle the memory. 296 // 297 void MPhotonEvent::Resize(Int_t n) 298 { 299 if (n==0 || n*100>fData.GetSize()) 300 fData.ExpandCreateFast(n); // Just set fLast = n -1 301 else 302 { 303 fData.ExpandCreate(n); // Free memory of allocated MPhotonData 304 fData.Expand(n); // Free memory of allocated pointers 305 } 306 } 148 307 149 308 // -------------------------------------------------------------------------- … … 159 318 // Do not modify this. It is optimized for execution 160 319 // speed and flexibility! 161 TObject *o = n<fData.GetSize() && fData.UncheckedAt(n) ? fData.UncheckedAt(n) : fData.New(n); 162 163 // Now we read a single cherenkov bunch 320 TObject *o = 0; 321 if (n<fData.GetSize() && fData.UncheckedAt(n)) 322 { 323 o=fData.UncheckedAt(n); 324 static_cast<MyClonesArray&>(fData).FastShrink(n+1); 325 } 326 else 327 { 328 o=fData.New(n); 329 } 164 330 return static_cast<MPhotonData&>(*o); 165 331 } … … 175 341 { 176 342 return Add(GetNumPhotons()); 343 } 344 345 void MPhotonEvent::Sort(Bool_t force) 346 { 347 if (force) 348 fData.UnSort(); 349 350 static_cast<MyClonesArray&>(fData).UncheckedSort(); /*Sort(GetEntriesFast())*/ 177 351 } 178 352 … … 205 379 MPhotonData *MPhotonEvent::GetFirst() const 206 380 { 207 return static_cast<MPhotonData*>(fData.First());381 return fData.GetEntriesFast()==0 ? 0 : static_cast<MPhotonData*>(fData.First()); 208 382 } 209 383 … … 214 388 MPhotonData *MPhotonEvent::GetLast() const 215 389 { 216 return static_cast<MPhotonData*>(fData.Last());390 return fData.GetEntriesFast()==0 ? 0 : static_cast<MPhotonData*>(fData.Last()); 217 391 } 218 392 … … 282 456 Int_t n = 0; 283 457 458 // --- old I/O --- 459 // Read only + Reflector (no absorption) 460 // Muons: 1.06GB/115s = 9.2MB/s (100kEvs) 461 // Gammas: 1.57GB/275s = 5.7MB/s ( 1kEvs) 462 463 // Read only: 464 // Gammas: 1.57GB/158s = 9.9MB/s ( 1kEvs) 465 // Muons: 1.06GB/ 77s = 13.8MB/s (100kEvs) 466 467 // --- new I/O --- 468 // Read only (don't allocate storage space): 469 // Gammas: 1.57GB/143s = 11.0MB/s ( 1kEvs) 470 // Muons: 1.06GB/ 77s = 13.8MB/s (100kEvs) 471 472 // Read only in blocks (with storage allocation): 473 // Gammas: 1.57GB/28s = 56MB/s ( 1kEvs) 474 // Muons: 1.06GB/5.2s = 204MB/s (100kEvs) 475 476 // Read only in blocks (without storage allocation): 477 // similar to just copy 478 479 // Copy with cp 480 // 1.57GB/ 5s CPU 481 // 1.57GB/28s REAL 482 // 1.06GB/ 3s CPU 483 // 1.06GB/22s REAL 484 485 while (1) 486 { 487 // Stprage for one block 488 char c[273*4]; 489 490 // Read the first four byte to check whether the next block 491 // doen't belong to the event anymore 492 fin.read(c, 4); 493 if (!fin) 494 return kFALSE; 495 496 // Check if the event is finished 497 if (!memcmp(c, "EVTE", 4)) 498 break; 499 500 // Now read the rest of the data 501 fin.read(c+4, 272*4); 502 503 Float_t *ptr = reinterpret_cast<Float_t*>(c); 504 Float_t *end = ptr + 273; 505 506 // Loop over all sub-blocks (photons) in the block and if 507 // they contain valid data add them to the array 508 while (ptr<end) 509 { 510 // Get/Add the n-th entry from the array and 511 // fill it with the current 7 floats 512 const Int_t rc = Add(n).FillCorsika(ptr); 513 ptr += 7; 514 515 switch (rc) 516 { 517 case kCONTINUE: continue; // No data in this bunch... skip it. 518 case kERROR: return kERROR; // Error occured 519 //case kFALSE: return kFALSE; // End of stream 520 } 521 522 // This is a photon we would like to keep later. 523 // Increase the counter by one 524 n++; 525 } 526 } 527 /* 284 528 while (1) 285 529 { … … 326 570 n++; 327 571 } 328 329 Shrink(n); 572 */ 573 574 Resize(n); 330 575 fData.UnSort(); 331 576 -
trunk/MagicSoft/Mars/msim/MPhotonEvent.h
r9342 r9349 12 12 #include <iosfwd> 13 13 14 using namespace std; 15 14 16 class MPhotonData; 15 17 class MCorsikaRunHeader; 16 17 class MyClonesArray : public TClonesArray18 {19 public:20 TObject **FirstRef() { return fCont; }21 22 void FastRemove(Int_t idx1, Int_t idx2)23 {24 // Remove object at index idx.25 26 //if (!BoundsOk("RemoveAt", idx1)) return 0;27 //if (!BoundsOk("RemoveAt", idx2)) return 0;28 29 Long_t dtoronly = TObject::GetDtorOnly();30 31 idx1 -= fLowerBound;32 idx2 -= fLowerBound;33 34 for (TObject **obj=fCont+idx1; obj<=fCont+idx2; obj++)35 {36 if (!*obj)37 continue;38 39 if ((*obj)->TestBit(kNotDeleted)) {40 // Tell custom operator delete() not to delete space when41 // object fCont[i] is deleted. Only destructors are called42 // for this object.43 TObject::SetDtorOnly(*obj);44 delete *obj;45 }46 47 *obj = 0;48 // recalculate array size49 }50 TObject::SetDtorOnly((void*)dtoronly);51 52 if (idx1<=fLast && fLast<=idx2)53 {54 do {55 fLast--;56 } while (fLast >= 0 && fCont[fLast] == 0);57 }58 59 Changed();60 }61 62 void SetSorted() { fSorted = kTRUE; }63 };64 18 65 19 class MPhotonEvent : public MParContainer … … 71 25 MPhotonEvent(const char *name=NULL, const char *title=NULL); 72 26 73 // TObjArray, FIXME: This could be improved if checking for IsSortable is omitted 74 void Sort(Bool_t force=kFALSE) { if (force) fData.UnSort(); fData.Sort(); } 27 void Sort(Bool_t force=kFALSE); 75 28 Bool_t IsSorted() const { return fData.IsSorted(); } 76 77 29 78 30 // Getter/Setter … … 96 48 const MPhotonData &operator[](UInt_t idx) const; 97 49 98 Int_t Shrink(Int_t n) 99 { 100 // The number of object written by the streamer is defined by 101 // GetEntriesFast(), i.e. this number must be shrinked to 102 // the real array size. We use RemoveAt instead of ExpandCreate 103 // because RemoveAt doesn't free memory. Thus in the next 104 // iteration it can be reused and doesn't need to be reallocated. 105 // Do not change this. It is optimized for execution speed 106 // for (int i=fData.GetSize()-1; i>=n; i--) 107 // fData.RemoveAt(i); 108 const Bool_t sorted = fData.IsSorted(); 109 110 MyClonesArray &loc = static_cast<MyClonesArray&>(fData); 111 112 loc.FastRemove(n, fData.GetSize()-1); 113 114 // If it was sorted before it is also sorted now. 115 if (sorted) 116 loc.SetSorted(); 117 118 return fData.GetEntriesFast(); 119 } 50 Int_t Shrink(Int_t n); 51 void Resize(Int_t n); 120 52 121 53 // I/O -
trunk/MagicSoft/Mars/msimcamera/MSimAPD.cc
r9328 r9349 182 182 183 183 // Get arrival time of photon and idx 184 const Double_t t = ph.GetTime(); 185 const UInt_t idx = ph.GetTag(); 184 const Double_t t = ph.GetTime(); 185 const Int_t idx = ph.GetTag(); 186 if (idx<0) 187 { 188 *fLog << err << "ERROR - MSimAPD: Invalid index -1." << endl; 189 return kERROR; 190 } 186 191 187 192 if (ph.GetWeight()!=1) … … 191 196 return kERROR; 192 197 } 193 194 198 // Simulate hitting the APD (the signal height in effective 195 199 // "number of photons" is returned) -
trunk/MagicSoft/Mars/msimreflector/MSimReflector.cc
r9336 r9349 429 429 TClonesArray &arr = fEvt->GetArray(); 430 430 431 TClonesArray &cpy0 = fMirror0->GetArray(); 432 //TClonesArray &cpy1 = fMirror1->GetArray(); 433 TClonesArray &cpy2 = fMirror2->GetArray(); 434 TClonesArray &cpy3 = fMirror3->GetArray(); 435 TClonesArray &cpy4 = fMirror4->GetArray(); 436 cpy0.ExpandCreateFast(arr.GetEntriesFast()); 437 //cpy1.ExpandCreateFast(arr.GetEntriesFast()); 438 cpy2.ExpandCreateFast(arr.GetEntriesFast()); 439 cpy3.ExpandCreateFast(arr.GetEntriesFast()); 440 cpy4.ExpandCreateFast(arr.GetEntriesFast()); 431 // Because we knwo in advance what the maximum storage space could 432 // be we allocated it in advance (or shrink it if it was extremely 433 // huge before) 434 // Note, that the drawback is that an extremly large event 435 // will take about five times its storage space 436 // for a moment even if a lot from it is unused. 437 // It will be freed in the next step. 438 fMirror0->Resize(arr.GetEntriesFast()); // Free memory of allocated MPhotonData 439 fMirror2->Resize(arr.GetEntriesFast()); // Free memory of allocated MPhotonData 440 fMirror3->Resize(arr.GetEntriesFast()); // Free memory of allocated MPhotonData 441 fMirror4->Resize(arr.GetEntriesFast()); // Free memory of allocated MPhotonData 441 442 442 443 // Initialize mirror properties … … 448 449 449 450 // Rotation matrix to derotate sky 451 // For the new coordinate system see the Wiki 450 452 TRotation rot; // The signs are positive because we align the incident point on ground to the telescope axis 451 453 rot.RotateZ( az); // Rotate point on ground to align it with the telescope axis 452 454 rot.RotateX(-zd); // tilt the point from ground to make it parallel to the mirror plane 453 455 454 // Now: viewed from the backside of the mirror 455 // x is pointing downwards 456 // y is pointing left 457 458 // Rotate around z counterclockwise 459 // rot.RotateZ(TMath::Pi()/2); // Rotate x to point right / y downwards / z from mirror to camera 460 // rot.RotateX(TMath::Pi()); // Flip -y and y (also flips Z :( ) 461 462 // Now: viewed from the backside of the mirror 463 // x is pointing upwards 464 // y is pointing right 465 456 // Now get the impact point from Corsikas output 466 457 const TVector3 impact(fEvtHeader->GetX(), fEvtHeader->GetY(), 0); 467 458 … … 500 491 dat->SetDirection(w); 501 492 502 *static_cast<MPhotonData*>(cpy0.UncheckedAt(cnt[0]++)) = *dat; 493 (*fMirror0)[cnt[0]++] = *dat; 494 //*static_cast<MPhotonData*>(cpy0.UncheckedAt(cnt[0]++)) = *dat; 503 495 504 496 // Check if the photon has hit the camera housing and holding … … 507 499 508 500 // FIXME: Do we really need this one?? 501 //(*fMirror1)[cnt[1]++] = *dat; 509 502 //*static_cast<MPhotonData*>(cpy1.UncheckedAt(cnt[1]++)) = *dat; 510 503 … … 513 506 continue; 514 507 515 *static_cast<MPhotonData*>(cpy2.UncheckedAt(cnt[2]++)) = *dat; 508 (*fMirror2)[cnt[2]++] = *dat; 509 //*static_cast<MPhotonData*>(cpy2.UncheckedAt(cnt[2]++)) = *dat; 516 510 517 511 // Now execute the reflection of the photon on the mirrors' surfaces … … 526 520 dat->SetDirection(w); 527 521 528 *static_cast<MPhotonData*>(cpy3.UncheckedAt(cnt[3]++)) = *dat; 522 (*fMirror3)[cnt[3]++] = *dat; 523 //*static_cast<MPhotonData*>(cpy3.UncheckedAt(cnt[3]++)) = *dat; 529 524 530 525 // Propagate the photon along its trajectory to the focal plane z=F … … 534 529 dat->SetPosition(p); 535 530 536 *static_cast<MPhotonData*>(cpy4.UncheckedAt(cnt[4]++)) = *dat; 531 (*fMirror4)[cnt[4]++] = *dat; 532 //*static_cast<MPhotonData*>(cpy4.UncheckedAt(cnt[4]++)) = *dat; 537 533 538 534 // FIXME: It make make sense to move this out of this class
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